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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236315 times)

LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1245 on: March 07, 2016, 12:29:59 pm »

tell me it says 'attempt no landing here' XD
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1246 on: March 07, 2016, 12:37:28 pm »

tell me it says 'attempt no landing here' XD
Actually, it says "Large, Physics-Defying Death-Piston-Ball here. Do not dig into this rock please. We like this server. "
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Īlul Thuveg-Ellest
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1247 on: March 07, 2016, 01:06:08 pm »

Found the Bussard Ramscoop mod. There's plenty of comments from the author saying that attaching it to a spinning rotor will not work since it uses linear forward motion, but what if it gets pumped back and forth via a piston?
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1248 on: March 07, 2016, 01:14:39 pm »

Found the Bussard Ramscoop mod. There's plenty of comments from the author saying that attaching it to a spinning rotor will not work since it uses linear forward motion, but what if it gets pumped back and forth via a piston?

Ah, the Space Chomper. Always got to have one of those.
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Drakale

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1249 on: March 07, 2016, 01:20:07 pm »

AKA the Hungry Hungry Hippo drive
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1250 on: March 10, 2016, 10:31:02 am »

Uh, im in a bit of a pickle. Remember the Physics defying Piston-Powered Reality Warper of Doom? Well, it ran out of fuel. My faction managed to capture it before some idiotic noob decided to see what it did. However, due to the warlike nature of the server, my team of crewmembers outvoted me on what to do. They didnt want to destroy it, they wanted to weaponize it as a retaliation for an Admin treating them unfairly. They snuck it into the Admins base, maxed out its fuel, and let her rip. It ripped a giant hole in the side of the station,and has currently got a kill count of about 12 people and has rendered 3 ships unusable. Even worse, theyve attached a grav lock to it so that if your ship goes near it it flies towards you. I need info on how i stop this thing. Its got enough uranium to last about 4 days real life, and by then i dont know how pissed the server runners are going to be!
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1251 on: March 10, 2016, 11:57:32 am »

Weapons tend to solve problems like that pretty well. :P
If in doubt, blow it up 8)
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1252 on: March 10, 2016, 12:06:16 pm »

I need info on how i stop this thing.

Charge it with a ship composed largely of warheads.  That should wreck something important.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1253 on: March 10, 2016, 12:32:41 pm »

Well ya see, i would do that, but after i fracture the main bracing, dozens of mini-pistons will go everywhere. Furthermore, our nucleur warhead ship was one of the ones that blew up. Also, past attempts to use weapons have..... Been interesting. We tested shooting a smaller version ((that only had enough fuel for about 30 seconds)) and it.... Kinda teleported? Or something? Essentially, we are fighting a bug. We are fighting coding itself.

Oh, also, heres some stat updates on the kill-ball:
Casualties: 16
Ships damaged: 3
Ships destroyed/damaged until useless: 4
We initially put about 3 stacks of uranium into it. Due to 90% of the motion is caused by the game attempting to keep the pistons from noclipping, the fuels being used up very slow.

Oh, and in case your wondering, its composed of about 50 pistons.
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Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1254 on: March 10, 2016, 05:44:48 pm »

heh what server is this happening on?
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1255 on: March 10, 2016, 05:48:49 pm »

Heh, sounds like an oil fire. Nothing you can do but let it burn and pull up a chair and roast some hotdogs/smores/some other flammable snack.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1256 on: March 10, 2016, 06:37:43 pm »

Its a private one. Which is good, because otherwise wed have too many players and it would shut down from lag

Edit: Casualty list just hit the 20 mark. Its been avoiding ships for the most part, but its currently heading into orbit around a planet that contains most of our bases. We had a friend who was an expert at nucleur warheads throw a few armed kinetic missles into it... And it shredded the missles into bits before the warhead detonated. Right now we are considering using a MAC cannon that fires ore, hoping the ore will jam enough pistons to inhibit it.
« Last Edit: March 10, 2016, 06:42:06 pm by LordPorkins »
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Īlul Thuveg-Ellest
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1257 on: March 12, 2016, 05:01:22 pm »

YES! WEVE GOT IT! ITS CONTAINED!

Edit: Nvm, it got out.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1258 on: March 12, 2016, 05:28:03 pm »

Huzzah! The entity is safely out of our hands! We managed to grab-lock it onto a ship and just had one dude hold down the "forward" key for about 5 minutes. We shouldn't be seeing that thing anytime soon

Final Stats
Casualtys: 22
Ships Damaged: 5
Ships Destroyed/Crippled: 3 (+the one we sent it off with.)
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Kot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1259 on: March 12, 2016, 05:45:14 pm »

Yeah, you guys will forget about it and in a few months it's going to return.
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