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Author Topic: When did you realize you were no longer a newb?  (Read 8619 times)

malimbar04

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Re: When did you realize you were no longer a newb?
« Reply #30 on: September 19, 2013, 01:27:36 pm »

When I broke a goblin civ of sieges (captured or killed the leaders), after embarking with peasants and a single pick.

But I gotta say, I'm comfortable with quickly keeping a fort alive and then building it to stability, I'm still learning a LOT as I go through different challenges. Losing still happens on a regular basis when I push myself, and interesting things often happen.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Pinstar

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Re: When did you realize you were no longer a newb?
« Reply #31 on: September 19, 2013, 04:35:21 pm »

Dig
Grow enough Food
Brew enough booze
Produce furniture and define proper rooms
Produce tier 2 trade goods
Create a squad
Learn embark optimization tricks
Setup magma industries
Successfully handle first moody dwarf
Setup a drawbridge and link to lever
Breach the caverns
Learn how to construct walls above ground.
Learn to trade


Survive a major invasion
Create a waterfall
Tame and domesticate a wild animal
Clean out a trade caravan
Setup a fully stocked hospital with a well
Learn multi-z level above ground construction
Create a pump stack
Learn to use Minecarts
Learn to fully use traps
Learn how to control/weaponize cave ins
Defeat an aquafier
Survive and recover from a breach/tantrum spiral
Defeat first titan/megabeast/FB
Learn to create tier 3 goods (steel)
Learn to fully automate some industries via minecarts
Gain a legendary fighter with each weapon dicipline
Have a weapon and/or dwarf gain a special title
Flood the surface with magma
Survive an evil biome embark
Survive a no-items embark
Survive a glacier embark
Attract the king
Hold off actual or FPS death long enough for a dwarf to die of old age
Visit the circus
Get some cotton candy
Have FUN with the local clowns
Build a 'dwarfy' contraption
Build a megaproject
Build something so disturbing that Toady alters some form of game balance in response to it.
Weaponize a catsplosion (without editing the raws, may be tied into the previous goal)


Still a ways to go, so I'm still a newb.
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Lielac

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Re: When did you realize you were no longer a newb?
« Reply #32 on: September 19, 2013, 04:51:48 pm »

Spoiler: Snip! (click to show/hide)


Still a ways to go, so I'm still a newb.

Oooh, I like this list!


I still don't know if I actually *know* how to use minecarts, and while I know how to basic trap like my favorite 10x serrated disc carpet toy I haven't managed anything more complicated yet, so they're in italics. So is building a megaproject because I've never completed one. Still, more than half! Am I still a newb? :D
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

wierd

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Re: When did you realize you were no longer a newb?
« Reply #33 on: September 19, 2013, 05:08:01 pm »

When you mention weaponizing catsplosions... do you mean the explosion itself, exploiting the rapid reproduction for a purposefully destructive effect, or something else entirely?

Because I can think of at least 3 ways to weaponize a catsplosion.

1) minecart shotgun with double wall, and cage stuffed with hundreds of cats. With the new physics system, the adorable kittens become adorable clusterbombs.

2) orbital defense murderhole chutes, suspended 20z above the spiketrap goblin grinder, activated by pressure plates. Each murderhole chamber is a 3x3 room, with the central tile turned into a chute 2z deep, with a hatch on the bottom. Catsplosions in the chambers increase the cat density in the room sufficiently that fighting occurs, creating a fixed probability that cats will dodge and fall down the hole and become lodged in the chute. Catsplosions continue, and the chute's cat density increases radically over time.  When goblins arrive, they activate the plate, and cats in the chute are dislodged and become screaming bombs of feline death. The cats still inside the breeder portion of the chute do not fall, and replenish the ammunition over time.

3) same as above, except dropping zombie cats, through placing a walled in necrmancer with view into the plugged chute through a fortification. Cats kill each other fighting inside the chute, ncromancer raises the corpses, zombie cats kill new inductees into the chute from above, necromancer raises those too. Goblin steps on the plate, zombie cats fall. Variations incude auto undead biome in place of a necromancer, or weaponization of evil clouds to drop husk kittens intead of normal zombies, by making the walls of the bottom of the chute into fortifications on all sides.



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Hamiltonz

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Re: When did you realize you were no longer a newb?
« Reply #34 on: September 19, 2013, 09:59:05 pm »

For me it's when I started looking for ways to make the game harder.
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Pinstar

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Re: When did you realize you were no longer a newb?
« Reply #35 on: September 19, 2013, 11:41:10 pm »

When you mention weaponizing catsplosions... do you mean the explosion itself, exploiting the rapid reproduction for a purposefully destructive effect, or something else entirely?

Because I can think of at least 3 ways to weaponize a catsplosion.

1) minecart shotgun with double wall, and cage stuffed with hundreds of cats. With the new physics system, the adorable kittens become adorable clusterbombs.

2) orbital defense murderhole chutes, suspended 20z above the spiketrap goblin grinder, activated by pressure plates. Each murderhole chamber is a 3x3 room, with the central tile turned into a chute 2z deep, with a hatch on the bottom. Catsplosions in the chambers increase the cat density in the room sufficiently that fighting occurs, creating a fixed probability that cats will dodge and fall down the hole and become lodged in the chute. Catsplosions continue, and the chute's cat density increases radically over time.  When goblins arrive, they activate the plate, and cats in the chute are dislodged and become screaming bombs of feline death. The cats still inside the breeder portion of the chute do not fall, and replenish the ammunition over time.

