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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236866 times)

Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #750 on: July 30, 2015, 08:30:09 pm »

Looks like a game I'd like to try, if it isn't overpriced for e.a.

Specially love the mining beams. I've always wanted mining beams, that just remove all the blocks in their path. The interior-decorating part is also nice, animals and stuff look straight out of Fallout games.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #751 on: July 31, 2015, 12:27:36 pm »

After trying out the new cargo mass thing, I really have to wonder WTF keen was thinking. Yeah, it's more realistic, but it was pants-on-head retarded to add this before they did a balance pass on propulsion.

Small welder drones/ships have become impossible to make - to get a cargo container full of components moving you need a ton of thrusters, which means it's not small anymore. Large block mining ships have to have tiny cargo holds because of how terrible large thrusters are, and my mothership that has my components and refined ore on it has become completely immobile even after I doubled the thrusters.

Yeah, eventually it would probably have been a good change, but why now? It's just a completely random thing they added out of nowhere that has made the game much worse.
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Graknorke

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #752 on: August 04, 2015, 10:48:42 am »

I think gravity drives being supported is because it's the only real way around the otherwise painfully slow max speed. And apparently now accelerating is near-impossible too?
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #753 on: August 04, 2015, 11:15:05 am »

I mean this is a science fiction game anyways, I fully support mechanics like this. By slightly changing what is possible, you open up a slew of new engineering possibilities
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #754 on: August 04, 2015, 11:29:50 am »

I think gravity drives being supported is because it's the only real way around the otherwise painfully slow max speed. And apparently now accelerating is near-impossible too?

I think you mean the jump drive, which is a totally separate block

Gravity drive is, well, it's this:
Spoiler (click to show/hide)

Except with a gravity generator instead of a magnet.

It's also horribly overpowered compared to thrusters (cheaper, uses much less power, produces massive amounts of thrust)
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #755 on: August 04, 2015, 02:03:56 pm »

Funny thing is... in that image the magnet would be attracted toward the metal in a force equal than the metal is attracted to the magnet thus canceling the *intended movement force*

On another note.... When is the mass effect drive coming? or was it reactor? you know the thing every ship has aboard that *reduce* ship mass in mass effect?
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #756 on: August 04, 2015, 02:16:32 pm »

Funny thing is... in that image the magnet would be attracted toward the metal in a force equal than the metal is attracted to the magnet thus canceling the *intended movement force*
Yes, that is the point. Gravity drives are ridiculous and only work because the game doesn't conserve momentum.
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se5a

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #757 on: August 04, 2015, 03:42:32 pm »

I think the key is to not see the stock SE as a game, but see it as an engine.

Then go make a mod.
there was a project to do more realistic physics (ie offset thrusters create torque) which sounds like it could be fun. its talked about in the source code section of the keen forums.
I'd be interested in checking out an realism mod if done well.

As far as multiplayer problems go, the Transend servers are pretty good, the guy who runs them is got some fairly heavy modding going on, which helps a huge amount with the lag and other problems we're maxing them out at 26 players often without much problem. though if you're after realism then it's no better than stock.
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Graknorke

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #758 on: August 04, 2015, 09:35:28 pm »

I think you mean the jump drive, which is a totally separate block
No, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
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darkrider2

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #759 on: August 04, 2015, 10:07:36 pm »

I think you mean the jump drive, which is a totally separate block
No, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
Nah they just let you hit the speed limit in under a second IIRC.
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Mattk50

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #760 on: August 07, 2015, 04:51:27 am »

I think you mean the jump drive, which is a totally separate block
No, I thought that gravity drives allowed you to go faster than the max speed. Apparently I remembered wrong though.
sometimes the max speed counter said you were going over max due to a calculation error when using extremely high power gravity drives, but it was the same speed.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #761 on: August 25, 2015, 03:42:20 pm »

....
I'd be interested in checking out an realism mod if done well.
....

Definitely agreed, although frankly I only want two things baseline, four would be perfect:

-Torque, as you said earlier.
-Reaction Mass based propulsion. Until EM drives are proven to work, let's assume the standard model is mostly correct.

-Grav Generator reaction forces: Equal and opposite reaction forces between gravity generators and the things they're interacting with.
-Heat Management: A big feature, definitely, but not impossible.

With the first two, I'd be happy with the realism. With the second two, I'd be ecstatic.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #762 on: August 25, 2015, 04:06:41 pm »

EM drives have been proven to be possible, insofar as you trust the leading authority on the matter.
"RF resonant cavity thruster" is what they're calling it, and it's been validated by NASA/JSC.
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andrewas

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #763 on: August 25, 2015, 04:53:12 pm »

EMDrive has been proven to generate thrust. This leaves three options:

It has an exhaust that we haven't detected yet.

Its a photon drive - although experiments are giving it much too high an efficiency to be a photon drive, hence all the excitement.

Its a reactionless drive - in which case, physics is completely and utterly wrong.

I know which option I'd bet on.
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Zanzetkuken The Great

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