I did a search and didn't see anything pertinent on creating water. My apologies if this has already been written up. Point me to the thread and if I'm duplicating someone's idea, I'll go ahead an delete this.NOTE:Urist Da Vinci noticed this bug last year and provides a quote below. However, loading a quantum minecart stockpile with fluid seems to be a new idea. Since UDV seems agreeable I think I'll keep this topic active while I work through my attempts to create an working model.
The Cart loading doohickey I mention in the title works splendidly. Should enable relatively small, easy to setup water cannons with an extremely high rate of fire from a single gun tube.
But that's not the neat part.
The loader also seems to create water. I'd appreciate it if someone would either confirm that this is a known deal in which case I'll be bummed, or confirm my results so all dwarfs lost in deserts might worship me until Toady stomps this bug, in which case I'll be moderately delighted.
So, as it turns out creating water is quite simple.
In short, load an extant quantum minecart stockpile with water.
My initial test setup is quite trivial and consists of two 1x1 bridges in setup whose functional components span 4 z's on a 1x1 footprint. The lower bridge supports the bottom minecart in the stack. Which is above a constructed south track ramp one level below. The quantum stack rests one 'z' up. My test setup contained 10 minecarts . Above the upper stack is my second bridge which I set up to support a non fortress destroying 1x3 tile column of water.
Please note that I'm starting with 21 units of water; and according to the
http://dwarffortresswiki.org/index.php/Minecart each minecart when fully loaded with 833 units contains enough water to raise the water level of a single tile by 2.
I single stepped through the loading phase and do have three extremely long vids confirming my results. Considering the size of the download, it will probably take less time to just build the setup and confirm my result. I'll post the vids if it becomes necessary.
At the end of the loading phase I had 7 carts with 833 units of water. Six of the carts remained dry on the outside the bottom cart has a water covering. Three carts failed to load. This leaves me with 14 units of the original 21 in carts. I also have 14 units of water on the ground. That's 28 units of water. Seven extra, one for each cart that actually loaded.
Theory:
Carts loaded with fluid while in a quantum stockpile only require one unit of water to completely fill them.
So given that my results are as stated; it should be possible to create a minecart pump that once primed and operational infinitely pumps water, or you know magma...
Portable infinite magma supply anyone?
So, I really hope that we can figure out a way to recycle fluids through a recycling quantum minecart stack. That will be interesting.
If this works, the best thing about it will be that I will have discovered a turbo charged way to have fluid !!Fun!!
Extended note; for those interested in the water loading idea. Unfortunately, I didn't record the number of steps that it took the water to load; The carts filled in the time it took the water to fall three z's. Some filled much more quickly than that.
At the end of my test the entire stack hung up. So the bottom cart did not proceed south as I intended. I speculate that this is due to weight of the water supporting the carts as the water rushed through first. Had I accounted for rapid drainage, I'm rather certain the carts would have been pushed out with the flow of water. Indeed, in an earlier two cart test with 7 units of water, both cart separated and proceeded south.
The water in the test I detail here, did not load all at once. The first cart to load was the top one in the top stack. The bottom cart loaded as soon as the level around it hit 6/7 as you'd expect. But it looks like every time a block of water ticked into a cart it ticked into it from the top down... excepting the bottom cart which loaded third or fourth.
***Edit Given how the carts loaded it seems likely that I loaded seven carts in six to eight clicks. I think the last cart took an extra bit to load; I'll have to rerun the test and check. Given the one tick one load possibility, we might be able to design a cannon that creates it's own water/magma while firing.
***Edit: several grammar edits.
***Edit Content; link showing water being created.
http://mkv25.net/dfma/movie-2577-onebucketonecartloadedAll my other vid are too long; because I was using them for testing. I'll see if I can't run a couple short vids and post themhttp://mkv25.net/dfma/movie-2578-unloading. This shows my beta water generator unloading some water I created.
I have some movies that show exactly how the cart loading works. The bottom carts loads normally; getting no extra water. However the top carts load first to last on the 'k' list. I'm using buckets at this point because I don't have a good design for the recycling phase. I also wanted to watch exactly what happened when water is created in this way.
I'm going to rerun my earlier tests that started with the hole already full of water. I got some odd results and want to see if they repeat.
****EDIT
http://mkv25.net/dfma/movie-2584-recyclingaction.
http://mkv25.net/dfma/movie-2585-bridgeopenhttp://mkv25.net/dfma/movie-2586-settlesdownhttp://mkv25.net/dfma/movie-2587-oddballmisterThis is neat. Haven't tried it with carts yet; but I thought it would be neat to build one of these out of glass and and set it up in your dining hall as a self contained waterfall. No mess; no hazard spam... I wonder if I can setup access points for bathing?
I babble sometimes. Too many ideas; not enough patience.
{waves}