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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236911 times)

Trapezohedron

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #735 on: July 25, 2015, 09:57:17 pm »

Curious, did anyone else know that you can apply gravity to small ships by adding @small?

you must tell me how

i need this for my garbage collector to work
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #736 on: July 25, 2015, 09:58:32 pm »

Curious, did anyone else know that you can apply gravity to small ships by adding @small?

you must tell me how

i need this for my garbage collector to work

Here's where I saw it.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #737 on: July 25, 2015, 10:13:23 pm »

Thats with a mod.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #738 on: July 25, 2015, 10:21:57 pm »

Well, more like ~30 mods.
In anycase, unless it's changed (haven't played in a hot minute) the artificial mass block will let small ships be affected by gravity.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #739 on: July 25, 2015, 10:28:52 pm »

Thats with a mod.

Okay, which one?  All the ones I see just add parts for construction, not modify the gravity generator.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #740 on: July 25, 2015, 11:25:25 pm »

 Its something like "natural gravity mod"
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Gabeux

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #741 on: July 29, 2015, 08:43:34 pm »

Probably everything I'll say or I did has already been done, but..
I hate KSH with a passion, but a friend asked me to play with him so I finally got to test this out and explore this game.
Even though I bet it currently is as polished as it ever was, this was my experience with it every time I tried to make anything with some slight complexity.

Trying to automate stuff at this point is probably dumb. I did make autopilot/remote ships usable for myself simply by strapping a sensor in front of the ship though, but you'd have to program it in order for the autopilot to really be useful.
With a satellite, I can send a remote miner to nearby asteroids and remain in base while it travels to/from the asteroid, and it also lands by itself.
I kind of felt proud after making all that work, given that everything not-basic would break and take a long while to make work.

Maybe it's because I like making things too compact, to the point that hangar doors are too small to fit the ships I want to bring in (like in the video). This makes stuff not work, annoys me, and makes the experience much worse on most creative/sandbox games for me.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #742 on: July 30, 2015, 02:13:28 pm »

So inventory mass now counts against total ship mass. I haven't got a chance to test it out yet, but I feel like keen just made gravity drives mandatory. Thruster performance on large ships was already incredibly terrible..... and now all ships are going to have *significantly* more mass due to cargo.

For example a single large-scale small cargo container holds 15,625L of cargo. All ore is 2.7 kg per L. So a single small cargo container full of ore adds just over 42 tons to your ship's mass. For comparison, a heavy armor block is only 3 tons, so each full small cargo container is equal to adding ~14 heavy armor blocks to your ship.

And that's all on 1x cargo. I think people who use 10x cargo are in for a huge surprise when they find out their ships can't even move anymore.

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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #743 on: July 30, 2015, 03:35:16 pm »

I really hope they make gravity drives not work any more. In a game that is attempting to be "realistic" they're just a fucking joke.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #744 on: July 30, 2015, 03:55:37 pm »

I really hope they make gravity drives not work any more. In a game that is attempting to be "realistic" they're just a fucking joke.

I absolutely agree. Even if you argue gravity generator is needed for gameplay purposes (I disagree, I never build them and do just fine with jetpacking everywhere) you can simply make them not work on the same (or attached) grids, or even better make them apply an equal and opposite force as they should, so firing a slug moves your ship back too.

However, that said, don't get your hopes up - the official forum (which seems like the only thing they read) is absolutely full of people who for some reason will practically defend the gravity drive to the death and if you suggest they remove it you will get flamed into oblivion.

So I've pretty much given up on having them removed.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #745 on: July 30, 2015, 04:11:06 pm »

Yeah, and the devs don't seem terribly dedicated to realism any more. For example, I understand the game requirement for the the jumpdrive but there has to be a different way to do it. Give people the tools they need and they can deliver. What about a high speed cruise drive or something?

..so many things are just incongruent in the game. It lacks an overall cohesive direction, lacks any kind of real goals.
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Gabeux

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #746 on: July 30, 2015, 04:23:10 pm »

Just a question, will any of you try Empyrion out?

I know it looks ugly, but my feel for it is that it sits between StarMade and Space Engineers, which is something I'd totally love to try out.
So I'm curious/wondering how many people from the SE and SM 'clans' will actually join the imminent space-bandwagon that may happen if this game is as fun as it looks (in its current state).

[Of course, there's also Blockade Runner. But I found that game like 5 years ago and it still looks/operates the same, which makes it seem fishy AF. Never bought or actually played it, though.]
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Urist McScoopbeard

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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #748 on: July 30, 2015, 04:32:43 pm »

I haven't tried it, but like I said in the empyrion thread when I read about it, it makes me think I bought the wrong space builder game.

I hate to buy another early access game, but depending on the price I might get it when steam starts selling it.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #749 on: July 30, 2015, 08:04:20 pm »

I have stopped buying early access games altogether myself so no I won't be trying empyrion for now
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