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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236926 times)

Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #435 on: January 13, 2015, 04:10:02 pm »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!

PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #436 on: January 13, 2015, 05:06:05 pm »

One the one hand, the first trebuchet you build will be fun.

On the other, the next fifty are going to be annoying.

Nonetheless, I'm excited about the possibilities, even if I'm not sure we'll have much reason to build historical-looking castles.
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Wysthric

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #437 on: January 13, 2015, 05:52:54 pm »

One the one hand, the first trebuchet you build will be fun.

On the other, the next fifty are going to be annoying.

Nonetheless, I'm excited about the possibilities, even if I'm not sure we'll have much reason to build historical-looking castles.

Blueprints? :)
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #438 on: January 13, 2015, 05:57:05 pm »

inb4minecraftclone
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #439 on: January 13, 2015, 06:29:50 pm »

I think it actually looks sufficiently different from minecraft to avoid that criticism. Also, I wanna play it!
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #440 on: January 13, 2015, 07:46:56 pm »

Ho thee, I descend from on high the Space Engineers thread heavens and deliver this message: Take thy Medieval Engineers discussion to yon newly minted Medieval Engineers thread! Fare thee well, mortals!
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h3lblad3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #441 on: January 14, 2015, 02:51:40 am »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!
My friends will have to contend with ballistae. Hopefully rapidfire ballistae.

Now, I just need to figure out how gravity weapons work in Space Engineers...
Is it possible to fire a "shell" with a spherical gravity generator and a warhead meant to counteract gravity-based defenses?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #442 on: January 14, 2015, 03:00:17 am »

There's literally hundreds of videos about gravity weapons.  The biggest thing to consider, is that gravity generators can only go on large ships, so your ammo would have to be large, if it's self-driving.

h3lblad3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #443 on: January 14, 2015, 03:15:40 am »

It's not that I want it to fly via its own gravity generator, but rather that it have a gravity generator to combat the effects of other ships' gravgens. I guess figuring out how to set up the firing mechanism's gravgens to affect it would be a bit of an issue, though.
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Mech#4

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #444 on: January 14, 2015, 03:26:09 am »

I remember LastStandGamers making a missile that had a rock in it for something related to gravity. Can't remember for what purpose it was though.
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C4lv1n

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #445 on: January 14, 2015, 11:53:46 am »

I remember LastStandGamers making a missile that had a rock in it for something related to gravity. Can't remember for what purpose it was though.

Multiple opposing generators held the rock in place, on impact the gravity generator on the front would be destroyed (Or at the very least lose power) and the rock would be propelled out from the missile deeper into the ship. Sort of the same way a shaped charge warhead works but with gravity generators instead of shaped charges/
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Sergarr

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #446 on: January 14, 2015, 11:59:30 am »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!
I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #447 on: January 14, 2015, 12:01:49 pm »

Trebuchet built using individual parts based on actual physics, not just a 'trebuchet item' but a large macro build.  Time to build some terrifying dwarven siege machines!
I hope it's not going to end like in havoc engine, where physical bugs lead to ridiculousness.

The trebuchet is largely a built structure, with the only actual moving parts being an axle for the swing arm (which it seems is similar to rotors in SE) and the rock.
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dennislp3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #448 on: January 14, 2015, 12:15:13 pm »

Also they are using a custom game engine...which means they have complete control over physics and how it works in their game...so they can fix issues like that.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #449 on: January 14, 2015, 08:47:22 pm »

I remember LastStandGamers making a missile that had a rock in it for something related to gravity. Can't remember for what purpose it was though.

Multiple opposing generators held the rock in place, on impact the gravity generator on the front would be destroyed (Or at the very least lose power) and the rock would be propelled out from the missile deeper into the ship. Sort of the same way a shaped charge warhead works but with gravity generators instead of shaped charges/
From what I saw there was a warhead right behind the front panel, so that when it impacted the warhead detonated.
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