Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11

Author Topic: Sunless Sea: a steampunk survival roguelike RPG in a Victorian Gothic underworld  (Read 40928 times)

motorbitch

  • Bay Watcher
    • View Profile

hmpf. played this game more then i can justify in any way.
if it comes to games, i seem to be a masochist, i realy hate about all games i play longer :/

i guess for me its the artwork and the general realxing feel of the game that kept me playing. (note to self: suggest it to miners and carebeas in eve at next opportunity).

anoter redeeming feature maybe is that im not native in english, and so its a bit more cumbersome for me to read the storys. therefore, i skipped most, and just confirmed for the reward. but once in a while i decide to read one storry instead of just rushing it. so, the storys  paradoxically are an ongoing motivation just because i tent to read them so litte.

also, it allowed me to connect to their serves and update with a pirated version. i realy appriciate this, as i never buy a game i havnt played before... anyway, meanwhile i use a legit copy, and again "upgrading" to a legal version worked without breaking any save games. both is rare today and highly appriciated.

however, there are things i dont like with this game too:
for one, declining difficulty. it starts kind of hard, but it gets to easy to soon. there are very few balancing mecanics (like the closed coffeeshop, limited tours of lion stones or the declining wine prices in godfal) - and these mecanics are weakend the way the legacys work. after all, i can take all my money with me into the next game. it was cool if the game in the same way passed  on balancing mecanics and difficulty modifers. like, binding of issac does a great job here... the more one plays the game and unlocks collectables, the harder it gets.


so yeah, even if i am proably not the target group i had fun with this game and im happy i bought it. my mom would love the shit out of this if it was in german.
« Last Edit: March 15, 2015, 08:26:57 pm by motorbitch »
Logged

puke

  • Bay Watcher
    • View Profile

Finally picked this up at 25% off sale.  Probably should have waited, but I wanted to play it so, whatever.

I guess it has changed pretty drastically since Early Access?  What are the starting tips / tactics besides "go as far as you can"?

Any particular way to outfit your ship, or how to engage / not engage things?
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Go a couple pages back, I basically lay it all out. I'll write something up later. I've gotten my newest (post-release) game up to the point I can almost buy the Frigate and all the gear to go with it. Of course...I took a double legacy to carry over a substantial amount of cash from my last captain too. So that's cut the time down pretty significantly. Yet I think I've explored more of the map at this point with my little tramp steamer than I did in the last game with my Frigate.
« Last Edit: June 13, 2015, 05:59:23 am by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

So basically this:

1. Every port you visit and get a port report from gives you Echoes and 1 Fuel. This is your primary income stream.

2. So doing well early one involves getting as many port reports as you can, safely.

3. In order to find ports, you need to explore which uses a lot of fuel. Using the Zee Bat helps a lot in locating new ports. Discovering anything is worth Fragments, which give you a Secret when you get enough together. But only the first time you find it, and if it's not a port, you're not getting paid for discovering it.

4. Storylets at ports aer supplemental to your basic income. Sometimes things will happen in storylets that can give you a nice cash boost, most of they'll yield a resource or trade item.

5. The Tramp Steamer with the basic engine is enough to a) outrun most things and b) see pretty much the edge of the map. It is by far the most efficient method of travel in the game in terms of fuel and food consumed vs. distance traveled. So don't be in a hurry to ditch it. Once you get a bigger ship with a bigger crew, supplies rather than fuel become your highest consumed resource.

6. Combat is generally not feasible against most things in the tramp steamer. It doesn't have the weapon mount points to have a chance against larger ships and monsters. So generally avoid combat while in the tramp steamer.

7. Turning your lamp on/off is pretty much the only way to escape combat or outrun things larger, faster and deadlier than you. With the right practice, you can also sneak up on things and launch surprise attacks that let you get in several "free" shots before the enemy locates you and retaliates. So always have your hand near the Lamp on/off hotkey.

8. Ultimately the game is about finding an efficient, profitable travel route that leaves you with more echoes than you started with when you left Fallen London. In the beginning when you don't have much of the map revealed, this don't seem feasible and it really isn't. Making money is about quantity, not quality, of exploration for the most part. So you need to explore and discover several places before you start doing a route. But once you've found enough ports, routes pretty much plot themselves and if you don't make money, you tend to at least break even (thanks to the Fuel reward from the Admirality.)

9. Some stuff is time sensitive in this game, including some storylets at ports and the stories of some officers you can hire. I wouldn't stress about it too much, but it can make one officer in particular a pain in the ass.

