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Author Topic: A Vile Force of Dimness - First Raid Begins!  (Read 3952 times)

Wirevix

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A Vile Force of Dimness - First Raid Begins!
« on: September 14, 2013, 08:30:27 pm »

 - A Vile Force of Dimness Has Arrived! -

In light of my more serious and overhuge RTD turning out to be a mistake (and to those who were fond of the world it was set in, worry not! It's the world my current fantasy novels are set in, so even if I never make another RTD, you'll get to read about it one day), I decided to do something much more lighthearted and simple.  This will be a probably somewhat silly mission-based RTD.

 - Setting -

You are a nobody member of the Huski goblin clan.  Word has reached the Bossgob that one of your rival clans, the Durgi goblins, have recently begun preparing for what looks like a major assault--and it will probably be on you!  They have been jealous of your lands for some time, and your treasures.

Now a bunch of fresh-faced recruits are being called together by the Bossgob!  He means to expand his army and his war supplies by any means necessary, and so all of you good-for-nothings will be sent out together to bring back anything useful you can find as well as learn how to fight!

 - Rules -

-5 players active; the rest go onto the waitlist.  When someone dies, the first one on the waitlist gets PM'd.  As long as they still want to play, their goblin leaves the village immediately.  They may receive bonus equipment if everyone else in the game has gotten very advanced by then.
-Constantly repeating an action will incur penalties after a few tries.  If it's not working, it's not working, and just ramming your character against a brick wall over and over stagnates the turns.  Be creative when something goes wrong.
-Turns will be handled cohesively as long as the group is together and be splintered by who is active when if the group splits up.
-If you don't post for 3 days without notice, your character will be auto'd.  If you get auto'd five times your character will probably be horribly killed, unless they are able to get home to the village.  Either way someone else gets a turn; if your character made it home you can resume with them exactly as they were when you return.
-If you do post about an absence, please leave an idea of what you want to have happen while you're gone.  Auto turns won't count against your 5 limit if you let me know.

 - Combat -

-There'll be a roll for attack vs. dodge, and then a roll for severity of damage if it hit.  A higher attack roll means a more important area is hit.  Dodge rolls that are 2 higher than the attack roll grant a counterattack.  Things that can't dodge due to immobilization or natural inability just get a roll for severity.  Armor decreases severity rolls, it does not increase dodge rolls.

-Magic is innately limitless but is exhausting, especially for a novice.  Each successive attempt at doing magic in a short time span will incur an increasing penalty.  Trying to do something complicated when you haven't practiced magic hardly at all will also incur penalties.

-There is no hard hitpoint system; you'll just receive a status on how badly hurt you are and if you are very likely to die from it on turns you take an injury.  One-hit deaths are very possible.

 - Races -

Spoiler: Goblin (click to show/hide)

Spoiler: Hob (click to show/hide)

Spoiler: Kobold (click to show/hide)

Spoiler: Giant Rat (click to show/hide)
« Last Edit: September 15, 2013, 09:38:43 am by Wirevix »
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Wirevix

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Re: A Vile Force of Dimness - Signups
« Reply #1 on: September 14, 2013, 08:31:03 pm »

 - Players -

-Active:

GreatWyrmGold
Spoiler: Drakruldus (click to show/hide)

squidgen
Spoiler: Squeakers (click to show/hide)

Lukeinator
Spoiler: Lukelygok (click to show/hide)

Yoink
Spoiler: Shruuki (click to show/hide)


-Waitlist:

nginferno
Spoiler: Glusk (click to show/hide)

scapheap
Spoiler: Yautja (click to show/hide)

Urist Mc Dwarf
Spoiler: Derk (click to show/hide)

Cheesecake
Spoiler: Rat (click to show/hide)

-Dead: full sheets are kept in my files, this is just name and cause of death.

 - Character Sheet -

Name:
Race:
Gender:
Equipment: Everyone starts out with a knapsack, either a knife or a quarterstaff, and simple cloth clothing.
Inventory: Things carried around in your knapsack, pockets, or any other carrying-device you happen upon over time.  You can start with five miscellanious mundane items of your choosing.
Skills: Any special abilities you've learned over time.  You don't need to copy this since you start with none unless you're a Hob, and all Hobs start with Rage so I can fill that in.
Status: You don't need to copy this bit either.  This is for when you get hurt or magically exhausted.

Code: [Select]
Name:
Race:
Gender:
Equipment:
Inventory:
« Last Edit: September 18, 2013, 02:24:49 pm by Wirevix »
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GreatWyrmGold

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Re: A Vile Force of Dimness - Signups
« Reply #2 on: September 14, 2013, 08:45:35 pm »

Spoiler: Drakruldus (click to show/hide)
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Wirevix

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Re: A Vile Force of Dimness - Signups
« Reply #3 on: September 14, 2013, 08:48:34 pm »

You can keep either the knife or the quarterstaff.  It's a choice of one or the other, sorry that wasn't clear!
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squidgen

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Re: A Vile Force of Dimness - Signups
« Reply #4 on: September 14, 2013, 09:02:01 pm »

Name: Squeakers
Race: Giant Rat
Gender: Male
Equipment: Knife+Default stuff
Inventory: Troll fur left sock, large stick, water flask, giant toad leather hat, a flea named "skippy"
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Lukeinator

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Re: A Vile Force of Dimness - Signups
« Reply #5 on: September 14, 2013, 09:47:25 pm »

