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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236748 times)

Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #900 on: November 18, 2015, 10:38:58 am »

Huh, I never realized how easy it is to modify scenarios. I don't see a way to get the game to accept modded ones other than replacing the core file, though.

Nice for setting up your own games though. I set up a start with all the pirates from an Easy Earth start but the actual start of the empty solar system one. So I'm on my own in a lander, but the system is still full of pirates. Should be fun.


Anyone else have issues with deposits being way away from where they are detected? I finally found my uranium deposit after digging exploratory tunnels all over the dang place. It was picking up as 100 meters below ground where I landed, I found it about 50 meters below ground 150 meters or so from where I landed.
« Last Edit: November 18, 2015, 12:49:26 pm by Paul »
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #901 on: November 18, 2015, 03:36:23 pm »

The ore detector I think just locates one random spot of ore in a large deposit. The main deposit could be somewhere else.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #902 on: November 18, 2015, 03:52:17 pm »

I want gas giants so I can make a Giant System map. It could have rings of asteroids and "planets" in close proximity. I suppose you could even make an accurate Jovian System map...
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #903 on: November 18, 2015, 04:13:37 pm »

I don't think that you could make a planet that big without the game dying. I would suggest having the gas giant as part of the skybox, and the moons would look like their going around it.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #904 on: November 18, 2015, 04:24:27 pm »

The ore detector I think just locates one random spot of ore in a large deposit. The main deposit could be somewhere else.
IIRC It calculates the exact center of the entire deposit. This point may or may not actually have ore, because most of the deposits are irregular in shape.
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Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #905 on: November 18, 2015, 05:24:00 pm »

Planetary deposits must be huge then, because Uranium deposits are crazy hard to find ore in on planets. Detector will show ore 60 meters below ground directly under my ship. I'll dig all over the dang place until I finally find a vein of it, and it's 10 meters below ground and 150 meters away from my ship.

You basically have to either make the place swiss cheese until you locate a spot, or strip mine the entire area. I was trying to use a mobile drilling platform thing that I could fly around and park over resources before extending the drill heads downward, but the resources aren't localized enough for it to find anything but stone. I have a 3x3 drill head with a shaft that lowers down slowly and it just makes big deep empty holes and rarely finds anything.

It's ok for getting iron and nickel and stuff but when it comes to ores like uranium it's faster to hand drill tunnels everywhere until you find it.

Guess I need to design another mining vehicle. My mining ship wasn't stable enough with the gravity, once it got weight in it the atmospheric thrusters stopped controlling the wobble and it clipped the side, went spinning, and smashed all the drill heads off. And my mining ground vehicle works well, but the wheels keep disappearing on it for no apparent reason. Pain to keep having to jack it up and replace the wheels.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #906 on: November 18, 2015, 10:16:05 pm »

I don't think that you could make a planet that big without the game dying. I would suggest having the gas giant as part of the skybox, and the moons would look like their going around it.

Well, I figure that since gas giants are effectively uniform (except for the decorative cloud patterns) we could simply make it be a really big gravity field, a region with gradually increasing fog effects, and then a thing that kills you and destroys ships.

Adding the option to harvest hydrogen is a reasonable but not essential concept.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #907 on: November 19, 2015, 03:43:13 pm »

Patch day has come, and it's a very tiny one with a few bug fixes + the game automatically aligns new grids with gravity for you (saving you the trouble of pressing b) I guess it was too much to expect any sort of significant performance increases anytime soon, but I'm a little sad anyway. Maybe next week.

There's also a free weekend starting today if anyone wants to try the game out, or has friends who might want to try it out.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #908 on: November 19, 2015, 04:03:34 pm »

after much mucking about, I managed to get planets playable. biggest change came from render distance.


also, this game has the weirdest reflections:
http://gfycat.com/AppropriateSadCony
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Mephansteras

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #909 on: November 19, 2015, 04:21:26 pm »

Just picked this up since it is 50% off on steam right now. Got any good tips for someone who's never played before?
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Aklyon

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #910 on: November 19, 2015, 04:29:48 pm »

Just picked this up since it is 50% off on steam right now. Got any good tips for someone who's never played before?
Two words: "WELDING SHIP."  Have a nice day.
Also, Mining ships are far better at holding on to all of your mined rock than trying to mine yourself.
« Last Edit: November 19, 2015, 04:31:24 pm by Aklyon »
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #911 on: November 19, 2015, 07:40:02 pm »

Just picked this up since it is 50% off on steam right now. Got any good tips for someone who's never played before?

Do stuff by hand, build ships to do what you did by hand. Looting is faster then mining at first. Check controls. If possible, don't play alone. Avoid public multiplayer, maybe?
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #912 on: November 19, 2015, 08:06:05 pm »

If possible, don't play alone. Avoid public multiplayer, maybe?

The Bay 12 Teamspeak will be hosting a server with planets tonight, to see how it goes. Everyone who wants a group to play with (on our server, or any other server) is invited to join for coordination and communication.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #913 on: November 20, 2015, 12:50:09 am »

also, this game has the weirdest reflections:
http://gfycat.com/AppropriateSadCony
Wow that is pretty weird. Is it trying to reflect what's on the other side of the glass or something?
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #914 on: November 21, 2015, 06:52:16 am »

Are ore markers supposed to be accurate? I dug a tunnel down to one that said silver, but all I get is stone. And no, I did not use the tunnel mode to dig through it. The marker is still there, floating in the air.
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