10. "Trading" isn't really worth it. You can always sell stuff you find or are rewarded for a profit in FL, but buying low somewhere and selling high somewhere else isn't really what the game is designed for. As tempting as it might be, there are almost no situations where it actually works out to a nice profit.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

puke

  • Bay Watcher
    • View Profile

That's solid advice, thanks.  Do the port reports have deminishing returns when you repeat them, or do you just keep farming them forever?  So instead of making a trading circuit, you just make a circuit harvesting port reports?

I was having a hard time with my first game, because the first Intel Report or whatever was at the pirate island, and I couldn't find the stupid thing anywhere near the home waters where it was supposed to be.  Eventually lost that one to mutiny, though I held on for a good long time and explored a good chunk of the map.

Some of the other tutorials online emphasize trading wine to the tomb colonies.  This is, in point of fact, absolute bullshit.  You can make potentially 2 echos (or about 10%) per item, but you can only afford to carry like 3-5.  So you can make the run and earn maybe 10 echos, which is not even close to your supply cost.  In short:  FUCK TRADING.

I looked through the Wiki cargo matrix... there are NO good trade deals.  Maybe trapping sunlight, i dunno.  But nothing you can buy at one place and sell at another for more than 2-4 points of profit.

My first guy never got enough for the downpayment at Salt.

I guess it was easier to abuse the Legacies previously?  You can't pass on much to subsequent characters unless you are pretty far developed, but I found that I could at least get a high end deck gun by selling the starting ship and then playing the next character as a Rival.

With a high starting Iron and a nice gun, I was then able to take most pirates and monsters, which is now keeping me flush with fuel and supplies.  I am not getting rich or anything, but at least I'm keeping a positive cash flow after repairs and supply and fuel.
Logged

Sonlirain

  • Bay Watcher
    • View Profile

Port reports don't diminish but they are barely enough to cover traveling expenses. They also give port authority favours you can turn into fuel at london making the game far less painful. Also you can start exploring by shipping some mushroom vine to the graveyard place north.
Later on its better to take more fuel and supplies and make a giant circuip stopping at the iron republic to refuel before going to london.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Quote
I guess it was easier to abuse the Legacies previously?  You can't pass on much to subsequent characters unless you are pretty far developed, but I found that I could at least get a high end deck gun by selling the starting ship and then playing the next character as a Rival.

Legacies are only worth it IMO if you have a Scion. Which is just a matter of time, really, played that on that character. Scions allow you to get two legacies instead of one. It is worth trying to get the Zeaside Mansion, because you can continue to pass that down to new characters.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

puke

  • Bay Watcher
    • View Profile

aaaaand, punked by a floating island monster while searching for the volcano place.  Tried to pour on the engine power to get away, but couldnt outrun a nomadic mountain.
Logged

NullForceOmega

  • Bay Watcher
  • But, really, it's divine. Divinely tiresome.
    • View Profile

Mount Nomad is kind of a 'fuck you' feature.
Logged
Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Sonlirain

  • Bay Watcher
    • View Profile

This is what i disliked. Permadeath is a big feature but you have to grind for everything. It's not easy to die by neglect but the game sometimes just leaves you in a hopeless situation and laughs as the past 10 hours of gring mostly go to hell.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Which is why I don't play it Hardcore. It's all fun and games until something spots you while outside your screen (usually from the top or bottom if you've got a wide screen) and you're unable to run.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile

It's been over a year since someone posted in this thread, and I debated if it was worth necroing it (as the OP appears to be inactive for a few months) or starting a new one. Anyway, Zubmariner got a trailer and a launch date: 11th of October. Not only that, but a sequel was announced, Sunless Skies (Sunless Sea in SPEHSS). I really liked Sunless Sea, though I understand why some people don't, and am looking forward to both.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

So it's in Space? Like for real space, not the roof of the 'neath Space?

Color me...surprised. If it's actual space that's pretty high tech for FL.

I'm interested though. I've been playing back through the release version of SS for the last several weeks so I'm already primed for this.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Silfurdreki

  • Bay Watcher
    • View Profile

I think it's for real space. If you read some lore articles from people that have played Fallen London extensively, it seems that
Spoiler (click to show/hide)

Personally I'm really looking forward to both Zubmariner and the sequel. I have been waiting for the DLC to start a new game (or several).
Logged
Quote
Entropy is not what it used to be.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

The expansion is out now. Just got my key from Failbetter.

I just recently put something like 70 hour into SS so I'm in no hurry to try it out now for the Zubmarine. Someone play it and tell me if there's any surprises out there or if it's still essentially more of the same.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
Pages: 1 ... 8 9 [10] 11