CoolruneYou walk through the jungle, following a rough jungle path. Eventually you enter the clearing, and see the village. An armed woman walks up to you, and you prepare your pistol. She shakes her head and motions you to lower your gun. She lowers hers, and you do so as well.
"You a pirate? Or a lawman?" She asks.
"Far from it." you say. "You shouldn't carry guns like that around."
"Welcome to the Atlantis Isles. You need them if you're going to survive." she looks behind, staring at that navy guy who's talking with an arms merchant. "As long as you aren't a fucking lawman like him, you can go. Speaking of..." She walks over to the Brit. You shrug and look around at the village for anything of interest. Thankfully, there's plenty.
A large squat cabin without any windows purports to be the local pub, the Starved Hen. It also offers service as a hotel.
A smallish tent has a sign out the front saying that it is the general store.
There's a small antenna poking out of a hut with a sign out the front saying "Radio Truth: Spreading the truth since 1994".
A walled in collection of huts has a lot of those armed guys going in and out. It looks like an army base to you. There appears to be a few helicopters inside and even a plane on a dirt airstrip.
There's a large open-air market near the campfire, along with what appears to be a caged arena where there is a few fights going on. Near it there is a lot of fishing going on in a stream, and a few sad looking farm plots growing corn, wheat, and what appears to be marijuana.
There's a shady guy hanging out at the back of the market in a hooded black coat wearing a purple bandana over his mouth. He's standing at a stall that is covered in guns and melee weapons. A sign next to him says "ALL KINDS OF WEAPONS: OLD AND NEW. COME AND TRY ONE!" The Navy guy is there talking with him.
Health: Scraped & Bashed.
Sanity: Stable.
Weapon: Browning Hi-Power
Inventory: Knife.
Patrick Hunt[13] "Oh, they would probably be in that building over there. You should probably go over there instead of talking to me." The merchant seems to be looking over your shoulder at something.
Composure: 8 turns until conversation shutdown.Someone taps you on your shoulder. You turn around and see a woman guard with an AK along with two other guards.
[12] "Get the fuck out of here, lawman." says the woman. "Sick bastards like you aren't welcome here."
"How many innocents have you butchered today?" a male guard asks. "I heard you keep score. Do you know what your friends did to my cousins? They dragged them to a stake and set them on fire. Just for 'association with pirates'!" He spits on the ground at your feet.
"We should gun you down like the western dog you are." says the third guard. "Remember this: we're going easy on you. When you get back to base, tell them the Islamic Front for Freedom will get you and your ilk off this island... willing or unwilling."
The merchant quietly begins to move his stall away from you. [3] You feel awfully alone in this situation.
Health: Healthy.
Sanity: Stable.
Weapon: None
Inventory: None.
Urist Mc DwarfLooking for a way to climb up, you see a mountain and begin to climb up it. [6] Soon enough, you run out of handholds. You can't even get above the treeline at this rate. Damn.
Health: Healthy.
Sanity: Stable.
Weapon: Makeshift Polearm (Sharpened: Now Has Bleed Effect)
Inventory: Cyanide Pill.
YoinkYou let them go carefully, then back away and have a nice calm relaxing toke. Ahhh. That really takes the edge off the situation. Well, no, getting kidnapped by pirates then getting lost in a jungle is really a situation that is shit no matter which way you look at it. Then you have a thought. Wait, what if this island has marijuana farms on it? There'd be no cops, so there'd be no-one to stop it, and the weather is perfect. You give a stoner grin. Well, that's an upside!
Health: Healthy.
Sanity: Stable.
Weapon: None.
Inventory:
None.