I'm curious how everyone else is dealing with planetary mining. I've spent more time than I like to admit over the last couple of days thinking about it and I can't figure out anything that really seems to work well.
Flying miners are very easy to build and operate, both "scoop" miners that swoop in to get ore, and up and down tunnelers. The problem is that atmos thrusters can't really carry very much ore (even after the 20% boost) so you need to add lots of them, which require lots of power, which adds mass, and it all spirals out of control very easily. You end up consuming huge amounts of power, and lots of time making small trips.
I have not tried hydrogen thruster miners, it feels like despite the huge abundance of ice to make fuel hydrogen tanks are just too big for how long they last for it to be really practical.
I've never been able to get driving miners to work very well. Pistons aren't long enough, and stacking them adds a horrible amount of wobble even with tool shake off. I tried making ones with rotor arms (both side and forward) but drills are so heavy they throw the balance off and make it a nightmare to drive. I have had some success but overall it seems more trouble than it's worth, especially since wheel vehicles are apparently very buggy and randomly fall through the ground and/or have the wheels vanish (have not had either problem yet myself, though)
Ultimately I feel like the best solution to planetary mining is "don't, just scrap everything to build a space rocket and mine asteroids". and if you absolutely need to mine a certain ore, just take the hand drill to it. Which makes me kind of sad since space is better than planets in every other way too and if the best thing to do at the start of the game is go straight to space and ignore planets forever.... why did they spend a year building them?
Edit:
So, having finally managed to acquire the game, here I ask if the server is still a thing.
As far as I know, there's no B12 server. Multiplayer is still kind of a train-wreck so I'd stick to singleplayer or to small 2 - 3 person localhosted games until they get around to fixing the netcode.