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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236793 times)

n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #300 on: December 03, 2014, 10:07:29 pm »

It's not intentional. Trying a fix now.
For tonight, I've manually loaded the map with the most cumulative time on it so far.
I had no idea it was doing that. Why doesn't anyone tell me anything? ??? :(
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #301 on: December 04, 2014, 12:09:51 pm »

Server Name: B12 Sector (kinda obvious really)
Game/World Name: Contested Space
Server Location: USA (because apparently that matters?)
Server IP: Updated IP here.

If you can't find it, apparently it may not come up in search results, in which case, try looking through the list after sorting alphabetically. (as reported by BadLemonsXI)
It matters when the server's not up during Eurotime  :'(
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #302 on: December 04, 2014, 12:19:55 pm »

I guess it matters mostly for Aussies, who will have ridiculously high pings to the server. Uptime isnt neccesarily related to location :P
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #303 on: December 04, 2014, 12:23:21 pm »

So, what's everyone's favorite mods?  I'm loving the railguns, autocannons, and scatter cannons, as well as more armor slop types, armored thrusters, and more piston types - there's a 1x1x1 small ship piston that expands to 1x1x5 that makes tight drone designs really fun.  I need to find something to help armor up my cameras, though...

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #304 on: December 04, 2014, 02:55:43 pm »

There is an armored camera mod on the workshop.


What I need is a 3x3 or 2x2 large thruster, the standard 3x2s really tick off my OCD
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #305 on: December 04, 2014, 05:20:15 pm »

What I need is a 3x3 or 2x2 large thruster, the standard 3x2s really tick off my OCD
Obviously not building large enough. Build 12x12 clusters ;)

It matters when the server's not up during Eurotime  :'(
Well, it's not up at all hours, but it is up for a good deal of time most week days. Generally, I'm more likely to have it running longer hours than posted.
If people are in the TeamSpeak, and I've got to leave for awhile, I'll generally leave it running, instead of standby.
Exception being when I head to bed. I try to post a warning at least 30 minutes out, but when it's time, it's time.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #306 on: December 13, 2014, 05:51:07 pm »

I just started playing this. Is there good documentation of conveyor systems? Also, is there a way to delete items like stone quickly (it gets annoying constantly throwing small fractions of the stone reserves off the station at a time)?
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #307 on: December 13, 2014, 05:53:06 pm »

Dont collect it, or dump it into a container you then blow up.
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #308 on: December 13, 2014, 05:54:45 pm »

After thinking about it, using those item ejectors to throw them into space should do enough (as long as you set the game to remove items that get really far away).
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #309 on: December 13, 2014, 05:56:00 pm »

Yeah, I was going to say ejectors. That's basically what they're for.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #310 on: December 13, 2014, 06:16:23 pm »

A few mods help, I think.  Automated Inventory Sorting is amazing.  You just name a cargo container by what you want it to hold, and it automatically puts things into those containers.  So just an ejector with [stone] in the name, and it'll chunk out stone.

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #311 on: December 17, 2014, 03:02:44 am »

So, I'm wondering if a few of you engineers can help with a problem. I've been trying to build a factory which can repeatedly build complex small ships with the press of a button. I dealt with most of the issues, but one remains I can't seem to solve: In order to repeatedly make ships, I've been using a merge block: both ends of the merge block are part of the blueprint, and when the ship is done, I deactivate one merge block and fly away. Then, for the second, third and so on builds, I have the bottom merge block, and the welders build the ship from the top merge block upwards. However, SOMETIMES (almost always if I've built the entire projection, less often if I only build part of it before flying away), when the welders get to the top merge block, they will "weld" it, but it will just disappear and thus the rest of the ship won't be built. Hand welder does the same thing.

Now, I can fix it by re-selecting the blueprint on the projector, but not just by turning the projector on and off. Thus, I can't automate my process- I need to keep going into the projector settings to reset it. Does anyone know why this is happening, or a workaround?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #312 on: December 17, 2014, 03:13:52 am »

Maybe a silly question, but why not make only one merge block be part of the blueprint, and the part attached to the mothership be permanent?

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #313 on: December 17, 2014, 03:16:57 am »

It doesn't seem to count as an "attached block" that way. The result then is that nothing gets made at all, just as if you had a projection free-floating with no blocks attached, since the welding on projections requires an adjacent attached block. It's not like I actually build the bottom merge block more than once anyway, it just sticks around.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
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Wysthric

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #314 on: December 17, 2014, 03:23:38 am »

Most of the designs I've seen actually have the blueprint connected to the mother ship via a pipe, which then gets grinded away. :)
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