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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 237066 times)

Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #525 on: February 25, 2015, 10:12:13 am »

Yeah, good idea. Do you know if servers usually have it turned off?
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #526 on: February 25, 2015, 10:12:57 am »

Yeah, good idea. Do you know if servers usually have it turned off?
Depends on the server mod. I usually do just because of general bugginess but my server isn't up any more.
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ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #527 on: February 25, 2015, 11:25:27 am »

I had fun building crappy mine-towers (just a stick with gravity blocks on one end and a drill on the other, plus some storage), add some flashy lights and it gives off a nice mine-roid vibe, plus harvesting them after a while is fun.

Once one fullfilled his Duty and left the astroid on the other end, flying off into space, flinging about, his beacon forever more showing us his journey throu the universe.

I tend to have a tiny thing with a cargo box, for moving stuff, looting, docking up, raiding and just a ol miner for... mining and some pile of refinerys and assemblers (very) slowly shuffling along somewhere else.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #528 on: February 25, 2015, 04:59:28 pm »

Ugh.

Well, building using projections by carefully moving one tiny block at a time doesn't work. The best way is to move all over looking for points where the welders start sparking, because it doesn't just place blocks in valid places inside some radius, it uses some sort of weird pathing algorithm which decides which next block to build from the position you're at. But the really bad part: projection building SUCKS at placing gyroscopes. I just built a complicated ship and managed to weld everything (at 10x with 6 welders) but it placed EXACTLY 0 gyroscope (blueprint had 8 ). ARGH!
« Last Edit: February 25, 2015, 05:42:10 pm by Sergius »
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #529 on: February 25, 2015, 05:54:28 pm »

It will place block only if the block as a connection to another block. https://www.youtube.com/watch?v=xr7bvjXOkac. You just need better planning or use a mod with bigguer radius welders. I personally like the *laser welding* mod.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #530 on: February 25, 2015, 09:06:04 pm »

It will place block only if the block as a connection to another block. https://www.youtube.com/watch?v=xr7bvjXOkac. You just need better planning or use a mod with bigguer radius welders. I personally like the *laser welding* mod.

Yes and no. It will only place connected blocks (which is what I meant by "valid"), but there are a lot of other factors, such as if all the surrounding blocks are finished, and will select a certain order. So, just because it can be placed it's not guaranteed that it will be the next block, even if it's right in front of the welder and has an adjacent complete block.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #531 on: February 25, 2015, 09:38:13 pm »

Ok, maybe I can ask for some ideas here.

I'm trying to figure out a way to make an automated ship grinder platform. Tested pistons, but there are some problems, same that I see in videos on the net: while you can "push" a ship towards the grinders, actually crushing the ship destroys some of the blocks (dropping scrap), and it damages the walls, and/or the piston itself.

The only other way I can imagine this can work would be to shove the ship between two movable walls instead of crushing it. So, it would alternate moving the bottom and the top platform, always giving enough space so that the ship isn't crushed. Alternatively, move both platforms in parallel up and down...

Thoughts?
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martinuzz

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #532 on: February 25, 2015, 10:08:39 pm »

can't you use sensors to make the pistons start and stop moving?
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #533 on: February 25, 2015, 10:31:08 pm »

I'm heading into the "IFDGaming Universe [Procedural]" server.  It has a max size of 64, so it should be fairly good, hopefully.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #534 on: February 25, 2015, 10:39:10 pm »

I just realized that I can use merge blocks and connecters to transfer cargo without manually moving everything between cargo containers.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #535 on: February 25, 2015, 11:36:03 pm »

can't you use sensors to make the pistons start and stop moving?

That's a good question, still, they would have to alternate to avoid crushing the ship.

Another alternative could be to park the ship above a grinder pit, attach a small reactor on the top and a Mass generator, then put a gravity generator on the other side of the grinders.

EDIT: Yeah, that didn't go well. In fact even just falling towards the grinders seems to sometimes explode parts, but a lot less than crushing them. Eventually, the ship turns around and the reactor/mass gets destroyed and the thing just floats away.

In the end, I think nothing beats dismantling a ship by hand (meaning manually, not using the hand grinder). AND carefully in order to avoid floating debris :/
« Last Edit: February 26, 2015, 12:03:19 am by Sergius »
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #536 on: February 26, 2015, 01:19:34 am »

Nah, you just need a crusher plate. More easily controlled feed rate and also it's a CRUSHER PLATE!
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #537 on: February 26, 2015, 01:37:49 am »

can't you use sensors to make the pistons start and stop moving?
Yes i had a setup like that once but was for grinder and making them stop, but could easiliy be reversable i believe.
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Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #538 on: February 26, 2015, 08:00:28 am »

I watch too much LSG and whenever I end up attempting to make a ship I feel woefully inadequate!
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #539 on: February 26, 2015, 09:07:06 am »

Ok, maybe I can ask for some ideas here.

I'm trying to figure out a way to make an automated ship grinder platform. Tested pistons, but there are some problems, same that I see in videos on the net: while you can "push" a ship towards the grinders, actually crushing the ship destroys some of the blocks (dropping scrap), and it damages the walls, and/or the piston itself.

The only other way I can imagine this can work would be to shove the ship between two movable walls instead of crushing it. So, it would alternate moving the bottom and the top platform, always giving enough space so that the ship isn't crushed. Alternatively, move both platforms in parallel up and down...

Thoughts?

I've got one that is a giant box tube, down the far end the entire wall is grinders
At the top I have a lid on a rotor that flips up, on the inside of this lid I have stacks of pistons that are all merged into a platform made of blast door segments.

It mostly works without exploding violently... mostly.


I'd share it but the save file is on my home computer not my work laptop, apparently steam cloud doesn't work with this game?
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