Would not recommend it. A friend of mine got it and I watched him play through it. The whole "story" mode is 1.5 hours long or so, and the actual story is paper thin and tries a little to hard to be deep. Plus the ending is a little self-indulgent. The levels themselves are more varied then the demo, but they all just amount to shoot these guys and you're done. Melee enemies seem completely ineffective and just there as mobile weapon pickups. Plus, that 1.5 hours is actually very padded, there's unskippable text sections that take longer than they should, and brief intermissions where you just walk around doing nothing and the game flashes big text at you. Also, jumping seems kind of broken; it's the fastest way to travel and time is still slow when you're jumping. Need to get to an enemy quick but still want to have control over time? Just jump towards him. Past that, once the story ends, it unlocks a couple gamemodes, Endless mode and Challenge mode. Endless mode is just seeing how long you can survive against hordes of enemies, and challenge is just rerunning the story levels with a certain restriction (katana's only or something). But, the gameplay gets dull after the first initial rush. By the time we finished the story and did a couple challenges between the two of us, it was already feeling really dull and lacking. It's not much different from the 2013 game jam version, apart from melee and more levels. But still, the core concept is cool, there's just not enough to keep it interesting.
Now, you may read that and think I'm complaining a bit too much about the game being too short, even though you can get 5 hours or so out of it if you really enjoy the challenges and endless mode. And you'd be right, until you heard the price.
It's $35 Canadian
$35. For everything listed above.
What the fuck? It's more or less the same thing as the free demo, just longer and $35 more. I could go into the issues with this, like how the price is inflated far beyond the usual corresponding price point for USD games in CAD (which has never matched the exchange rate, just like the vast majority of goods in Canada), but I think the high cost for a game that is essentially one cool concept stretched into a 1.5 hour story and a couple of gamemodes speaks for itself.
Shit, even Firewatch, a game that I thought was asking a little too much pricewise for the length is super reasonable compared to this. Alongside having a longer story by a couple hours, it also has high quality voiceacting, actual graphics that aren't different coloured polygonal figures, well done writing and an interesting and mature story, it is only priced at $22 Canadian. How can they justify pricing Superhot that high? I feel like this is going to turn a lot of people away from the game, and it should.
Anyways, glad I didn't pay for it, and the amount of playtime we got was just less than 2 hours so my friend was able to refund it, even after completing the story mode.