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Poll

New scripts allows creature spawning. Which type would you like most? You have 2 votes.

Constructs: Mechanical/Steampunky Creatures, like Turrets, Landmines and Golems.
Fungi: Fungus-farming dwarves create Myconids, Slimes and Blobs.
Summoning/Conjuration: Demon and/or Elemental summoned at a magical altar.
Animate/Alchemy: Animate mud, stone, gems, metals, weapons or armor into "animated sword" or "mud golem"
Entymologist: Create giant insect versions, like Giant Spiders and Giant Roaches through mutation.
Heroes/Unique Super-Creatures: Hire well trained mercs or heroes of dwarven legend. Only one at a time. (Unsure if possible)
Something else (Please give more info about your idea)
Whatever you think is best, Meph. But rather towards new types. (Fungi/Demons/Animated things)
Whatever you think is best, Meph. But rather towards existing types. (Constructs, Colosseum)

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Author Topic: UPDATE - V.3i - Pottery, better Animal Training, Spawn Test and better manual.  (Read 13228 times)

BoffoDorf

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In general, any multistage process needs its own stockpile/workshop. Least we can direct stockpiles now and direct who can use said workshop now.
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Etherdrinker

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I really sorry is not the place to ask about this, but, how I cancel a mood with DF hack? I really tired about losing Dwarves for uncrafteable things like Sketches or images (never really find or understand how to make then), when I try to craft one, the item simply dissapear and the reagent is wasted then, the dwarf dies after.

Meph

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Sketches or images? Thats just the moody dwarf sketching or painting the materials he wants... you lose them because you lack the material, not some mythical "sketch-item". Use showmood to see what they want, then make it. either in the fort or with createitems. See the dfhack readme for both scripts and usage.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Meph

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I did some Rendermax tests, but it seems that Warmist has to do some fine tuning on it before its fully compatible with the mod. It looks spectacular though, I really like it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Etherdrinker

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I did some Rendermax tests, but it seems that Warmist has to do some fine tuning on it before its fully compatible with the mod. It looks spectacular though, I really like it.

About the before question, I was confused cause in the leather works and Clothier you can find "Sew image", so I was thinking those were the "Sketches and images". Thanks for the clarification, then about the Rendermax, mind to explain what is it?

Varyag

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About the before question, I was confused cause in the leather works and Clothier you can find "Sew image", so I was thinking those were the "Sketches and images". Thanks for the clarification, then about the Rendermax, mind to explain what is it?

http://www.bay12forums.com/smf/index.php?topic=128487.0
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Etherdrinker

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About the before question, I was confused cause in the leather works and Clothier you can find "Sew image", so I was thinking those were the "Sketches and images". Thanks for the clarification, then about the Rendermax, mind to explain what is it?

http://www.bay12forums.com/smf/index.php?topic=128487.0

Thank you, checking the thread looks like a pretty awesome addition, but I canīt imagine the ton load in the fps this gonna create. : (
EDIT: Brewery is not accepting the Pots? (it keeps saying No existent container and I have 4 Large Earthenware pot) If the Brewery ask for 2 barrels, you can make the Brewery use one Large pot ?

Meph

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Its barrels, and yes, I can make it accept pots as well.

I put 6+ hours today into the new GUI, its coming along fine. I also run some rendermax tests in between... thats it for today. Would love to show screenshots, but OpenGl somehow doesnt allow screens. they come out black, for whatever reason.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Etherdrinker

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Its barrels, and yes, I can make it accept pots as well.

I put 6+ hours today into the new GUI, its coming along fine. I also run some rendermax tests in between... thats it for today. Would love to show screenshots, but OpenGl somehow doesnt allow screens. they come out black, for whatever reason.

Nice to read Mep, I guess for the Large pots, you can add 1 cause is not easy as barrels, For even food is not accepting the Pots, They need a special thing to manage in the stockpiles?

Blackscreens, yep, sometimes they appear black, unless exist already a inbuild Screenshoot option for some games.

Also you are going to release the Lighting in MWDF plus Digging invaders? or in separated releases, in both cases, I am really afraid the Lighting thing kills a lot the fps.  Then Iam making assumptions, the lighting are going to modify the pathfinding system for entities? Example, is not nice those Goblin archers have full vision in the dark when you canīt see a thing. And for the digging invaders, seems like the only defense  vs then are going to be a infinite source of magma in the walls or water. Also other suggestion that I dunno if are going to be implemented, is building from 1 Z above? so you can repair walls for those liquid moats from safe.

BoffoDorf

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Keep in mind you can skip pots altogether since the clay oven will craft all types of barrels directly (e.g. earthenware, stoneware), and the stonecutter/furniture_maker will make barrels from stone blocks.
« Last Edit: September 22, 2013, 02:24:20 am by BoffoDorf »
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ElenaRoan

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Keep in mind you can skip pots altogether since the clay oven will craft all types of barrels directly (e.g. earthenware, stoneware), and the stonecutter/furniture_maker will make barrels from stone blocks.

The clay oven doesn't make barrels with the current modifications to pottery.
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Someone, get the bug zapper! What do you mean that won't work on a bug the size of a house which glows? No, I don't want to hear it. Just get the damn zapper.

Meph

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Its only light. Only a graphical overlay, not a game-mechanic breaking AI trap. :P And warmist said that it mostly works hard on the GPS (graphical fps) not the game fps. I have yet to run it on a big fort, but I dont notice any difference on embark and a few months into the game, its always stable 150fps for me. even with flowing magma. which glows beautifully. :P

The only thing thats killing me is this:
TTF ON and Rendermax OFF is ok.
TTF OFF and Rendermax ON is ok.

Its one or the other. -.-
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

BoffoDorf

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Hmm the manual pottery oven link is lying to me then, sorry!
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Asva

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Noticed something weird with raws from raw/plant_standard.txt:

  • !NOTREEPLANT:!PLANT:BLACK_CAP]
  • !NOTREEPLANT:!BLOOD_THORN]

Can you please change every plant to !NOTREEPLANT:!PLANT:BLACK_CAP] format? The php script finds "!NO", looks for "!" in next 30 letters, than replaces "!NO" by "YES" and "!" by "[". Which evidently won't suffice in 2nd case.
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Meph

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Quite possibly so, even if the first entry is a bug, the other are correct. But I can change it if you like. I am working on the GUI atm anyway, file is right here in front of me. Remind me again, which PHP script?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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