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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236677 times)

Graknorke

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #990 on: December 06, 2015, 08:02:52 pm »

Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.
You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #991 on: December 06, 2015, 08:20:08 pm »

Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.
You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
Do rockets (the weapon) get deleted?
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #992 on: December 07, 2015, 08:03:25 am »

Woot, my attack transport is almost submission-worthy. Turns out the biggest issue with flying it was that I forgot side thrusters.

Last thing I need to test is its actual combat capacity.


EDIT: Combat tests done. Damage against large grid-type targets was fairly underwhelming, even against light armor blocks. Then again, it's not supposed to break through a battleship hull anyhow.

Tests of shooting it were much more interesting. A sustained spray from a gatling turret did easily-repairable damage to the loading ramp. A rocket turret also did survivable damage. Interior turret did a single steel plate's worth of damage to a thruster, that's all.

Using the battleship cannons from the Mexpex modpack(+Mk1 Coilgun)... went entirely as expected for guns that are larger than the target in question. First test with the Coilgun crashed the game, second test(from further away) vaporized it. The Mk1, Mk2, and Mk3 Battleship cannons gibbed it. The only good thing about the unlikely situation of an atmospheric troop transport taking on an interstellar battleship is that those cannons have ridiculously slow turret traverse speeds.
« Last Edit: December 07, 2015, 09:34:08 am by Akura »
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #993 on: December 07, 2015, 12:23:44 pm »

Alright. I'll consider blast door parts. Should make for an interesting weapon. Probably less of a chance of digging a hole through the planet this way too.
You can't go more than about 4km down, if I'm remembering my Science correctly. Blocks just disappear and any tools you hold get forcibly taken out of your hands, so there's no way to dig any more.
Do rockets (the weapon) get deleted?
Not sure. The youtube video I watched didn't test that. There's not much of a point though, since after that depth (7km) there's not much more you can do with the space. It's already the perfect oubliette.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #994 on: December 07, 2015, 04:03:09 pm »

I'm just thinking that if they don't get deleted, it could be possible to drill a hole all the way through a planet with them. The only thing to really do would be to jump in with your character and see how far you can go :)
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Kot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #995 on: December 07, 2015, 04:07:11 pm »

I want an tunnel through whole planet to go to other side sanic fast. Also other stuff.
Speaking of other stuff - did anyone try to build an actual city, as in more complicated than bunch of boxes? I would totally want to see an huge metropolis with metro and such, and then just rain fire on it from orbit.
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #996 on: December 07, 2015, 04:18:40 pm »

I want an tunnel through whole planet to go to other side sanic fast. Also other stuff.
Speaking of other stuff - did anyone try to build an actual city, as in more complicated than bunch of boxes? I would totally want to see an huge metropolis with metro and such, and then just rain fire on it from orbit.
Oh God! Think of the Lag!!
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Kot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #997 on: December 07, 2015, 04:21:22 pm »

Well, it's not like slideshows can't be entertaining.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #998 on: December 07, 2015, 06:29:49 pm »

Playing around with torpedoes again. Got this one one a small grid and doesn't look too ugly even with the connector on top. I learned that Timer Blocks are extremely useful for setting up multiple actions to performed with a single command. Timer Blocks also have a "Trigger Now" function. With them, I can toggle the thruster, unlock the landing gear arm the warheads, set a separate timer to blow the warheads after a while in case it misses, and arm the impact sensor.

Not sure if the test fire detonated them all simultaneously, since the sensor sets a 2-second timer on all the warheads at once. I think one triggered on impact(vaporizing the rest), but the hole left in the test target was centered around the center of the torpedo - 8 warheads are arranged in a ring around and behind the impact head(a blast door edge pointing forwards) with some light armor plates in front of them. Left a nice hole cutting entirely through a layer of heavy armor and a layer of light armor behind it, big enough to fly through - the same armor that battleship cannons and planetary impacts had trouble with.

The next trick to it is getting it to fire semi-remotely(from the controls of the launching ship, anyhow). I finagled a bit with RC blocks, but they're awkward to use and require an antenna(which makes everyone see it) or laser antenna(too big, haven't figured them out). I'm thinking of, while the torpedo is connected to its fuel line, to set up some Timer Blocks to give it a second or so disconnect the line then launch.
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Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #999 on: December 08, 2015, 08:16:36 pm »

Quick question: Do small conveyors transport hydrogen?

Actually, how would I best go around making a compact hydrogen thruster ship? The idea is to use it as a shuttle/miner-type thing, but I can only really afford a really small ship right now.
Originally the idea was to just have an onboard oxygen generator and have it fuel a series of small hydrogen thrusters.
Buut the hydrogen tank is waay too big for my current design's form factor, and is now bringing up doubts if I can even do it without the hydrogen tank. (both in terms of storage and hydrogen fueling)
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1000 on: December 08, 2015, 09:47:42 pm »

It does transport hydrogen. After all, the hydrogen thruster has small conveyor ports on it. However, I've found that the generation capacity of a single oxygen generator is pretty slow, takes awhile to fuel a single tank(from a few thousand ice), which I've found lasts about 30 seconds at full burn(large thruster). You may want to have a couple of generators per thruster and/or stick to low thrust. Do note that both the small oxygen generator and hydrogen thruster have a large conveyor port that ought to work if you attach them to one another.


I haven't tried direct generator-thruster connections though. Not sure if that will work. Probably.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1001 on: December 08, 2015, 10:38:59 pm »

Quick question: Do small conveyors transport hydrogen?

Actually, how would I best go around making a compact hydrogen thruster ship? The idea is to use it as a shuttle/miner-type thing, but I can only really afford a really small ship right now.
Originally the idea was to just have an onboard oxygen generator and have it fuel a series of small hydrogen thrusters.
Buut the hydrogen tank is waay too big for my current design's form factor, and is now bringing up doubts if I can even do it without the hydrogen tank. (both in terms of storage and hydrogen fueling)

Hydrogen is not really intended for the main propulsion of a regularly used ship. It's for getting into space, and for maneuvering in space (or on a moon) till you find platinum and that's about it.

There's really no way to make a compact hydrogen ship, you're either going to need lots of tanks or lots of generators to keep it going - especially on a planet where it has to constantly fight gravity.

Atmos thrusters probably have a better thrust to weight ratio anyway after you factor in the tank and/or oxygen generator mass.
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Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1002 on: December 08, 2015, 10:45:56 pm »

Gaaah. I really dislike how ore distribution in SE works gameplay-wise.

I end up having to travel across the [world/galaxy] to get all the different materials stockpiled. If I run out of a certain material, I have to hunt for that deposit. God forbid if I run out of more than two stockpiles.
I cannot get anywhere with the star system start. This time, I tried to go straight to orbit and salvage the lander into a hydrogen-based ship. The one I was talking about. Which turns out to be a complete failure due to reasons mentioned already. Before, I tried making an atmospheric thruster driller ship (which also failed due to the fact that making a hole big enough for the ship with drills is hard), but mining on planets is annoying, and the aforementioned ore distribution makes it even worse. I've yet been able to find group of deposits close together.

I just can't get anywhere. None of my vehicle designs ever work, and if they do work at all, I have to ferry them across the planet to get enough a certain material.
« Last Edit: December 08, 2015, 10:48:19 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1003 on: December 09, 2015, 05:40:12 am »

It's luck. My recently started world had deposits of gold, multiple iron, and uranium close together.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1004 on: December 09, 2015, 06:26:07 am »

One thing to do if you haven't done so already; if you find an ore deposit, flag it with your GPS. You'll still have to find it in the first place, but you won't have to find it a second time.
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