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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236949 times)

Mech#4

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #450 on: January 14, 2015, 09:10:01 pm »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!
I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.

The trebuchet is largely a built structure, with the only actual moving parts being an axle for the swing arm (which it seems is similar to rotors in SE) and the rock.

I will say though; the image of a trebuchet juddering itself to pieces, flipping over to squash the engineer and flinging itself at high speed into the castle walls is quite an amusing one.
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flame99

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #451 on: January 14, 2015, 11:53:57 pm »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!
I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.

The trebuchet is largely a built structure, with the only actual moving parts being an axle for the swing arm (which it seems is similar to rotors in SE) and the rock.

I will say though; the image of a trebuchet juddering itself to pieces, flipping over to squash the engineer and flinging itself at high speed into the castle walls is quite an amusing one.
So...My attempts at building a miniature trebuchet in real life? :P

But seriously, it was impressive how often and how badly that thing failed. We did get it working considerably more often eventually, but it still hit us instead of the target pretty often.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #452 on: January 15, 2015, 02:55:21 am »

You know, I've been looking at that list of cross-over features from Marek's blog post about Medieval Engineers, and one thing in particular is very interesting to me as applied to Space Engineers. Structural integrity. Would that perchance mean that, if one took a long-necked ship (like the default blue), and rammed another ship into the thin section, the entire thing could snap in half without all the blocks in the section having to be destroyed by ramming? Would big explosions potentially create such stresses?
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #453 on: January 15, 2015, 04:30:48 am »

I hope so.


If only so us flying brick ship builders can laugh even more at the pretty, flimsy, Star Trek designers.  :D
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #454 on: January 15, 2015, 06:53:22 am »

You know, I've been looking at that list of cross-over features from Marek's blog post about Medieval Engineers, and one thing in particular is very interesting to me as applied to Space Engineers. Structural integrity. Would that perchance mean that, if one took a long-necked ship (like the default blue), and rammed another ship into the thin section, the entire thing could snap in half without all the blocks in the section having to be destroyed by ramming? Would big explosions potentially create such stresses?
I think it also means that like, on the blue ship, if the red ship rammed into it from the side, and hit the front bulb, it might snap at the 'neck' as you'd expect it to, instead of simply damaging the impact site.

Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #455 on: January 29, 2015, 08:24:41 pm »

Latest update just introduced the ability to modify parts of asteroids "by hand", which without a doubt is sweet. No longer do asteroid base builders like me need to worry and worry about digging too much and permanently ruining the looks. Though it's only available in Creative mode.

Also, from what I saw from LSG, you can now set things up to fire specific weapons with buttons and stuff rather than the special hotkey that fires all weapons of the type.
« Last Edit: January 29, 2015, 08:27:11 pm by Tarran »
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #456 on: January 29, 2015, 09:21:55 pm »

Weapons can fire from terminal, which also means by programming blocks, timers, and sensors.  Traps can be 300% more ‼FUN‼ now.

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #457 on: January 29, 2015, 09:30:51 pm »

What, you mean thrusters ionizing you and squishy walls arent !!FUN!! enough?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #458 on: January 29, 2015, 10:45:28 pm »

Now you can do that, WHILE being shot!

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #459 on: January 29, 2015, 10:46:39 pm »

True.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #460 on: February 07, 2015, 03:07:23 pm »

Whelp.  Looks like I wasted my money with this game.  Tried to play it, runs like crap on my computer as soon as I start a world.  And when I say that, it's running less than 5, maybe 1 or 2 over, per second.  Tis a shame.  Was looking forward to playing it.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #461 on: February 07, 2015, 08:46:31 pm »

Could be your graphics card settings. Check if it is actually using it or not.

Mine's only a 256 or 512 mb card.

I did have 2 thoughts of what might help.  First is unlikely, but does anyone know of any mods to increase performance?  Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #462 on: February 07, 2015, 10:29:07 pm »

In my experiences, servers work worse than SP.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #463 on: February 07, 2015, 10:35:57 pm »

If the lag is graphical, a server won't help. You need a better video card. If you have a 512 card you are right at the minimum spec and shouldn't have expected it to run very well to begin with.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #464 on: February 07, 2015, 10:50:17 pm »

Could be your graphics card settings. Check if it is actually using it or not.

Mine's only a 256 or 512 mb card.

I did have 2 thoughts of what might help.  First is unlikely, but does anyone know of any mods to increase performance?  Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?

If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.

If you define 'terribly' as less than 60, I will be completely fine with that.  If you define it as less than 30, I'm fine with that as well.

In my experiences, servers work worse than SP.

I know on similar games I got less lag when I was on a server.

If the lag is graphical, a server won't help. You need a better video card. If you have a 512 card you are right at the minimum spec and shouldn't have expected it to run very well to begin with.

True, but I was also planning on dropping the graphical level to below 'Normal' for at least a minor performance boost.
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