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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236797 times)

forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #825 on: October 29, 2015, 06:28:24 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
We know it exists in neutron stars, but containing it is impossible with today's technology.
We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.
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Glloyd

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #826 on: October 29, 2015, 06:34:49 pm »

I, for one, wasn't super impressed with the 2nd Anniversary stream where the guy mentioned you probably shouldn't drill much on planets. Why have this big sphere of resources if you can't exploit it? I doubt it's something as simple as a few bugfixes. The stream seemed to let on that they're keeping the original state of the planet and any digging will be saved as a diff from that original.

Wait, why shouldn't you drill on planets? Isn't that half the point?

n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #827 on: October 29, 2015, 06:47:50 pm »

So... why did y'all assume I was talking about using it as a weapon?
Particularly since the part I quoted was directly dealing with armor/structure?

Also, why are you guys trying to apply total realism to a game with, among other currently unrealistic elements, a gravity generator?
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origamiscienceguy

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #828 on: October 29, 2015, 06:55:52 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
We know it exists in neutron stars, but containing it is impossible with today's technology.
We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.
Watch this video It explains it pretty well.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #829 on: October 29, 2015, 07:38:35 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
We know it exists in neutron stars, but containing it is impossible with today's technology.
We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.
Watch this video It explains it pretty well.
At 3:10 it says we're not even sure what goes on inside the core. The beginning says that the outer layers might be a matrix of iron nuclei. So I say again, we have no idea what the stuff in a neutron star is like. It's all best guess, because our physics models break down in those environments
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Mephisto

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #830 on: October 29, 2015, 08:02:32 pm »

I, for one, wasn't super impressed with the 2nd Anniversary stream where the guy mentioned you probably shouldn't drill much on planets. Why have this big sphere of resources if you can't exploit it? I doubt it's something as simple as a few bugfixes. The stream seemed to let on that they're keeping the original state of the planet and any digging will be saved as a diff from that original.

Wait, why shouldn't you drill on planets? Isn't that half the point?

My understanding of the stream is that they're keeping the original state of the planet around. Wild-ass guess time, this could be accomplished by storing the position and random seed for a given planet but I have no idea if that's how it's actually implemented. Drilling on the planet would then be a diff between the old state and new (read: we know what the planet looked like to start, we know what you did to it, add those together to find out what it looks like now). Some mining would be fine in that instance but it would be expensive computationally if you were to accrue too many diffs.

Again, this is a wild-ass guess based on the stream and how at least one other open-world game with mining and crafting does/did things.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #831 on: October 29, 2015, 08:17:34 pm »

They said in the stream that it would be unwise to drill straight through a planet from one side to the other, but they didn't say it would be impossible. I presume this to mean that absurd levels of mining (like, more than it's reasonably to expect to do in any normal game) may take absurd levels of memory.

But yeah, mining on planets is definitely in.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #832 on: October 29, 2015, 08:37:37 pm »

They said in the stream that it would be unwise to drill straight through a planet from one side to the other, but they didn't say it would be impossible. I presume this to mean that absurd levels of mining (like, more than it's reasonably to expect to do in any normal game) may take absurd levels of memory.

But yeah, mining on planets is definitely in.

Someone's probably going to make a miner that drills through planets automatically within a week of the update.
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Flying Dice

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #833 on: October 29, 2015, 10:32:32 pm »

They said in the stream that it would be unwise to drill straight through a planet from one side to the other, but they didn't say it would be impossible. I presume this to mean that absurd levels of mining (like, more than it's reasonably to expect to do in any normal game) may take absurd levels of memory.

But yeah, mining on planets is definitely in.

Someone's probably going to make a miner that drills through planets automatically within a week of the update.

Spoiler: Only a miner? (click to show/hide)
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #834 on: October 29, 2015, 11:03:39 pm »

FWIW, I made an asteroid cutter on a whim a good while back. Just after the conveyors were added.
Was quite a bit of fiddling, but quite pleasing when it cut most of it without any effort other than starting it (ever so slowly)

Not that it was very useful, of course, since the only way of automatically transferring the resources away from the cutter was a complete mess at best :P
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #835 on: November 02, 2015, 01:00:25 pm »

Have they fixed mining nuking your computation speed yet?

My mining rig with a 7x7 drill head makes the game run to a crawl when it bites the roid.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #836 on: November 02, 2015, 01:41:10 pm »

There are many problems with using neutronium. The first is assuming that the substance exists and could be produced or contained in any way. :P
We know it exists in neutron stars, but containing it is impossible with today's technology.
We have no idea what is really inside neutron stars. Matter as we know it can't actually exist in that kind of environment, which is why its called neutron-degenerate matter. Neutronium would be a fictional material composed of tightly packed neutrons. I don't know under what conditions such a thing could exist.
Watch this video It explains it pretty well.
At 3:10 it says we're not even sure what goes on inside the core. The beginning says that the outer layers might be a matrix of iron nuclei. So I say again, we have no idea what the stuff in a neutron star is like. It's all best guess, because our physics models break down in those environments
What if the inside of such mnonster were in fact mini blackhole but not big enough or strong enough to crack the neutron *shell*?
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Mullet Master

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #837 on: November 07, 2015, 07:33:18 pm »

If anyone is interested in in some PVE/city building in 10/10/10 survival
I've been playing in Falcons Server quite a bit and am building a public area at

GPS:Freeport - Public City:1115.49:5323.77:-3213.83:

http://space-engineers.com/server/27593/
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #838 on: November 07, 2015, 09:00:44 pm »

How long does it generally take to join a server? I waited about five minutes and nothing happened.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

deoloth

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #839 on: November 08, 2015, 03:25:38 am »

I've been assuming, but don't know for sure, that planets are going to require a new game. Don't suppose they ever said anything about it?
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