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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236844 times)

dennislp3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #360 on: December 28, 2014, 05:46:40 am »

Why Vgray, Why?
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Vgray

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #361 on: December 28, 2014, 05:54:36 am »

I think it's the whole 'space miner' thing. Never mind the fact that Red Faction is set on mars.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #362 on: December 28, 2014, 09:24:22 pm »

What's the best way to get up to speed on how to play? I already know how to move around and use menus, but I'm kind of confused as to which inventory gets used when crafting and what all the different items actually do.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #363 on: December 28, 2014, 09:48:29 pm »

Basic shakedown?
Thrusters give you translation movement.
Gyros can be placed anywhere and give you rotation movement.
Seats are needed to pilot things.
Refineries turn ore into ingots.
Arc Furnace turns specifically iron, cobalt, and nickel into ingots, more quickly.
Assembler turns ingots into components.

The rest is pretty simple, really.  There's not actually that much complicated in the rules, it's just that the rules interact in very fun ways.

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #364 on: December 29, 2014, 08:39:24 am »

Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of Lego
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #365 on: December 29, 2014, 08:41:44 am »

Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of Lego

Why have a tech tree when you can have a natural progression?
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Puzzlemaker

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #366 on: December 29, 2014, 09:01:58 am »

I mean, Legos is pretty fun.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #367 on: December 29, 2014, 12:59:31 pm »

After thinking about it, don't we already have tiers? There's the player, various kinds of small ships, and various kinds of large ships. There isn't an explicit place where it tells you tiers, but they are in effect.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #368 on: December 29, 2014, 02:00:52 pm »

I've made some progress. I note that it is absurdly difficult to climb up from the bottom of the tech tree, simply because you need a little bit of every resource to get started, and all you ever find is iron.

I was lucky enough to find a big asteroid that was mainly uranium ore, with a nearby clump of silicon (and, of course, plenty of iron). I was still unable to make any progress, though, because I couldn't get any cobalt or nickel. If I want to find them, I need to build a solar power thing and an antenna so I can find my uranium asteroid again... so I need to find some cobalt and nickel.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #369 on: December 29, 2014, 03:21:25 pm »

In the early game, you really need to be fully mobile and be prepared to abandon an asteroid.  The active NPC ships that swing by with beacon and antennae, are good sources of materials if you can capture them.

jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #370 on: December 29, 2014, 04:39:05 pm »

Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of Lego
Yet years of my childhood got swallowed by the same box...

Also as for tiers it basicly goes as follow for me,

Starting: Astronaut mining, an assembler one refinery
Mobile: Small ship for mining, maybe a small armored shuttle for ship hunting one or 2 more machine.
Usefull: Conveyor between different inventory and assemblies
Efficient: Got a small ship for all job, engineering, shiphunting, mining, my mining ship can now mine more ( 20ish drill in front. ) Maybe starting out a big ship
Automated: Landing platform can now start welding blueprint by itself and my Big ship is taking form.

Well thats how it goes for me, it can vary for others.

« Last Edit: December 29, 2014, 04:44:20 pm by jocan2003 »
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #371 on: December 29, 2014, 04:42:04 pm »

Yeah the tech tree is really shallow, at the moment the game has about as much depth as a box of Lego
Yet years of my childhood got swallowed by the same box...
Coincidentally, the physical depth of a box of Lego is directly tied to its metaphorical depth.

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #372 on: December 29, 2014, 06:15:11 pm »

The reason I used Lego as an example is because it's depth is what you make of it :D
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #373 on: December 29, 2014, 09:18:13 pm »

What cargo ships can be taken without a ship? So far, I've taken the two smaller miners and the smallest military ships, but I was unsuccessful with the larger miner. I haven't tried the civilian ones yet, but I've heard they're easy.
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NullForceOmega

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #374 on: December 29, 2014, 10:00:50 pm »

As exemplified earlier in the thread, the personal sail (solar sail type ship) can be taken out by an individual armed only with a grindsaw, it nets a huge amount of battery components when dismantled.  I haven't had much opportunity to try my luck against a variety of ships, the huge mining ship stands out as a target, as it is badly armed and has very poor turret coverage.  If you can take the smaller ones, taking the big boy shouldn't be a major problem, the big miltary ship on the other hand is a monster.
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