3) same as above, except dropping zombie cats, through placing a walled in necrmancer with view into the plugged chute through a fortification. Cats kill each other fighting inside the chute, ncromancer raises the corpses, zombie cats kill new inductees into the chute from above, necromancer raises those too. Goblin steps on the plate, zombie cats fall. Variations incude auto undead biome in place of a necromancer, or weaponization of evil clouds to drop husk kittens intead of normal zombies, by making the walls of the bottom of the chute into fortifications on all sides.

4. Capture FB with a nasty bloodborne syndrome, make it bleed into a stagnant pit of water. Load cats in to minecart, dip minecart briefly into water, Fling toxic kitties at enemies.
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Gavakis

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Re: When did you realize you were no longer a newb?
« Reply #36 on: September 20, 2013, 05:37:16 am »

When I could make a perfectly self sustainable fortress and defend it.
I have yet to defeat the circus, but, eh, a Dwarf can dream.
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Larix

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Re: When did you realize you were no longer a newb?
« Reply #37 on: September 20, 2013, 07:30:01 am »

There wasn't a single remarkable event. I learnt stuff at a pretty fierce clip over the first half-dozen forts. Notable achievements were getting an idea what caverns were about, properly farming under and above ground, keeping injured dwarfs alive and untangling most of the labour requirements and industry connections. Since i was staying away from the wiki during the learning process, especially the military was a terrifying hurdle; i postponed that by switching invaders off and eventually never really turned them on again.

Weaponised catsplosions - cats don't breed more than other animals, they observe the 50 per species limit (only stops new pregnancies, so there can still be 80-100 on site after a bout of reproduction). Undead/husked/thralled cats should be a good combat application - remember to wash your cats after applying husk dust, preferably with magma.
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malimbar04

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Re: When did you realize you were no longer a newb?
« Reply #38 on: September 20, 2013, 12:55:10 pm »

When I could make a perfectly self sustainable fortress and defend it.
I have yet to defeat the circus, but, eh, a Dwarf can dream.

Whiel I know how to defeat the circus in like 3 ways, I'v enever done it because 2 of them are kind've cheaty exploity, and 1 of them has a high failure rate (the last one is with a huge, 100's of legendary military)
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Babylon

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Re: When did you realize you were no longer a newb?
« Reply #39 on: September 20, 2013, 07:30:50 pm »

When my friend started asking me for advice on how to play the game.
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DiacetylMorphine

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Re: When did you realize you were no longer a newb?
« Reply #40 on: September 21, 2013, 05:03:38 am »

i'm still a newb for many things,

but i realise i wasn't anymore about dwarf managing when i build a set of traps to kill baby and children and still manage to keep my dwarf extasic while they see their children sufocate in their hands. (dunno why they always die like that, even with wooden spears comming to their head ^^).

Never had a tantrum spiral since. Well maybe cause i never run out of alchool and lavish meal :p.
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dwarfhoplite

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Re: When did you realize you were no longer a newb?
« Reply #41 on: September 21, 2013, 11:17:55 am »

When I first did some science with pit rooms gravity chambers in order to make a dwarf replace his wooden crutch with a golden one.
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Astarch

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Re: When did you realize you were no longer a newb?
« Reply #42 on: September 21, 2013, 11:52:53 pm »

When I stopped playing for a couple months and was able to resume without looking anything up.

Halnoth

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Re: When did you realize you were no longer a newb?
« Reply #43 on: September 22, 2013, 05:07:18 am »

This may sound odd, but the moment i considered dfhack not cheating was the moment i realized I wasn't a noob. Some of the stuff in dfhack i use simply because I could do something but since I already know how and have done it countless times before it is more of a bother than a challenge. For instance i can build a pump stack to get magma to the surface like i have many times before but the prospect is tedious and ruins fps so instead i just use dfhack. Dont know if that makes sense.

Also, around the time i realized there was no end game and nothing to do aside from mega projects. Before I'd be lucky to survive 10 years. Now I get bored around that time because the game is not very dynamic once you get past the first year and are safe in your abode.
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Pinstar

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Re: When did you realize you were no longer a newb?
« Reply #44 on: September 22, 2013, 09:22:50 am »

This may sound odd, but the moment i considered dfhack not cheating was the moment i realized I wasn't a noob. Some of the stuff in dfhack i use simply because I could do something but since I already know how and have done it countless times before it is more of a bother than a challenge. For instance i can build a pump stack to get magma to the surface like i have many times before but the prospect is tedious and ruins fps so instead i just use dfhack. Dont know if that makes sense.

Also, around the time i realized there was no end game and nothing to do aside from mega projects. Before I'd be lucky to survive 10 years. Now I get bored around that time because the game is not very dynamic once you get past the first year and are safe in your abode.

Exactly. While Dfhack does have some things that are cheaty, "Digv" has saved my sanity in terms of chasing after veins. I don't however, use prospector to show me where the veins are...just digv to designate the rest of the vein once I've found the tip of it.
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