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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236666 times)

stabbymcstabstab

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #195 on: June 26, 2014, 05:46:57 pm »

Well hard to fail when there is no goal....

It's surprisingly easy to fail when you forget to make your ship able to turn.
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Graknorke

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #196 on: June 26, 2014, 05:57:16 pm »

Well hard to fail when there is no goal....

It's surprisingly easy to fail when you forget to make your ship able to turn.
That's not failure, it's success in one dimension!
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jhxmt

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #197 on: June 28, 2014, 10:10:41 am »

Ship-based drills, particularly those on Large Ships, are so much better and more convenient than your hand drill.  Not only to get mine more, but they automatically pick up what they mine - jetting around space trying to pick up all the cobalt I've just drilled is the bane of my life.  :(
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LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #198 on: June 28, 2014, 12:44:36 pm »

how the single player survival part going? what's the current game like?
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #199 on: June 28, 2014, 01:15:56 pm »

I've just gotten the game but have been playing quite a lot today. If anyone would like to join me in a survival asteroid start let me know.
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Facekillz058

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #200 on: July 02, 2014, 09:13:10 am »

I feel kind of pitiful asking this, but does anyone have a spare copy of the game?
I've been wanting this for a while but I've not been financially able.
I do have $5 or so in TF2 items, a 25% off coupon for Pixel Piracy, and some Steam Trading Cards I'm more than willing to part with, though I know that won't cover the cost of the game even by half.
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Shadowlord

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #201 on: July 02, 2014, 12:48:42 pm »

I think everyone and their little dog too has those pixel piracy coupons (I have two for some reason...).
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #202 on: July 05, 2014, 12:01:07 am »

This game is confusing!
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #203 on: July 05, 2014, 01:56:56 am »

So, there's factions and block ownership now.

Anyone tested these features out? I've not gotten great performance on multiplayer servers so I haven't really tried it.
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Shadowlord

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #204 on: July 05, 2014, 08:14:44 am »

I've not gotten great performance on multiplayer servers so I haven't really tried it.

Is that because it's against the terms & conditions to pay for a server, or because there's no linux dedicated server, I wonder?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #205 on: July 05, 2014, 10:54:55 am »

I've not gotten great performance on multiplayer servers so I haven't really tried it.

Is that because it's against the terms & conditions to pay for a server, or because there's no linux dedicated server, I wonder?
Wow, aggro much...?

It's worth noting that like, one entire update was to increase multiplayer smoothness, so depending on the last time you tried multiplayer, it may have gotten better since then.

ollobrains

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #206 on: July 14, 2014, 09:53:49 pm »

starmade is much further along and its still in alpha
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #207 on: July 14, 2014, 09:58:16 pm »

I've not gotten great performance on multiplayer servers so I haven't really tried it.

Is that because it's against the terms & conditions to pay for a server, or because there's no linux dedicated server, I wonder?
Wow, aggro much...?

It's worth noting that like, one entire update was to increase multiplayer smoothness, so depending on the last time you tried multiplayer, it may have gotten better since then.
Wich was reverted back before the improvement the patch after.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #208 on: July 14, 2014, 10:18:47 pm »

starmade is much further along and its still in alpha
Both have their own reasons to be good, starmade from the planets, the fighting systems and the style, whereas spaceengineers tries to be more psudorealistic.

besides, gravity drives and cars. You cant to that shit in starmade.
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Mephisto

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #209 on: July 23, 2014, 09:00:40 am »

My first game was the Lone Survivor map with ships enabled. I quickly bogged myself down with a backlog of pirated ships and a completely full large cargo hold on the starting station.

I then started on the crashed ship scenario with ships disabled, which was an absolute blast. Turns out the cargo holds on the ship contain most of what's needed for a very basic, if under-powered, mining ship.

My ships are perpetually under-powered. One small ship, six extremely cheap thrusters (1x1x1, don't burn the surroundings) added by the AAA mod pack, gyro, light, ore detector, two drills, and a small reactor. I hover at 30% going in a straight line. It might also be a little light-weight. Using the drills on an asteroid flings the ship all over the place.
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