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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236786 times)

Aklyon

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #855 on: November 11, 2015, 03:43:43 pm »

The word can still be that, then. It just takes a massive penalty to its mysteriousness to make up for the straightup announcement.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #856 on: November 12, 2015, 03:46:18 pm »

Planets are out!

Looks like a serious step forward for space engineering in general.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #857 on: November 12, 2015, 05:05:24 pm »

I'm going to test this out right now!

Now the biggest updates I'm hyped for are the networking improvements and multicore support, so I can actually enjoy this on multiplayer.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #858 on: November 12, 2015, 06:02:50 pm »

Its decently fun, I've been playing the Earth EZ start and I'm having to start over a few times because !fun! happens to me. AI attacks unpredictably too which makes yearn for a partner as I cant salvage AI downed craft and mine for necessary minerals to keep my base running at the same time. Most recent restart I've had to take was that my gattling turret ran out of ammo and I didn't have the minerals to make more (all while discovering this while under attack). I had just repaired 1/3 of my solar arrays after previous attacks..
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Wysthric

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #859 on: November 12, 2015, 07:30:49 pm »

I'll give planets another crack tomorrow, but they might require a PC upgrade on my part. Still, they're very awesome. :)
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #860 on: November 14, 2015, 08:52:35 pm »

So I thought of something.

Planets have resources everywhere, and spacecraft can be made autonomous with programming. You can also use blueprints and welders to create new ships, and this can be controlled with programming. So, shouldn't it be possible to make a ship/rover that slowly mines the planet and replicates itself?
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #861 on: November 14, 2015, 09:45:14 pm »

You could still scour the surface.
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evilnancyreagan

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #862 on: November 14, 2015, 10:10:56 pm »

I've owned this for over a year, I think it's time to finally install it!
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USEC_OFFICER

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #863 on: November 14, 2015, 10:18:12 pm »

Planets have resources everywhere, and spacecraft can be made autonomous with programming. You can also use blueprints and welders to create new ships, and this can be controlled with programming. So, shouldn't it be possible to make a ship/rover that slowly mines the planet and replicates itself?

If you do do such a thing, make sure not to set its replication behaviour to 999. Sure, that way you'll make a lot of probes in a short amount of time, but they'll almost attempt to break any friendly ships into their component parts and quickly become a menace to Hyperspace travellers. I'll show myself out now.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #864 on: November 15, 2015, 12:07:34 am »

There have been some proof-of-concept self-replicating ships on the forums, but they were done in creative because it's hard to get enough resources in survival with just asteroids.
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alway

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #865 on: November 15, 2015, 12:23:56 am »

Its decently fun, I've been playing the Earth EZ start and I'm having to start over a few times because !fun! happens to me. AI attacks unpredictably too which makes yearn for a partner as I cant salvage AI downed craft and mine for necessary minerals to keep my base running at the same time. Most recent restart I've had to take was that my gattling turret ran out of ammo and I didn't have the minerals to make more (all while discovering this while under attack). I had just repaired 1/3 of my solar arrays after previous attacks..
You can also disable those ships from the advanced options in the worldgen. The 'enable drones' option.
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se5a

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #866 on: November 15, 2015, 12:59:17 am »

...If you do do such a thing, make sure not to set its replication behaviour to 999. Sure, that way you'll make a lot of probes in a short amount of time, but they'll almost attempt to break any friendly ships into their component parts and quickly become a menace to Hyperspace travellers.

I'll give you some imaginary points for that reference.
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sluissa

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #867 on: November 15, 2015, 09:25:10 am »

Maybe it's just me, or maybe I should just turn the pirates off, but the constant siege of pirate drones keeps me from doing anything constructive on a planet.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #868 on: November 15, 2015, 02:35:38 pm »

Maybe it's just me, or maybe I should just turn the pirates off, but the constant siege of pirate drones keeps me from doing anything constructive on a planet.

I find that the drones force me to be careful with how I split my time between mining/scavenging, building new ships, and repairing my base/defense. I'm not quite to the point that I have a ship to go blow up the nearby pirate base, but I'm getting much closer to having something that can take it out and I actually have some resources to work with.

One question, though: Does destroying a pirate base stop drones from spawning there?
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Paul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #869 on: November 15, 2015, 02:40:43 pm »

I started with Easy Earth Start. Looked around the base a bit while drones were attacking and found the fighter, decided to go find where they came from.

Mild spoiler. Not really, but just in case.

Spoiler (click to show/hide)

So basically I took control of the place spawning the drones without any damage to my fighter craft and was all patting myself on the back and stuff. I go to hook my ship up to a connector on the landing pad and remember I had power flipped off. So I flipped the power back on... and this happens:

Missile turret now under my control shoots antenna on roof, which apparently is still seen as enemy. Supports under antenna are destroyed, antenna isn't damaged much.

Antenna, now devoid of support, falls over off the roof onto landing pad.

Explosions. Ship is bisected along the narrow bits holding all the engine pods on. Engine pods fall off and bounce around the uneven landing pad a bit, exploding and tearing away a bit of the landing pad - already damaged in my assault. Ship, now missing the engines from one side, tilts over and falls through the hole. More explosions.

So I went from a successful mission - having captured a base with near zero damage to my fighter (just very minor armor damage); to a completely botched mission with my fighter in pieces on the ground and me stuck way away from my base. All with the flip of a power switch.


TheDarkStar:

Not sure yet if the other pirate base on the planet will send drones yet, but this one seems to be disabled and not spawning more.
« Last Edit: November 15, 2015, 02:42:46 pm by Paul »
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