If you are new to the thread, this is the latest general state of the game:
Perhaps some of you remember
this from 6 months back. Well, I am back to working on it, and it now has
more less features than ever before! Rewriting the whole thing cause making buttons is "too finicky" tends to do that. And then after finishing, porting the entire thing over to SDL2. And then playing lots of CK2 and EU4. And then...actually working on it.
Is the current result. At least of the star generation, since this is just a mockup display I did for debugging(white boxes are raw data, blue boxes passed data, actually did identify a bug using this). The current display(not the one in the picture) is a bit(read: very) raw at the moment. Cause I'm horrible at making graphics(painting side, not coding side).
Iron Star, will
hopefully be a space grand strategy game, heavily inspired by paradox titles(except in Space!). Space is infinite, deterministic, and generated when needed. Most things are randomly generated, which includes planets, resources, and the galaxy. Gameplay will involve colonizing new planets to get better and more resources and fighting off colonial revolts when they decide that they don't want to give you all their stuff.
If you want to take a look around then here is a
Download Link. Drag to move around and if you notice any slowdowns, or broken mouse detection then let me know. I use yellow as the debugging shorthand for the mouse being over something. Clicking on a star opens a window that you can drag around and close, which is just a placeholder for an actual star system view window.
At the moment I actually have some stuff done on the planets(half-cannibalized from before the rewrite). Once I've finalized my thoughts on generating star systems, then planets will in part already be ready to go.
So stay tuned for future updates and ask if you have any questions. Also would appreciate anyone willing to work on the graphical side of things.