Bumping to say: The new Steel update and the combat re-work is live.
Combat is now realtime and takes places on the map you're playing the game on.
It's.....well it's had several effects. #1 is, there is no more easy "2 pump chump" fights anymore. Even completely outclassing your enemy, they can still do significant damage to you. #2, flowing from that is, overall profit from combat is way, way down.
Combat now involves getting your enemy in your front arc so they can be lit by your lights. Then your guns start to warm up. You can fire them at any time but it seems to have a huge penalty to accuracy. The enemy ship AI, while not great, is better than it was in the card game. Lots of enemies are currently more maneuverable than you are, so getting through a fight taking zero damage is very difficult right now. Monsters, IMO, are also way nastier, as they can "rush" your ship gaining a significant speed boost. They bump your ship, do damage and retreat a bit. So no more steaming past Aureal Megalopsis, as they will swiftly catch up to you and shred your ship like a tin can.
So combat is very lethal, once again. There's lots and lots and lots of rebalancing that needs to happen around the combat change, from adjusting all the ship stats, to enemy AI and manueverability, to other tweaks. But at least the game isn't a soul-crushing grind through combat anymore, where beyond a certain point the outcome of a fight is 100% predictable.
Other than changes include: reduced terror gain and fuel usage. (At least, people are claiming fuel usage is down. My brief play of the update was inconclusive.)