Spending some time reading up on trees and woods, I thought it might be good to share some thought.
But first: Carpenters and Craftsdwarves Shops will always use logs, processed or unprocessed, no difference. I cant take away that tag from logs you get directly from trees.
But here my ideas:
- Put all trees with specific woods back.
- Give all woods specific uses.
- Make a production line for wood processing.
Production line would look like this:
Fell tree => log. => de-bark log => get bark and wood. => refine bark / split wood into timber => build construction/items/further refine timber => make high value constructions/items, with some rare, specific uses for specific wood types, like oak-barrels needed for whiskey production.
Bark can be searched for insects or fungi. Can be chipped into wood chips, for wood pulp or mulch. Bark can make pain-medication, perfume, oils, dyes, fiber, ropes, cork, bowls/ladles/pipes/etc, tannin powder, resin, poisons, spices, decorations, tar. Depending on bark-type.
These can be used to make: Giant Insects or hives, edible fungi or drinks, fertilizer, paper, tanning powder, which would be required to tan skins, drinks that give no-pain, high value tradegoods like the perfume, tools, poisons for the toxicist, ingredients for the kitchen, tar for flaming weapons and torches. Oil for leather refining. Resin/Sap for glue, amber, ink, (maple) syrup.
Wood can be bamboo, saguaro, palm, hardwood or softwood, depending on tree-type. Bamboo, Saguaro and Palm have limited uses, while hard/softwood can be further refined.
Hard/Softwood are cut into timber planks, 5 from each log. Can be polished and dressed for higher value. Used as reagent to make items, more then from a log. Can be cut into even more pieces, 10-15, of parquet, only be used for constructions. Make fuel, Oak-barrels needed for whiskey and bourbon, special woods needed for bows or crossbows, (adding low-tech slings to the bowyer, renamed sling-maker, and then a custom workshop to make crossbows and bows). Hardwoods would give more wood, while softwoods give lighter wood, good for containers.
Acorns could be used as seeds for tree-farming, as a kitchen ingredient, ground into flour or used for acorn coffee, a no-sleep drink.
And thats just the surface RL-trees. Same idea can be expanded to the evil and good trees (currently glumprong and feather), to cavern one (giant mushrooms), cavern two (crystal and mineral growths), and cavern 3 three (weird vines and mutated/nether plants).
Yes, it would add more wood types back into the game. Yes, I previously did remove them, with the rational thought behind it that all wood is the same, has the same use, same value, only the name was different. If every wood type has different uses and outcomes, I have no problem getting them back in. It will greatly change embarks.
Oak and Conifer forest => awesome parquet, tanning powder and tar.
Swamp => Willows and Mangroves and Rubber for more interesting things like dye, medicine and poison.
Tropical Palm => Palm oil, dates, but no good wood for constructions.
Desert => Super-lightweight saguaro items, but not good for anything else.
Glacier => Good luck. (Could add magical ice-trees that dont give wood, just for show.
)
I dont know how this would work out, but I assume that it will play a bigger role once Toady One releases the next DF version with multitile trees. It might also unbalance tanning quite a bit, because I might add tannin powder as a reagent to that... no more free tanning.
Again, this is just an idea. Brainstorming of the usual suspects is highly welcome.PS: (edited) It would also mean that your woodcutters wouldnt deforest the entire map, being in danger from ambushes and having 10 random dwarves running around the map collecting logs... it would mean that a small part of a forest would be cut, and after that the biggest amount of time is spend processing this wood, which would also be done by your woodcutters.
A big plus of all this is, that the original carpenter will be untouched by this, so even people that want to completely disregard this wood-processing idea, can do so if they want to.