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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236820 times)

Karlito

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #330 on: December 19, 2014, 12:08:51 am »

Hmmm, is there a way to change ship drills to "destroy" mode? Don't really want to deal with 1000 metric tons of stone.
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Nahere

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #331 on: December 19, 2014, 12:34:37 am »

Right click, isn't it?
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Karlito

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #332 on: December 19, 2014, 01:00:11 am »

Hmmm, I did set my drill to toggle on/off by pressing 1, but now it does seem that I can drag it into the toolbar and just use my mouse, huh.

Also, I am now lost inside an asteroid.
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #333 on: December 19, 2014, 01:02:49 am »

You can drag quite a few things to the toolbar to use them, especially with ships.

And the best thing about asteroids: No matter which direction you mine, you'll eventually get out unless you mine in a perfect circle.
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Flying Dice

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #334 on: December 19, 2014, 01:04:56 am »

Heh, I already almost died once when I got lost inside a really big natural tunnel network in one that was maybe ~200m in diameter, tunneled out with ~7% power left.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #335 on: December 19, 2014, 01:23:44 am »

Hmmm, is there a way to change ship drills to "destroy" mode? Don't really want to deal with 1000 metric tons of stone.
Use an ejector block to get rid of the crap you don't want.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #336 on: December 23, 2014, 01:16:23 pm »

How am I supposed to attack enemy ships? They kill me in seconds right now.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #337 on: December 23, 2014, 01:18:06 pm »

How am I supposed to even get close to enemy ships?
Lots of armor. ;)

Aside from that, you want to fly in to where you can see the lasers, but the turrets can't target you- usually that's between 800 and 1000 meters. You can often find a blind spot. Alternatively, fly in and ram out one of the turrets to make your own blind spot.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #338 on: December 23, 2014, 01:43:32 pm »

How am I supposed to even get close to enemy ships?
Lots of armor. ;)

Aside from that, you want to fly in to where you can see the lasers, but the turrets can't target you- usually that's between 800 and 1000 meters. You can often find a blind spot. Alternatively, fly in and ram out one of the turrets to make your own blind spot.

I can't shoot at them because I have no magnesium anywhere. I have all the other ores, though. Should I just make a ship with several layers of armor and fly straight at it?
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ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #339 on: December 23, 2014, 02:02:04 pm »

How am I supposed to attack enemy ships? They kill me in seconds right now.

Release some decoys and work fast : )
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #340 on: December 23, 2014, 02:07:11 pm »

Decoy blocks and heavy armor are surprisingly effective.  You can build small drones with heavy armor and a camera, make sure the camera is fairly situated inside a pit of armor, and then some decoy blocks on the exterior.  Heavy armor is REALLY powerful stuff - a lot of youtubers will says "Oh this is only a bit thicker, look how I can blast it with my 8-pack rocket launcher!" or they show weapon designs being used on light armor and shredding stuff.  Fact is, large block heavy armor is nearly impervious to gattling gun fire, and can even take several missile shots without worry.  Especially if it's 2-3 thick, you become a real tank.

My advice on how to handle NPC ships though...
If you're approaching without a ship, know your angles of attack.  When you get to ~1,000m press tab to turn off the HUD, it'll give you a better view of the ship itself and help you see the shape and how to come at it.  Turrets have a blind spot, often it's the direct front of the craft.

If you're approaching with a ship, you either want a tank that can soak fire and use of enemy ammo, or you want to be quick and nimble and dart side to side, with enough armor to survive gattling fire but agile enough to avoid missiles.

I generally don't use external view, as I like the challenging realism of first person and cameras.  But if you are going third person to do things, you can take your starting ship and put a sheet or two of heavy armor on the front.  Use it to just ram the enemy ship.  You can often aim and take out turrets, or just flat out ram it and break it in half, then go collect the half that isn't armed and salvage it.

If you're not opposed to using mods, armored cameras are nice for being more durable, because turrets prefer to fire on exposed components more than just armor.  "Artificial asteroids" is also fun, it adds armor blocks that look like stone, for building covert bases, but they only cost gravel to put on small ships, and large ships take like gravel and a single pipe, so they're SUPER cheap and usable as disposable armor, in case you don't want to use up steel on armor plates.  Other options like railguns and battlecannons have longer range that turrets and can be used to snipe the ship from range, either to hit the turrets or to try and peg the reactor.

EITHER WAY, checking the wiki and looking at the ship models is probably the best thing you can do.  Just knowing their shape and where the turrets are is often enough to learn how to approach them in suit and take them over.

TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #341 on: December 23, 2014, 08:05:19 pm »

Also, never fear to go in without a ship- with nothing but a handsaw or hand drill, you can actually take out a ship in such a way that it becomes defenseless against you and unable to fly. Then just come in with a ship and apply landing gear directly to it to hold it in place. Voilą, free ship.

I've tried that before, but I die before I get there.
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it happened it happened it happen im so hyped to actually get attacked now

jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #342 on: December 23, 2014, 10:50:05 pm »

Most of the time i position myself straight in front of the ship at long range and let it bump me, then i grind my way in only ot be killed byt a frigging AP turret inside.....
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flame99

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #343 on: December 24, 2014, 12:40:52 am »

This looks really cool. Probably going to get it soon. PtW for the moment.

Though, quick question; is the game CPU intensive? I only have a laptop on hand, and I'm afraid it won't be able to run well. Are there options to reduce the graphic quality?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #344 on: December 24, 2014, 03:18:59 am »

CPU is a computing power issue, not a graphics issue.  In that case, it's kinda hit or miss.  You can tone down the settings on the world, like an out of bounds limit where ships/players are destroyed, automatically clean up debris (unpowered items moving away from players at a fair clip), reduce the number of asteroids, etc.  As a rough estimate, what's the "highest CPU" game that you've been able to play.
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