Name: Lukelygok
Race: Kobold
Gender: Male
Equipment: Knapsack, knife, cloth clothes
Inventory:Stick,frying pan, rope, chuck norris mask, another stick.
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This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

Cheesecake

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Re: A Vile Force of Dimness - Signups
« Reply #6 on: September 14, 2013, 09:57:27 pm »

Name: Rat
Race: Giant Rat
Gender: Male
Equipment: Leash, riding saddle, knife
Inventory: Flask, Packbag, Sack, Rat food, map

Packrat go!
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Yoink

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Re: A Vile Force of Dimness - Signups
« Reply #7 on: September 14, 2013, 10:18:19 pm »

Name: Shruuki
Race: Goblin
Gender: Male
Equipment: Knapsack, knife, simple cloth clothing.
Inventory: Pebble, tinderbox, pokin' stick (for medical purposes), handsaw, steamed potato(with jacket).
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

nginferno

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Re: A Vile Force of Dimness - Signups
« Reply #8 on: September 15, 2013, 01:26:24 am »

Name: Glusk
Race: Giant Rat
Gender: Male
Equipment: Knapsack, simple cloth clothing, saddle.
Inventory: Small piece of cheese, piece of rock, numerous critter bones, fried herbs, oil.
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Let the series of hilarious events commence!

scapheap

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Re: A Vile Force of Dimness - Signups
« Reply #9 on: September 15, 2013, 03:20:15 am »

Name: Yautja
Race: Hob
Gender: Female
Equipment: knapsack, knife, simple cloth clothing
Inventory: Skull, skull, skull, skull and another skull
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GreatWyrmGold

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Re: A Vile Force of Dimness - Signups
« Reply #10 on: September 15, 2013, 06:18:05 am »

You can keep either the knife or the quarterstaff.  It's a choice of one or the other, sorry that wasn't clear!
It was clear. Knives count as mundane objects, do they not?
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Urist Mc Dwarf

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Re: A Vile Force of Dimness - Signups
« Reply #11 on: September 15, 2013, 08:03:45 am »

Name:Derk
Race:Giant Rat
Gender:Male
Equipment: Standard. knife\
Inventory: leather, meat, bones, rocks, food

Wirevix

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Re: A Vile Force of Dimness - Signups
« Reply #12 on: September 15, 2013, 09:26:35 am »

You can keep either the knife or the quarterstaff.  It's a choice of one or the other, sorry that wasn't clear!
It was clear. Knives count as mundane objects, do they not?

All righty, wasn't sure if "small knife" implied it was different than the standard hunting knife you can pick or not.  Onwards and upwards, then!

We've got our starting team and a decent waitlist, so I'll get the first post underway. 
« Last Edit: September 15, 2013, 09:39:15 am by Wirevix »
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GreatWyrmGold

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Re: A Vile Force of Dimness - Signups
« Reply #13 on: September 15, 2013, 09:27:31 am »

It implied that it was a knife small enough for kobolds (and, if needed, small enough to be allowed as one of the 5 objects).
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Wirevix

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Re: A Vile Force of Dimness - First Raid Begins!
« Reply #14 on: September 15, 2013, 09:39:22 am »

 - One Dim Day -

The intense summer heat has been making the clan sluggish and lazy.  This is something that would normally annoy the Bossgob to no end, but he is afflicted by the same lethargy, lazing on his wood-and-bone chief's chair and idly sipping at stolen wine.  That is when Keeldis, the Bossgob's most trusted kobold and the reason kobolds have any right to be in this clan at all, slips up to his side and leans in to whisper into one ear.  What she says is not audible to anyone else, but the Bossgob immediately sits straight up with a roar of anger.

"What?  Durgi!  I'll send those Durgi to hell!"  He jumps to his feet, grabbing his ceremonial chief's spear, decorated with the teeth of a hundred slain enemies and dyed roc feathers.  The Bossgob got his position through brute strength--he stands a head taller than even the most fearsome hobs of the village, a freak of nature for a goblin but undeniably strong and imposing.  No one can challenge him, no Huski, and certainly no Durgi!

He is not worried about the state of his regular warriors as he strides forth to the central square of the animal-hide-and-bone village.  He thumps his spear on the ground and immediately one of his servants sets to drumming on the great meeting-drum, calling goblins, hobs, and Huski-approved kobolds from all around to hear the Bossgob speak.

"Keeldis has told me she saw the Durgi goblins preparing for war!" he bellows out once sufficient numbers have gathered.  "My armies are fierce, but not all of you are soldiers!  That changes now!"  His vicious yellow eyes sweep across the congregation, and he begins pointing his spear.  One, two, at a total of five he points his spear, goblins and rats alike.  "You!  You will be new soldiers and new war-beasts."  Idly, he strokes the head of his terrible Gob Hog, the massive, heavily scarred warthog that has been by his side since he was a young goblin.  "Perhaps one of you may even become Bossgob one day, if you prove yourself worthy!

"But first, we need more war supplies.  My hunters and gatherers are all busy, as they should be.  So you are going to become new seekers, war-seekers!  You will go to the east, where the humans build their villages and farms.  Bring back livestock and weapons!  And kill anything you may see that is not loyal to the mighty Huski!"

And with that you are sent out, goblins all around hooting and hollering in excitement at the idea of a battle, the Bossgob fiercely thrusting his spear in the air as he cries "Death to Durgi!"

The road to the east is heavily forested.  You've already collected all the supplies you're likely to be allowed from the village.  It is time to go.
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