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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236625 times)

Neonivek

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1440 on: October 11, 2016, 03:37:51 pm »

One of these days I want to actually force developers to actually make their own buildings themselves using their own tools.

Sure you get little big planet where exactly that happened...

But Space Engineers? Yeah SOOOOOO sure you created that whole tutorial area in game.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1441 on: October 11, 2016, 10:17:28 pm »

Well it seems that pasting my oxygen farm room by itself is now making it freak out and explode... but not only that, pasting it made MY CURRENTLY STATIONARY OXYGEN FARM ROOM MILES AWAY EXPLODE TOO!
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1442 on: October 12, 2016, 12:11:08 am »

Well it seems that pasting my oxygen farm room by itself is now making it freak out and explode... but not only that, pasting it made MY CURRENTLY STATIONARY OXYGEN FARM ROOM MILES AWAY EXPLODE TOO!
Isnt there a physic law or quantum law about 2 identical object cannot exist at the same time or something like that? On a more serious note, wtf? Thats an interesting bug.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
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DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
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Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1443 on: October 12, 2016, 01:04:20 am »

Aaaaah, Page 100. A great 3-year ride. A toast, to the continuing refinement of the "Engineers" series of games!
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Glloyd

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1444 on: October 13, 2016, 03:34:01 am »

Aaaaah, Page 100. A great 3-year ride. A toast, to the continuing refinement of the "Engineers" series of games!

Oh yeah, medieval engineers is a thing. How is that coming along? Haven't played it since it came out.

LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1445 on: October 13, 2016, 10:55:00 am »

Well it seems that pasting my oxygen farm room by itself is now making it freak out and explode... but not only that, pasting it made MY CURRENTLY STATIONARY OXYGEN FARM ROOM MILES AWAY EXPLODE TOO!
Isnt there a physic law or quantum law about 2 identical object cannot exist at the same time or something like that? On a more serious note, wtf? Thats an interesting bug.

Yeah, I remember I once wasted an entire period by using this law to prove to my pre-calc teacher that math isn't applicable to the real world.
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1446 on: October 13, 2016, 11:28:35 am »

Oh yeah, medieval engineers is a thing. How is that coming along? Haven't played it since it came out.

It seems to be coming along. They're focusing on generating interesting terrain right now. Dunno where the game is going though. Need some better NPC system, and support for custom textures.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1447 on: October 20, 2016, 06:11:17 pm »

Does anyone know of a good, recent guide to LCD panel editing? I want them to display things like how much hydrogen and oxygen are in their tanks, how much energy is in the batteries, whether air pressure has been lost somewhere, and other such things.
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Akura

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1449 on: October 20, 2016, 07:04:54 pm »

This ought to be what you're looking for.
Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1450 on: October 20, 2016, 07:46:44 pm »

This ought to be what you're looking for.
Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...

Looks nice. I will check it out later.

I just discovered a problem. One of my rooms is not airtight. Everything is armor, doors, or conveyor blocks. The conveyor blocks and doors are surrounded on all 4 sides, side to side, by armor so I know it's not them. I can't find any gaps. I THINK all my armor blocks are sealed (I have an interesting pattern of slope blocks). How do I figure this out?
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1451 on: October 20, 2016, 10:35:44 pm »

This ought to be what you're looking for.
Cant live without it and a few other very nice LCD scripting thing, like the one that reproduce your ship and report damaged, forgot the name dangit...

Looks nice. I will check it out later.

I just discovered a problem. One of my rooms is not airtight. Everything is armor, doors, or conveyor blocks. The conveyor blocks and doors are surrounded on all 4 sides, side to side, by armor so I know it's not them. I can't find any gaps. I THINK all my armor blocks are sealed (I have an interesting pattern of slope blocks). How do I figure this out?

It's not easy to find leaks. Checking which blocks are airtight on the wiki is the next step.

Another oxygen script is "oxygen production control" by kryptur. It's good for space bays and other depressurizing measures.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1452 on: October 21, 2016, 04:30:46 am »

Note: the wiki is WAAAAY out of date. For example, it incorrectly lists merge blocks as airtight - they are not.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1453 on: October 22, 2016, 03:59:35 pm »

Well this sure is pissing me off. I have one room left and I cannot for the life of me figure out why it isn't air tight. I have literally turned it into a box of just armor full blocks and conveyor junctions and the airvent still won't activate. The rooms right next to it are fine so I know air is getting to the vent..... I just can't figure it out!!!!!!!!!!!!!!!!!!!!

Is there a way I can put this ship somewhere so you guys can take a look at it?
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1454 on: October 22, 2016, 04:32:16 pm »

Upload to Steam Workshop?

Also, is it the room itself and not the vent? Does all the air in the next room whoosh out when you open the door?
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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