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Author Topic: Here's a simple, 'no duh' idea for the furniture workshop.  (Read 2640 times)

Linkeron

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Here's a simple, 'no duh' idea for the furniture workshop.
« on: September 10, 2013, 07:50:04 pm »

You already have reactions for dining rooms sets, bedrooms, offices and whatnot, but what about a reaction for a hospital set? Few beds, few tables, an extra table or two for traction benches, a couple coffers. How about a Throne Room set? Complete with statues, display boxes, weapon racks, armor stands, and while we're on the topic of weapons and armor, what about a barracks set?
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Billy Jack

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #1 on: September 10, 2013, 09:50:55 pm »

Well, if experience is gained by the number of reactions run and not the number of products produced, I, personally prefer to skip the Furniture workshop altogether and put two Stone Cutters up with all of the furniture items in queue and set to keeping a stock of 2-3.  The reactions there now only use blocks for all of the furniture and I then set my Brick Oven to create fine bricks of multiple colors from the dirt/peat/clay that I have an abundance of. Beds are yellow, chests are white, etc.

Workflow is a wonderful thing.
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Linkeron

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #2 on: September 10, 2013, 10:10:52 pm »

I mainly use it at the start of a fortress when I don't have many dwarves to do jobs, and I need rooms pumped out FAST, especially in anticipation of the first big migrant wave. After that, I have enough dwarves to divy up the jobs and I'm not so worried about it anymore. Getting the hospital and barracks set in the first year, imo, is pretty important; Especially if I've embarked in a particularly dangerous area.

EDIT: It's not a building if you need XP, it's a building for when you need those rooms in a short time.
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Nahere

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #3 on: September 10, 2013, 11:45:33 pm »

Pretty sure it's 30xp per product, and nothing to do with the number of reactions. It's how the instant legendary reactions work, by producing loads of boulders which then boil away to nothingness.
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Linkeron

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #4 on: September 10, 2013, 11:58:57 pm »

Wait, I've been powerleveling my dwarves? Crap...
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BoffoDorf

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #5 on: September 11, 2013, 01:24:40 am »

I so love that collect -> brick oven -> furniture shop cycle, now even more easy to set up. It's one of the first reaction chains I set up after the first wave of migrants show up. Glad though fine bricks are no longer value 25, Masterful bins & barrels were worth 3000 db and even the plain bricks were spawning containers worth 600db each.
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Torrasque666

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #6 on: September 11, 2013, 10:22:52 am »

You already have reactions for dining rooms sets, bedrooms, offices and whatnot, but what about a reaction for a hospital set? Few beds, few tables, an extra table or two for traction benches, a couple coffers. How about a Throne Room set? Complete with statues, display boxes, weapon racks, armor stands, and while we're on the topic of weapons and armor, what about a barracks set?

The "Office Set" is the throne room deal, but I agree that it should have the racks and statues. I say remove the racks from the noble bedroom and add it to the office(I usually do anyway) because not every noble needs a bedroom and if they need anything at all its an office.
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Meph

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #7 on: September 11, 2013, 10:25:39 am »

I have to say that the brick oven is unbalanced on purpose, because its only intended for people that want colorful blocks for megaprojects. If people just use it all day long, I might introduce a cost like fuel for the brick-burning, or a dye to make colors...
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Billy Jack

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #8 on: September 11, 2013, 11:39:11 am »

I have to say that the brick oven is unbalanced on purpose, because its only intended for people that want colorful blocks for megaprojects. If people just use it all day long, I might introduce a cost like fuel for the brick-burning, or a dye to make colors...
+1000%

remove 'fine' bricks and set the value of standard bricks to 1 or 0. With the new paint shop, items can be painted, so maybe allow the bricks to only be used as build mats and make the stonecutter only have the standard items that the mason is missing (i.e. bed), all of which are made from standard stone.  No more blocks/bricks for your reactions.  You can still keep the ratio of 1 stone -> 4 blocks -> 2 armorstands (new reaction would be 1 stone -> 2 armorstands)  <not a good example because armorstands should only be produced at the Mason>

or require a blueprint for it.
« Last Edit: September 11, 2013, 11:43:31 am by Billy Jack »
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Meph

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #9 on: September 11, 2013, 11:43:35 am »

Quote
bricks to only be used as build mats
I can do that with reaction classes, without rewriting the Stonecutter. I like it as it is, and I might even add more items from blocks to it in future.

