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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 237055 times)

jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #585 on: March 14, 2015, 11:26:50 am »

This got a much-needed update that adds directional conveyors which can be set to only let some things through.
Or you know... this?

http://steamcommunity.com/sharedfiles/filedetails/?id=321588701

You go to a cargo container, type what you want in its name, amount, blacklist, make it pull or no, share inventory or no. No need to build 3 different block to let item trough or pull/push.
« Last Edit: March 14, 2015, 11:28:55 am by jocan2003 »
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HissinhWalnuts

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #586 on: March 14, 2015, 02:21:36 pm »

Some people like vanilla.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #587 on: March 14, 2015, 02:46:23 pm »

Some people like vanilla.
Oh like those vegan? I mean give me a single real and good reason to go vanilla instead of tweaking the game to your liking, just 1 good please, saying its less complicated is not a good one because it is not. ( i mean installing a mod ).
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

HissinhWalnuts

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #588 on: March 14, 2015, 02:53:11 pm »

To some like me, I'm just not interested by the kinds of mods they put out. But some people find it to be more authentic to be in vanilla, and if you don't find that to be a reason, we shouldn't have to follow your wants, we can like vanilla if you don't.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #589 on: March 14, 2015, 03:21:50 pm »

I like to play games, especially games in heavy development, in vanilla, mostly because so that when I inevitably have a problem, I certainly know that I have a problem with the game itself, and not with one of the mods, and can report it accordingly.
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martinuzz

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #590 on: March 14, 2015, 07:24:30 pm »

I like to play games, especially games in heavy development, in vanilla, mostly because so that when I inevitably have a problem, I certainly know that I have a problem with the game itself, and not with one of the mods, and can report it accordingly.

This. When people play an alpha / early access game, quite a few of them play to help develop it, and report bugs. Mods complicate that unnescessarily, and potentially waste dev time trying to find a bug that's not there in vanilla. Then again, it is a dev's choice to allow moddability, and also a dev's option whether or not to put a "please do not report bugs when using mods" line in the bug forum's main topic.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #591 on: March 14, 2015, 11:03:10 pm »

And to add to the other points, there's the issue of having to either get used to saves that break more frequently than usual, or forcing SE not to update until you've gotten an update of the mod that's compatible with the new version.
Not saying this happens all the time, but it is *a* reason to prefer Vanilla.
Personally, I think Sean's point is the best reason.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #592 on: March 15, 2015, 06:29:36 am »

I like to play games, especially games in heavy development, in vanilla, mostly because so that when I inevitably have a problem, I certainly know that I have a problem with the game itself, and not with one of the mods, and can report it accordingly.

This. When people play an alpha / early access game, quite a few of them play to help develop it, and report bugs. Mods complicate that unnescessarily, and potentially waste dev time trying to find a bug that's not there in vanilla. Then again, it is a dev's choice to allow moddability, and also a dev's option whether or not to put a "please do not report bugs when using mods" line in the bug forum's main topic.
Well that is a good reason, but i was more talking about mod in general, sorry if i wasnt clear enough. I bow to the reasons :). Gave my point of view and you gave yours and i respect them. To be honest i never saw these coming hehe.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #593 on: March 15, 2015, 07:16:48 am »

Theres also the problem that mods can't be used online unless the server owner adds them.
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NullForceOmega

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #594 on: April 20, 2015, 10:55:26 pm »

That is glorious and horrible.  I am now imagining pvp servers where whole planets are cordoned off by man-made Kessler syndrome except for tightly timed windows, once they get some serious orbital mechanics work done.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #595 on: April 21, 2015, 12:26:45 am »

I'm sure any server will die long before Kessler syndrome sets in, if it's not set to remove garbage.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #596 on: April 25, 2015, 05:39:33 pm »

Ok, seems they added oxygen farms that don't need ice. Don't know what the tradeoff is for uranium use tho, but they need sunlight.
I suppose using solars you'd end up having unlimited oxygen now.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #597 on: April 25, 2015, 06:45:33 pm »

And they are going to be redoing multiplayer soon to deal with the lag.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #598 on: April 25, 2015, 08:04:48 pm »

And they are going to be redoing multiplayer soon to deal with the lag.
Source?
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

KingofstarrySkies

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #599 on: April 25, 2015, 08:08:30 pm »

That is glorious and horrible.  I am now imagining pvp servers where whole planets are cordoned off by man-made Kessler syndrome except for tightly timed windows, once they get some serious orbital mechanics work done.
Space Engineers becomes Every Sci-Fi War Ever simulator.
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