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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236570 times)

Drakale

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #135 on: April 07, 2014, 02:01:17 pm »

I vote the captains to be chosen in a contest of beards, prosthetic allowed for the unendowed.
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Fayrik

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #136 on: April 07, 2014, 02:21:42 pm »

9.

I'd be happy to host again, but I think my terrible graphics card was causing lag for the two people who were online last night.

I say the captains should be chosen from the people who have the best leadership qualities.

Also, shall I try and commandeer us a channel on Kael's DFC Teamspeak?
I think they'd be okay with that.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #137 on: April 07, 2014, 02:31:31 pm »

All of that sounds like a good idea.  I'd propose myself and Fayrik for captains, because it is her server :P  (I'm assuming female due to profile context.)

The actual combat promises to be weird.  Destroying hull isn't a big deal, I think, as iron is fairly plentiful, but having access to the uranium and nickel and stuff in the components is pretty important.  I'm suspecting hull breaches and rushes into the valuable engines to be fairly common.  Full-scale ship destruction isn't profitable.

Either way, I'm suggesting the first rounds of combat be open.  No rules, except for the time of the engagement.  Big ships, fighter swarms, missile spam, etc.  We'll just see what works and what proves economical to keep using.

Fayrik

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #138 on: April 07, 2014, 04:32:29 pm »

All of that sounds like a good idea.  I'd propose myself and Fayrik for captains, because it is her server :P  (I'm assuming female due to profile context.)
It's him, but I don't really mind if I get referred to as her.

Also, I was mentioning how terrible my hosting was last time since someone else offered to host.  :P
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #139 on: April 07, 2014, 04:43:35 pm »

I haven't even got around to launching the game yet, but would like to multiplay with people to learn with others.
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Ruskin

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #140 on: April 07, 2014, 05:55:24 pm »

9.

I'd be happy to host again, but I think my terrible graphics card was causing lag for the two people who were online last night.

I say the captains should be chosen from the people who have the best leadership qualities.

Also, shall I try and commandeer us a channel on Kael's DFC Teamspeak?
I think they'd be okay with that.



Your video card wont lag other people

And don't worry i'll host as i have a I7 4770K

As for captains you and girl can lead the sides i prefer digging and killing :P

As for teamspeak don't worry about that i have a server that's almost never used

hqspeakus1.teamspeak.net:24465

Add me on steam and i'll get the server going today ...steam name is Ruskin

Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #141 on: April 07, 2014, 06:22:38 pm »

9.

I'd be happy to host again, but I think my terrible graphics card was causing lag for the two people who were online last night.

I say the captains should be chosen from the people who have the best leadership qualities.

Also, shall I try and commandeer us a channel on Kael's DFC Teamspeak?
I think they'd be okay with that.



Your video card wont lag other people

And don't worry i'll host as i have a I7 4770K

As for captains you and girl can lead the sides i prefer digging and killing :P

As for teamspeak don't worry about that i have a server that's almost never used

hqspeakus1.teamspeak.net:24465

Add me on steam and i'll get the server going today ...steam name is Ruskin
Added.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

dennislp3

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #142 on: April 07, 2014, 06:49:52 pm »

Ruskin what? like location or something...Ruskin gives me about 250 results
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Fayrik

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #143 on: April 07, 2014, 06:54:06 pm »

Ruskin what? like location or something...Ruskin gives me about 250 results
Yeah, you can't just add someone by name.
Link your profile, or better yet, get in the Space Engineers group chat. I'll be along in awhile.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Ruskin

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #144 on: April 07, 2014, 07:03:52 pm »

Oh? didn't know my name was so popular ....my bad :P

http://steamcommunity.com/profiles/76561198055213949/

Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #145 on: April 07, 2014, 07:40:35 pm »

Oh? didn't know my name was so popular ....my bad :P

http://steamcommunity.com/profiles/76561198055213949/
Ruskin what? like location or something...Ruskin gives me about 250 results
Yeah, you can't just add someone by name.
Link your profile, or better yet, get in the Space Engineers group chat. I'll be along in awhile.
I just picked the one with the bay12 group in the profile, worked just fine.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Fayrik

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #146 on: April 07, 2014, 07:46:54 pm »

I just picked the one with the bay12 group in the profile, worked just fine.
Not even seeing him in the search at all.
Silly steam.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #147 on: April 07, 2014, 07:48:47 pm »

I just picked the one with the bay12 group in the profile, worked just fine.
Not even seeing him in the search at all.
Silly steam.
Really? Second from the top for me.
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Xazo-Tak

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #148 on: April 07, 2014, 07:51:01 pm »

The developers for Space Engineers are terrible.
They're raking in a vast amount of money for the poor job they're doing, still leaving a large percentage of buyers completely unable to play the game.
They're refusing me a refund as I complain that I want my $20 back to give to Toady instead.
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How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #149 on: April 07, 2014, 07:55:17 pm »

The developers for Space Engineers are terrible.
They're raking in a vast amount of money for the poor job they're doing, still leaving a large percentage of buyers completely unable to play the game.
They're refusing me a refund as I complain that I want my $20 back to give to Toady instead.

What seems to be the problem?
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This conversation is getting disturbing fast, disturbingly erotic.
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