If burned bricks suddenly cost fuel, and I lower the value of bricks, that should be enough for now. After all, its just 1 boulder => 4 blocks, the same as "make blocks". Its not THAT unbalanced. ;) I think using dye would defeat the purpose, because its too hard to produce in large quantities.

And people that want megaprojects dont care about the value of the stone, and with magma-access the reaction will be the same as now, 1 boulder => 4 blocks, no other price. So yeah, I think I'll do that, although it would mean adding a "*Magma Brick Oven", which sounds silly. ^^
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Lottanubs

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #10 on: September 12, 2013, 11:16:25 pm »

Quote
I might even add more items from blocks to it in future.
The biggest things I'd like to see being built from the Stonecutter's Workshop are statues. Although, from the looks of it, .3i changed the involved labor from Stonecrafting to Masonry; the Furniture Workshop and Stonecutter managed to powerlevel my Stonecrafter/Mason to legendary hella quick, leaving his masonry skills behind to wither.


The Furniture Workshop might also benefit from some way to mass-produce pots.
Just as well, it might be advantageous to separate the barrels and bins from the "storage set" into their own reaction. Frequently I'll need copious amounts of bins yet barrels I've phased out incredibly quickly after building enough pots.
I like pots.

« Last Edit: September 12, 2013, 11:18:53 pm by Lottanubs »
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Meph

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #11 on: September 12, 2013, 11:49:19 pm »

You will like to hear that the Stonecrafters Workshop (again using Stonecrafting skill), now has the same number of reactions than the Gemcutters Workshop and the Bonecarvers Workshop. And a plank-using Woodcrafters Workshop is added as well. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Lottanubs

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #12 on: September 13, 2013, 12:05:31 am »

Stonecrafter's ≠ Stonecutter's?

But that does make me happy. I haven't had to use carpentry in any capacity since I started using Stonecutting, I don't know why anyone would bother with wood anymore. Still haven't used Gemcutting or Bonecarving, though I probably should as Gem furniture sounds like it would be pretty damn valuable and great for noble furniture. Bonecarving is whatevs :P

You might be the wrong person to ask, Meph, but is there a way to level-up gemcutting almost as consistently as masonry or stonecutting? Reason I ask is I would love to have a high-level gem-cutter kickin' around to whip up some high-value furniture for VIPs, but there never seems to be enough gems kickin' around to waste on training up a gemcutter.
« Last Edit: September 13, 2013, 12:07:27 am by Lottanubs »
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Meph

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #13 on: September 13, 2013, 12:14:56 am »

No, its the same building. I renamed them to fit their skill-names, bonecarving, woodcrafting, stonecrafting and gemcutting.

Leveling gemcutter: Join the Jewelers Guild, build a Jewelers Workshop, start cutting ordinary boulders.

People might bother with wood, because wood is lighter. Especially wheelbarrows, barrels, bins and pots make sense.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Srial

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Re: Here's a simple, 'no duh' idea for the furniture workshop.
« Reply #14 on: September 13, 2013, 09:30:11 am »

I haven't used wood for anything other than making a few wheelbarrows and burning it for coal since I learned about the stonecutter workshop.  True, stone barrels and buckets are heavier, but I have 45 idlers out of 70 dwarves at almost all times unless cleaning up after a siege.  Not like hurrying is a huge priority.

Very first thing I do in a fort.  Make some blocks, build a stonecutter's workshop, use dfhack's workflow to make sure I always have 40+ blocks and 3-4 rock barrels, buckets and bins available at all times.  As those are used up more are automatically queued to be made.   After the first 5 minutes in a fort I never bother thinking about containers again.

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