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Author Topic: Sunless Sea: a steampunk survival roguelike RPG in a Victorian Gothic underworld  (Read 40950 times)

Puzzlemaker

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Trading doesn't really get you money; playing through stories on islands does. Usually they open an option for further beneficial trading. For example (trying to avoid spoilers), playing through the Island of Cats storyline lets you buy decadent contraband every time you go there later. This contraband earns you 650 - 1000 echoes depending on where you sell it. You can further sell sunlight on the same island for 400 per box. Acquiring sunlight is free sans travel expenses. Likewise, you can get good engines and guns through officer storylines. Once you can kill stuff, pirates give you fuel and monsters supplies. Unfortunately boarding enemies is no longer a reasonable option as it used to be. All weapons sink enemy ships before depleting the crew.

Other nice way to make money is to go explore the mangrove jungles with sufficient candles; you get one captivating treasure (worth 1k at the university) or a handful of solace fruit (worth 500 or so depending on the number and where you sell) at the end of an exploration run.

Usually I just make note of these things and put them as part of my travel plan while doing other things. As a result I'm making constant surplus of money while exploring and doing more story stuff. (I'm aiming for Song of the Zee and need to get 77 secrets for that..) 

Edit: Oh and you can sell stories in the university and a few other places. That is another nice way to make money in the beginning, just explore, earn stories and sell them.

Yep, I noticed that the stories you get are the way to make money, at least in the steam version I just got.  Explore, ask around, look for opportunity.  Trade sometimes when you find a good deal.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Cthulhu

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Another option is the Salt Lions.  You need a 200 echo deposit and 20 cargo slots to pick up a shipment but you can drop it off for 500 echoes at London.  I think eventually something develops out of that so you can't just do it forever.  It's also a long and boring trip.

Completing officer storylines also gives good stuff.  Dropping the Longshanks Gunner off at Khan's Shadow gives you a bunch of stuff.

Mount Palmerston is far away and full of devils but you can get outlandish artefacts, devilbone dice, and other strangeness there in exchange for supplies and a lot of terror.

The game is much better with realtime combat.
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Shoes...

nenjin

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Captivating Treasures are where the biggest money is at, and those come pretty much exclusively from the end of big storylets. So there's a relatively finite number of them. (They used to drop as high-end monster loot, not sure if that still happens.)

The game is grindy but only to the point you need to buy a new ship. Once you've sunk that cost, the pressure to make money isn't as strong.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Gradiant

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The best money comes from getting a bunch of mirrorcatch boxes, which you can buy in the Khanate for 250 each, getting sunlight from the surface, and selling them in London for 400 each. You can sell them at the Isle of Cats also, but you stand the risk of losing the boxes. You need to be on good terms with the Blind Bruiser though, and you'll probably need a merchant cruiser to have enough space.
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umiman

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Just do quests. You get almost nothing from grinding. And use the admiralty favours for stuff like repairing your ship.

Why are there so few first officers?! My only officer wanted to sell himself as a slave so I did it and I haven't found a new one since. I have so many frigging mechanics and mascots but no first officers this is ridiculous.

Edit: I also think the game doesn't seem to want to give you the ability to level up your pages... I can count only a handful of times I've been able to do so.

nenjin

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Just do quests. You get almost nothing from grinding. And use the admiralty favours for stuff like repairing your ship.

Why are there so few first officers?! My only officer wanted to sell himself as a slave so I did it and I haven't found a new one since. I have so many frigging mechanics and mascots but no first officers this is ridiculous.

Edit: I also think the game doesn't seem to want to give you the ability to level up your pages... I can count only a handful of times I've been able to do so.

IMO, Pages is good for esoteric challenges but almost any one of the other stats is more useful. Ok, maybe Hearts isn't as useful. But Mirrors, Veils and Irons are the three stats that are used most in combat, and called for most by storylets.

And I think there are only two to three first officers in the game. Sigil-ridden Navigator, the Carnellian Exile and...that's it?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Sonlirain

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A Protip i found on GOG.
Spoiler (click to show/hide)
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Cthulhu

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Just do quests. You get almost nothing from grinding. And use the admiralty favours for stuff like repairing your ship.

Why are there so few first officers?! My only officer wanted to sell himself as a slave so I did it and I haven't found a new one since. I have so many frigging mechanics and mascots but no first officers this is ridiculous.

Edit: I also think the game doesn't seem to want to give you the ability to level up your pages... I can count only a handful of times I've been able to do so.

IMO, Pages is good for esoteric challenges but almost any one of the other stats is more useful. Ok, maybe Hearts isn't as useful. But Mirrors, Veils and Irons are the three stats that are used most in combat, and called for most by storylets.

And I think there are only two to three first officers in the game. Sigil-ridden Navigator, the Carnellian Exile and...that's it?

I feel like there's a third but I don't remember his name.
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Shoes...

nenjin

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derp, misread
« Last Edit: February 09, 2015, 09:53:28 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Gradiant

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Technically speaking, there's also the "upgraded" Navigator you get from one option at the end of his quest.
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Cthulhu

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Inching slowly towards a better ship.

Ship combat seems pretty easy, most enemies can't get guns on you if you're trying.  That might change with bigger ships I guess.  Jillyfleurs need momentum to hit you so if you get right against them they can't do anything.
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Shoes...

nenjin

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Enemies are really only dangerous at close range when how hard you can turn matters. When you're running away from most creatures, you'll always be just outside their "lunge" range. Ships are only "hard" when you haven't had a chance to site your guns ahead of actual combat. Ship combat still doesn't really have the maneuvering of naval combat...you're either rolling up on a guy that can't see you and wasting them, or you're trading shots back and forth until the stronger ship wins. Trying to like, sail out of their arc while keeping your own is hard, and usually just gets the enemy free shots on you. The AI fights like it doesn't really care if it lives.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

umiman

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I... Will... Get... That.... Impeller...

After all I sunk into the cost of this bloody thing it better be damn good. Literally thousands of echoes. Literally my stat points were sacrificed. Literally dooming London. Literally giving up the most powerful gun in the game.

nenjin

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On that note, fair warning. There a few stories in game that don't exactly have a happy ending for anyone, including the player. They are there for their story and thematic value, not to please the player with a well-earned reward. So....yeah. This is the same game company who has a storyline in Fallen London where you do progressively more horrible things and sell off your character (sorta like what's described above), to basically die as your final reward.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

umiman

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Impeller is so ridiculously good. Game is basically easymode now. I can more or less outrun anything even while reversing and I use so little resources getting to places.

There's only two or three things I need to do before I beat the game:

1. Kill the Eater of Names for that undead guy so he can finally die / not die.

2. Kill some sort of boss monster for the king. Except the only boss monster I found is the Eater of Names... not particularly sure what to do here.

3. Find someone to be the king's companion. I'm assuming that's the tentacle slave dude I rescued / melted though I have to reincarnate him first.

Once I do all those, I should have beaten the game.
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