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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 237027 times)

forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #510 on: February 24, 2015, 08:34:00 am »

tbh after doing the 1/1/1 resource grind up to a large ship once (20-30 hours) I will never again play survival at 1x realistic settings until the game is about 1000x more stable. It was devastating watching the ship I'd just sunk 15+ hours into suddenly physics-bug and spin off at high speed into an asteroid to promptly shatter into a dozen pieces for no reason other than I tried to dock it to a connector.

No rotors, no pistons, no fancy stuff. Just a sudden physics glitch with the forces involved in the connector and poof, ship has achieved lightspeed.
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h3lblad3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #511 on: February 24, 2015, 08:40:09 am »

This is why I refuse to play with autosaves on.

I've had a couple friends get on and check my stuff out. Eventually, something stupid happens and I lose something that was important to me (mothership exploding because something was hooked up to the connector, for example). At which point, I always mention, "THIS. This is why I turn off autosaves."
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #512 on: February 24, 2015, 09:17:49 am »

After 4 days of heavy lifting, I finally managed to build myself up from a humble Asterods+Rescue Ship start to my first large Mining Ship. (well, half ship. The right half, specifically. fortunately, its components are mirrored and redundant so half a ship is just as good as a full one). Complete with refinery, arc furnace and assembler...

I kinda like the 1x limitation forcing you to make at least the small construction ship to be able to bring the materials to your site. I did disable Permadeath tho, after dying once and having to reset all permissions from the Advanced panel, plus losing my GPS bookmarks :P No fun. Every time I've died is because the Low Energy alert isn't loud enough or I got distracted and forgot to pause outside a ship while doing house chores :-/
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #513 on: February 24, 2015, 11:58:31 am »

I still use small welding ships just for ease of access and transport capacity. Even with 10x inventory for your spaceman you can't carry shit and welding is painfully slow on big builds. I have a small ship with changeable tool heads, one with a welding array and one with a grinding array.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #514 on: February 24, 2015, 12:26:04 pm »

I'm not sure the welding machines are actually faster than hand welders, sometimes I think it's slower (but you can potentially weld something like 4 blocks simultaneously). At least when using a single welder machine. One thing that bothers me is that you can't place blocks (or I haven't found a way) or see the progress of the job. Also, ship welders require line of sight, and they still play the welding effect if there's an incomplete block behind another but within range, except no work gets done. This happened to me trying to make a small ship, it didn't finish welding the gyroscope behind another block and I had to saw it off and then weld the gyro by hand (I was using a projector). But the thing would keep trying to weld it anyway.
« Last Edit: February 24, 2015, 12:28:57 pm by Sergius »
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #515 on: February 24, 2015, 12:43:40 pm »

When I say welding array, think a 12x12 array connected to large cargo containers. It is faster.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #516 on: February 24, 2015, 01:08:07 pm »

One thing that bothers me is that you can't place blocks (or I haven't found a way) or see the progress of the job. Also, ship welders require line of sight, and they still play the welding effect if there's an incomplete block behind another but within range, except no work gets done. This happened to me trying to make a small ship, it didn't finish welding the gyroscope behind another block and I had to saw it off and then weld the gyro by hand (I was using a projector). But the thing would keep trying to weld it anyway.

Projectors man. There are tons of things out there with automated creation lines with welders and projectors, hell, someone even made a ship vending machine.
As for the incomplete welding then, welders on pistons as close in as possible, withdrawing from the areas very, very, VERY slowly.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #517 on: February 24, 2015, 09:25:45 pm »

Been messing with a dedicated server a little bit, it seems like there's no way to make it private, or password protect it, or even make a whitelist... the only option is to whitelist through a steam group or just leave it open and hope some idiot does not kamikaze your base with a rescue ship.

That's.... annoying. Like, really annoying. How hard could it possibly be to make an option for private? The game already allows it when you host through the client.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #518 on: February 24, 2015, 10:02:02 pm »

Keen is one of those software houses that wants to do everything themselves, including making all the mistakes that multiplayer games have made over the past decade.
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martinuzz

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #519 on: February 24, 2015, 10:18:27 pm »

Let me know when there's bay12 server running somewhere please, or when we decide on an existing server to conquer for Armok :)
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #520 on: February 24, 2015, 11:28:39 pm »

Let me know when there's bay12 server running somewhere please, or when we decide on an existing server to conquer for Armok :)

Are we able to get the shade of blood in game?  Granted, we would probably darken it (further?) or just use plain black for stealth purposes.
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Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #521 on: February 25, 2015, 04:29:32 am »

Let me know when there's bay12 server running somewhere please, or when we decide on an existing server to conquer for Armok :)

Are we able to get the shade of blood in game?  Granted, we would probably darken it (further?) or just use plain black for stealth purposes.
You can make custom colors, so yes.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #522 on: February 25, 2015, 07:12:51 am »

Been messing with a dedicated server a little bit, it seems like there's no way to make it private, or password protect it, or even make a whitelist... the only option is to whitelist through a steam group or just leave it open and hope some idiot does not kamikaze your base with a rescue ship.

That's.... annoying. Like, really annoying. How hard could it possibly be to make an option for private? The game already allows it when you host through the client.
You can! You can tie a dedicated server to a specific steam group, which means only members of that group will ever see your server.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #523 on: February 25, 2015, 08:51:35 am »

Welp... it seems I shouldn't use large thrusters on my large ships. They must be bugged somewhat or I crashed it into something without noticing, because I went to check and it was completely gone (and the blocks around it slightly damaged).

I've read about the bug in small ships, something like the exhaust plume overlaps the engine itself or blocks that aren't even behind it, but haven't found anything about large ships.

I guess it's time to refit it with a big array of small engines instead.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #524 on: February 25, 2015, 10:06:44 am »

honestly I'd just turn off thruster damage for now because its so buggy
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