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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236433 times)

kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #45 on: November 14, 2013, 03:53:31 pm »

small update: symetry has been added. Three axis and odd/even symetry.

https://www.youtube.com/watch?v=uDllYDRBMXE&hd=1
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #46 on: December 03, 2013, 08:57:09 pm »

They added drills back in; Hand and Ship-Mounted. This game is quickly shaping up to be a very fun sandbox. The question now is how long until multiplayer?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #47 on: December 03, 2013, 09:18:29 pm »

I am now a spacegineer...  Unfortunately the game is a bit wonky to play, it seems.  Specifically, camera angles are always weird.

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #48 on: December 03, 2013, 10:23:27 pm »

Well, you can press V for first person if you like. I usually find the camera angles to be fine (maybe adjust with the look-around button, which IIRC defaults to alt) except when I'm digging into a cave or something, which can get really disorienting really fast.

Anyway, just the addition drills is really cool. You can also turn them on ships, but they don't seem to do damage above and beyond ramming, even they metal chunks fly out. I also noticed you can access inventories for stuff like the refinery. I remember earlier I found some metal, if you go and bring that to the refinery does it do anything?
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #49 on: December 03, 2013, 11:49:22 pm »

I don't believe any crafting/material-system has been fully implemented yet.
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Krath

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #50 on: December 04, 2013, 07:28:16 am »

They added drills back in; Hand and Ship-Mounted.

Soon.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #51 on: December 04, 2013, 12:42:11 pm »

They added drills back in; Hand and Ship-Mounted.

Soon.
One thing always bugged me about the Kurogane. I can understand having a huge drill on the front of your ship - it really has a whole lot of uses, not least of which is just being a giant drill on the front of your ship, that enemy commanders/past captains can blithely forget is actually there despite having previously used it. But what is that circular saw doing there?
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #52 on: December 04, 2013, 01:31:02 pm »

IIRC they've stated that the saw is for dismantling ships. Presumably it returns all the components to you instead of destroying them.
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #53 on: December 04, 2013, 02:53:15 pm »

Just saw a video about mining. Three things:

1)Items like rocks are affected by gravity. Not new, but important.
2)When you drop a ton of rocks, they come out as one big boulder, not a lot of little ones.
3)If they go fast enough and are heavy enough, items can do impact damage.

I know what you're thinking. This is bay12 after all.
Spoiler (click to show/hide)
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #54 on: December 05, 2013, 12:06:34 pm »

Double-post for UPDOOT.

Now with motors!
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Krath

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #55 on: December 05, 2013, 02:00:10 pm »

They added drills back in; Hand and Ship-Mounted.

Soon.
One thing always bugged me about the Kurogane. I can understand having a huge drill on the front of your ship - it really has a whole lot of uses, not least of which is just being a giant drill on the front of your ship, that enemy commanders/past captains can blithely forget is actually there despite having previously used it. But what is that circular saw doing there?

Well, the same reason as anything else. It looks awesome. And I think it plays a part in actually making the drill work.

On topic though, I'm way looking forward to this. Like really really looking forward to it. The destruction especially appeals to me. Probably because I love breaking things as much as I love building them.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #56 on: December 06, 2013, 04:08:27 am »

Double-post for UPDOOT.

Now with motors!
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deoloth

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #57 on: December 06, 2013, 05:16:06 am »

I want to love this. I love the collision system so much. I had a blast hitting ships against asteroids and then each other.

That said... I find it sort of hard to trust the team. Miner Wars did not really burn me, it just did not seem to fulfill the expectations I had for it.

This is so much better then starforge has turned out be over the last several months what should not be mentioned, and the alpha kind of exceeded my exceptions.

Yet... I still have a nagging worried feeling in the back of my mind about it.

Think jumping on early access games are starting to burn me out.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #58 on: December 06, 2013, 05:24:01 am »

Well, that's part of what you're signing up for with early access- sometimes you get burned. I've not had the misfortune of doing that but I think it would bug me less than some AAA games I've pre-ordered or bought at full price and ended up sucking.

Anyway, so far the updates here are frequent and substantial enough to instill confidence, in my opinion. There's still plenty of room for them to just stop doing things too early, but for now I enjoy checking out each update and it looks like they'll keep coming for some time.
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #59 on: December 06, 2013, 07:22:07 am »

I still haven't bought this, but I will probably end up doing so. Maybe when they implement multiplayer, maybe sooner, I don't know.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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