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Author Topic: Sunless Sea: a steampunk survival roguelike RPG in a Victorian Gothic underworld  (Read 40942 times)

Gradiant

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1:
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2:
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3:
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Cthulhu

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New update made the Corvette only 3000 gold after basic steamship trade-in.  It's like my birthday came early.

I also...

Spoiler (click to show/hide)
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Shoes...

nenjin

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That's unlimited now? Seems a little OP.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

umiman

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New update made the Corvette only 3000 gold after basic steamship trade-in.  It's like my birthday came early.

I also...

Spoiler (click to show/hide)
I have 4 of them huehue.

I'm trying to find a boss monster to kill but nothing is showing up even though I used to run into them all the time. Been trying for about 4 hours now. Starting to think it's a bug.

Cthulhu

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I think money is the biggest killer in the game.  Or more accurately just enough money to buy what you want is the biggest killer.  Twice I've had to sell back my boadicea engine because it put me at too little money to make more money.
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Shoes...

nenjin

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I think money is the biggest killer in the game.  Or more accurately just enough money to buy what you want is the biggest killer.  Twice I've had to sell back my boadicea engine because it put me at too little money to make more money.

The unfortunate part is, once you've got that ship, that mansion and that gear....money functional stops meaning anything. Granted, that takes a long time but I wish money still had a point after you've climbed the mountain.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ChairmanPoo

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Lifebergs and angler crabs and whatnot might be scary... but remember: These nightmarish creatures can be felled, they can be beaten!
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Sonlirain

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Lifebergs and angler crabs and whatnot might be scary... but remember: These nightmarish creatures can be felled, they can be beaten!

With the pitful AI they sport it's not a question if htye can be felled but if you can get behind them and bug out hteir "pathfinding" as nce you get behind they just kinda start wobbling left and right letting you jsut shoot away.
Question is... do you have enough fuel? because the first time i encountered a lifeberg i had 7 when starting and ran out halfway.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

umiman

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You can kill a lifeberg by hugging its ass, it can't attack you and will wobble about uselessly. You can do this in the lifeboat if you wanted.

I kill it in about 4 hits with my dreadnought.

I'm giving up the game. FIVE FUCKING HOURS. Five hours spent trying to get a fucking boss monster to spawn but nothing. There's literally nothing left to do. What kind of stupid oversight is this, "we'll link the main quest to a super rare monster that may or may not be in your game hurr hurr hurr". Fuck these stupid devs.

ChairmanPoo

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I like the game. To me it's not as much a fighting game (I avoid fights where I can, except when I can win them with one or two hits), as much as an... well. Once you get the gist of it (how to get fuel to keep travelling, how to get FUNDS to buy nice stuff, which funds sources are renewable...) it's almost relaxing to explore the dark sea, with moments of vague tension here and there when you dodge monsters.


More monsters, more variety, and monster respawning would be appretiated, though. I'd like to have more tension and reason to sail with care.

For that matter, more renewable sources of funds (albeit with risks) would be appretiated as well. I'd like to do X to London trading runs which challenged and scared me...
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

nenjin

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Yeah, I find it to be a very chill game to waste away the hours on the words and the visuals. It's like reading a really long CYOA story, to the gentle sound of lapping waves, wrapped in a velvet cloak of darkness. What little action there is, is ok but not spectacular. (Although the new animations and sounds for combat are way better than they were even a couple months ago.)

And if you want a non-cheesy way to approach combat...just turn off your lights, keep the target at the edge of your range and reverse/advance as necessary to keep them in range of your guns or out of range of their awareness. At a certain distance guys know they're being shot in the back but they can't find you without a) your lights b) you being in a light buoy or c) you inside their automatic detection range. They turn kind of erratically without just spinning in a circle to look for you, so if you're good with the throttle you can just follow them blasting away until they're dead. It requires a little skill and finesse, things can still go wrong, they do occasionally do an about-face to look for you, and you gain terror (at a rate that's probably not advisable for new players.) It may have its inefficiencies and things can still go wrong, but I find it better than just exploiting their pathfinding, and more profitable than just taking the hits. Sunless Sea Stalking ftw.

Also, people report that your turning speed is directly tied to your FPS and I think I can verify that. On my old machine SS ran well and my ship was reasonably fleet on the water. On my new machine....I can achieve a shockingly tight turn at full throttle, something I knew I couldn't do in the old game. So exploiting the AI by just rolling up on it isn't necessarily possible for all people.
« Last Edit: February 10, 2015, 09:37:34 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Yolan

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I kind of ruined this game for myself by playing early access. I've seen too much of what existed a few months ago to see it all again in order to experience the 20% or so new stuff. I would recommend to anybody who hasn't played it though. Especially if you enjoy a good bit of writing.

Now I'm kind of sitting on my copy of Darkest Dungeon wondering if I'll ruin that for myself too. Damn you early access!!!
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Seamas

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I like the game. To me it's not as much a fighting game (I avoid fights where I can, except when I can win them with one or two hits), as much as an... well. Once you get the gist of it (how to get fuel to keep travelling, how to get FUNDS to buy nice stuff, which funds sources are renewable...) it's almost relaxing to explore the dark sea, with moments of vague tension here and there when you dodge monsters.


More monsters, more variety, and monster respawning would be appretiated, though. I'd like to have more tension and reason to sail with care.

For that matter, more renewable sources of funds (albeit with risks) would be appretiated as well. I'd like to do X to London trading runs which challenged and scared me...

I definitely resonate with this.  Just puttering around purposefully in the spooky dark Zee is fun in it's own way.  The only thing amiss, in my opinion, is a trading system (just to satisfy the demographic that likes trading games) that would make the game fun in its own way as an island-hopping trading game.  With the setting of the Unterzee as a colorful background and full of terrifying diversions.  That, in my opinion, would really stretch out the gameplay.

Otherwise, the writing is fantastic and the atmosphere is absorbing.  There is certainly room for improvement but the game is worthy.  I'm glad I found it and it's worth the money!
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"One should behave like a gentleman when dealing with gentlemen, and a bastard when dealing with bastards."

Majestic7

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There are two spawning areas for the living mountain; near the Chapel of Lights and near the Kingeater Castle. I've actually killed it three times, two times near the Chapel. A little disappointed with the loot.

Perhaps in the future we can get interactions with friendly/neutral ships in the game. It would be nice to hail a passing tramp freighter and do some chit-chat, exchange tales and maybe get some Special Encounters.
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debvon

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Mt. Nomad completely fucked my best run. It was my first time actually running into it despite it being my sixth zee captain (I suck). I was docked at the Chapel of Lights during a snow storm and Nomad was umfing around the water not too far away. I had no idea what it was capable of. I figured it would just try to ram me so I set steam.
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