ok. im lost.
i have no idea how not to go broke, i cant even make enough money for fuel, let alone repari my ship.
there usually are like 2 or sometimes 3 ports close by, and if i visit them and bring back reports, i will be rewarded with 2 peanuts and a cag of fuel each, but that doesnt seem to cover the the costs.
i was inclined to say: fuck this shit, its broken.
but others seem to suceed.
so, is there a trick?
Knowledge, truly. This is where SS acts like a roguelike even though I don't really think it fits the description. You gotta fail a few times to get a sense of what's worth attempting and what's not. Starting with a legacy can also give you a leg up at the start of the game.
Basically, you have to risk zailing out past where you've zailed before, so you can get NEW port reports. You learn roughly where you can expect islands to spawn, and what's worth attempting to find vs. not worth it. I know that's not much of an answer but, I've never had to hack my save file to make ends meet. A little save scumming maybe when a trip or a storylet didn't pan out, but that's it.
Really, what gets me going into the late game is that one big storylet reward you stumble upon. (The Curator in Venderblight wants some very specific items and some of the first ones are fairly? easy to find and in the early game the reward is massive.) Once you get some spending cash to cover short falls, you can explore a lot more boldly.
You cannot make money trying to dry hump the first couple islands you find and hope to make a profit (anymore), the game simply isn't set up that way. Until you have the knowledge, you just have to risk to get ahead. Specifically, Venderblight and Hunter's Keep are not money-makers. There is one storylet in Venderblight that I mentioned, but it's not a random event storylet so I don't really count it. Mutton Island used to be a gold mine for me until they changed it, but it still can, very rarely, get you a solid cash reward. Just not frequently enough that it's sane to farm it.