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Author Topic: SUPERHOT - your legs control time  (Read 11633 times)

Oscuro1987

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Re: SUPERHOT - your legs control time
« Reply #15 on: September 14, 2013, 07:15:11 pm »

IE runs it flawlessly.

That's kind of scary to know...
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ank

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Re: SUPERHOT - your legs control time
« Reply #16 on: September 15, 2013, 02:54:34 am »

superHOTsuperHOTsuperHOTsuperHOT
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LoSboccacc

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Re: SUPERHOT - your legs control time
« Reply #17 on: May 14, 2014, 01:41:45 pm »

just finished the prototype. very interesting game. don't know if I would play it from start to finish, but as coffee breaker was awesome
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Puzzlemaker

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Re: SUPERHOT - your legs control time
« Reply #18 on: May 14, 2014, 03:31:17 pm »

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Tilla

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Re: SUPERHOT - your legs control time
« Reply #19 on: May 15, 2014, 04:50:47 am »

The new version looks amazing - huge visual upgrade including the ability to shatter parts of enemies with bullets as if they're being blown apart. Also a sword that can cut bullets. Good pitch video, and they're already well funded after day 1.
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Sergarr

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Re: SUPERHOT - your legs control time
« Reply #20 on: May 16, 2014, 11:41:08 am »

That feature of "time moves only when you move" have existed since Rouge. All rouge-likes have that.
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._.

miauw62

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Re: SUPERHOT - your legs control time
« Reply #21 on: May 16, 2014, 11:45:50 am »

That feature of "time moves only when you move" have existed since Rouge. All rouge-likes have that.
I can't remember any games that are a shade of red.
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LoSboccacc

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Re: SUPERHOT - your legs control time
« Reply #22 on: May 16, 2014, 11:47:38 am »

That feature of "time moves only when you move" have existed since Rouge. All rouge-likes have that.
I can't remember any games that are a shade of red.


I think adom was kinda reddish.

Spoiler (click to show/hide)
« Last Edit: May 16, 2014, 11:49:52 am by LoSboccacc »
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Glloyd

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Re: SUPERHOT - your legs control time
« Reply #23 on: February 25, 2016, 10:59:38 pm »

Would not recommend it. A friend of mine got it and I watched him play through it. The whole "story" mode is 1.5 hours long or so, and the actual story is paper thin and tries a little to hard to be deep. Plus the ending is a little self-indulgent. The levels themselves are more varied then the demo, but they all just amount to shoot these guys and you're done. Melee enemies seem completely ineffective and just there as mobile weapon pickups. Plus, that 1.5 hours is actually very padded, there's unskippable text sections that take longer than they should, and brief intermissions where you just walk around doing nothing and the game flashes big text at you. Also, jumping seems kind of broken; it's the fastest way to travel and time is still slow when you're jumping. Need to get to an enemy quick but still want to have control over time? Just jump towards him. Past that, once the story ends, it unlocks a couple gamemodes, Endless mode and Challenge mode. Endless mode is just seeing how long you can survive against hordes of enemies, and challenge is just rerunning the story levels with a certain restriction (katana's only or something). But, the gameplay gets dull after the first initial rush. By the time we finished the story and did a couple challenges between the two of us, it was already feeling really dull and lacking. It's not much different from the 2013 game jam version, apart from melee and more levels. But still, the core concept is cool, there's just not enough to keep it interesting.

Now, you may read that and think I'm complaining a bit too much about the game being too short, even though you can get 5 hours or so out of it if you really enjoy the challenges and endless mode. And you'd be right, until you heard the price.

It's $35 Canadian

$35. For everything listed above.

What the fuck? It's more or less the same thing as the free demo, just longer and $35 more. I could go into the issues with this, like how the price is inflated far beyond the usual corresponding price point for USD games in CAD (which has never matched the exchange rate, just like the vast majority of goods in Canada), but I think the high cost for a game that is essentially one cool concept stretched into a 1.5 hour story and a couple of gamemodes speaks for itself.

Shit, even Firewatch, a game that I thought was asking a little too much pricewise for the length is super reasonable compared to this. Alongside having a longer story by a couple hours, it also has high quality voiceacting, actual graphics that aren't different coloured polygonal figures, well done writing and an interesting and mature story, it is only priced at $22 Canadian. How can they justify pricing Superhot that high? I feel like this is going to turn a lot of people away from the game, and it should.

Anyways, glad I didn't pay for it, and the amount of playtime we got was just less than 2 hours so my friend was able to refund it, even after completing the story mode.
« Last Edit: February 25, 2016, 11:02:38 pm by Glloyd »
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Glloyd

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Re: SUPERHOT - your legs control time
« Reply #24 on: February 25, 2016, 11:19:16 pm »

Eh; I found the beta rather fun. I'd complain, but I paid $40 for it back in... 2014? Yeah, June 2014. So, the money pain doesn't really hurt me (2 years ago), and I put about 25 hours into dicking around in Endless mode. At some point I'll get to actually playing the release version.

I mean, if the story's less than 2 hours you can always do what people feared when it came to short games: buy, play, return. So, still technically free!

And that's fair, I could never put more than a couple hours into the endless mode so the game doesn't have much point to me. Defending against the enemies is only interesting for so long, and that will vary between people.

Glloyd

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Re: SUPERHOT - your legs control time
« Reply #25 on: February 26, 2016, 02:26:32 am »

Played through the new version; it's about I expected. The hotswap mechanic was rather cool; first 2/3 of the game was just the beta stuff. So, from hotswap on was new. They added a lot of polish. Same amount of story in the first 2/3 which is why it feels paper-thin; everything plot-wise was put into the last third.

I didn't really like the hotswap stuff tbh. It seemed kind of pointless, I didn't find myself using it at all in the 4 or 5 levels that had it.

With the above review standing, I have the 15% off coupon from my friend if anybody really wants it. It's currently 10% off at $32 CAD, but I don't intend on buying the game so I figured I'd give it to someone here so you can save a couple bucks if you're intent on buying it. Bay Watchers only natch, pm me.

George_Chickens

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Re: SUPERHOT - your legs control time
« Reply #26 on: February 26, 2016, 02:41:39 am »

Eeeeh... I'm not sure what to think about this game. I found it to be fun in 15 minute bursts, but I also found it to be too repetitive to play continuously.

I might buy it again, if it goes on sale. 25 dollars is way too steep for the amount of content it has.
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debvon

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Re: SUPERHOT - your legs control time
« Reply #27 on: February 26, 2016, 04:08:48 am »

Not a game I'd recommend paying $25 for. Unique and fun for the.. 1 hour of gameplay plus "endless mode", but not $25 worth of fun
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lordcooper

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Re: SUPERHOT - your legs control time
« Reply #28 on: February 26, 2016, 04:34:55 am »

I love it.  The challenges are the actual meat of the game, just think of the story as a tutorial.
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IWishIWereSarah

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Re: SUPERHOT - your legs control time
« Reply #29 on: February 26, 2016, 08:13:01 am »

It could be fun if it were "2.0" :
They could have a daily challenge where you compete with people from all around the world, compare with your friends, etc ...
But it feels like it's already 10 years old :/

And god, ~30$ is clearly too much for that.
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