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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236669 times)

Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #960 on: December 03, 2015, 09:32:45 pm »

New update out: Includes more tiers for handheld tools. And, more importantly, performance improvements. I don't have the exact numbers, but I think I've had a couple additional FPS added on when playing on Terran planets this update, but then again I was playing with low view distance. Your results may vary.

Edit: Also, everyone may want to tone down tool speed if you plan to use the most advanced new tools... Grinding and welding a light armored block in literally a game-tick is a bit extreme.
« Last Edit: December 03, 2015, 09:37:36 pm by Tarran »
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #961 on: December 03, 2015, 10:42:06 pm »

As the engines don't provide a great deal of atmospheric thrust to start with, making even basic flying mining ships highly limited in capacity, I can't imagine a fighter would fly if it's using heavy armor.
If ditching most of the armor to make it mostly decorative isn't an option, then I can only recommend more engines.
Also, armor isn't a requirement according to the link, though I can understand not wanting to rely on agility alone. ;)
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #962 on: December 04, 2015, 06:10:32 am »

Also, armor isn't a requirement according to the link

I did misread "can be armed and armored" as "must be armed and armored". >_<

Still, the armor I do have is all in sensible locations.


PRE-EDIT: Turns out the engines on the rotors weren't working. I managed to (sorta) fix it by using thrust override settings, but that's pretty clumsy. I also have a problem with the rotors(all of them, including the deployment ramps' rotors) refusing to work. Beyond that, it's "flyable", about as flyable as a VTOL craft is in Space Engineers.
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ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #963 on: December 04, 2015, 11:57:43 am »

The only thing I need is for this game to be stable in all to most circumstances, god knows when that happens...
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #964 on: December 04, 2015, 01:21:21 pm »

It might be nice to model temperature to some degree. Settling on Mars and not needing to worry about the cold just doesn't seem right.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #965 on: December 04, 2015, 01:47:15 pm »

New update out: Includes more tiers for handheld tools. And, more importantly, performance improvements. I don't have the exact numbers, but I think I've had a couple additional FPS added on when playing on Terran planets this update, but then again I was playing with low view distance. Your results may vary.

Edit: Also, everyone may want to tone down tool speed if you plan to use the most advanced new tools... Grinding and welding a light armored block in literally a game-tick is a bit extreme.

I gained a few FPS too - maybe 2 - 4 depending on the circumstances. Not a lot, but every little bit helps I guess.

As for the tool upgrades it all feels really... meh to me. Sure it's nice to go a lot faster, but I find that the majority of time spent building something by hand is running around and collecting the correct parts anyway. I also already do all medium to large scale welding/grinding projects with a utility ship and that's still even faster than a mk.4 tool under any reasonable circumstances.

On top of that, it's hardly any progression at all since the tools are so incredibly cheap. T2 is pretty much skippable since T3 is available right from the start of the game if you disassemble an oxygen bottle or something for silver. T4 can be gotten early on if you loot the pirate base, and if not you need tons of platinum to build ion thrusters anyway so it's basically free once you get into space (or the moon).

I feel like they are doing it the wrong way. If they wanted progression, it should not have been hand tools but better ship tools (or more modules for existing tools) since using a ship instead of hand tools is already the natural progression.

Edit: Or maybe even some kind of "research" option that costs 100x as much as building a hand tool, but permanently upgrades all hand tools for your faction or something. So you research grinder Mk.2 and your grinder just works faster forever, and if someone new joins the faction his grinder works faster too, etc.
« Last Edit: December 04, 2015, 01:50:14 pm by BurnedToast »
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #966 on: December 04, 2015, 03:22:01 pm »

For a weekly update, I think the addition of tiers is great, and rather well-implemented. They're not supposed to be expensive on their own; they give you a reason to store backup tools and materials. Before, the ability to manufacture tools was irrellevant. Now, if you die with your tier-3 welder while you're out of the base, then you either need to head out and take on the aliens with your tier-I stuff, make new stuff if you still have the silver, or make use of the primitive tools you start out with.

I think it's a good direction and will probably tie into the suit upgrade system later on, and I'm almost certain that it'll get extrapolated to ship tools, possibly via upgrade modules.

Its main weakness is the limited number of raw materials. I kind of wish carbon and aluminum were present- maybe titanium and tungsten. Then making advanced tools could be even more difficult...
« Last Edit: December 04, 2015, 03:28:00 pm by PTTG?? »
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Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #967 on: December 04, 2015, 04:01:32 pm »

I'm still waiting for the game to become more stable. Game just crashed when I was attempting (for the first time) to pick up some debris with landing gear to drop it into the easy start grinder pit.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #968 on: December 04, 2015, 04:07:03 pm »

Its main weakness is the limited number of raw materials. I kind of wish carbon and aluminum were present- maybe titanium and tungsten. Then making advanced tools could be even more difficult...
IMO the issue with progression currently is that there are nearly no elements that are more difficult to get than other elements- progression is flat, you have everything or you don't, and you're going to focus on getting everything early on. Starting on a planet and needing to go to space for platinum is a start, though it's still no more difficult than getting your first base established really. To have a proper progression there needs to be more uncommon materials that are either quite rare, or somehow directly associated with danger (pirates, aliens, meteor showers) or difficulty (slow to mine? Always far from ice?)
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LoSboccacc

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #969 on: December 04, 2015, 04:13:45 pm »

if you want progression I can't recommend enough empyrion. having a blast. building is quite simplified tho. like, a weird mix of the simpler concepts from space engineers and starmade.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #970 on: December 04, 2015, 07:09:27 pm »

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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #971 on: December 04, 2015, 09:45:06 pm »

Its main weakness is the limited number of raw materials. I kind of wish carbon and aluminum were present- maybe titanium and tungsten. Then making advanced tools could be even more difficult...
IMO the issue with progression currently is that there are nearly no elements that are more difficult to get than other elements- progression is flat, you have everything or you don't, and you're going to focus on getting everything early on. Starting on a planet and needing to go to space for platinum is a start, though it's still no more difficult than getting your first base established really. To have a proper progression there needs to be more uncommon materials that are either quite rare, or somehow directly associated with danger (pirates, aliens, meteor showers) or difficulty (slow to mine? Always far from ice?)

I agree this is a huge problem, and I think it's made much much worse because the progression seems to be trying to be planet -> moon -> space, but it's just so easy to get into space. I'm relatively sure you could just saw the atmos engines off the lander, build some hydrogen engines, and just go without doing anything on planets at all (maybe mine a little ice for fuel). Once you're in space it's just a matter of flying around looking for an asteroid with platinum and/or ice and then you're set, you've completely skipped early/mid game (such as it is). Space is just better in every way than planets are so there's not even any reason to go back to them later unless you want to pew pew some spiders for laughs.

Planets look amazing, they did a really good job with them, but they really need more of a reason to exist beyond "they look cool".
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #972 on: December 04, 2015, 10:57:48 pm »

Well yeah. They introduced them a handfull of updates ago.

It's gonna take time to get them fully integrated.

I totally agree they need more things to do on them- Space needs more things to do when you get there, too. I'm not sure what that will be.
« Last Edit: December 04, 2015, 11:25:18 pm by PTTG?? »
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Kot

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #973 on: December 05, 2015, 07:12:32 am »

Someone still needs to strip mine a planet totally, even if it doesn't work.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #974 on: December 05, 2015, 07:42:10 am »

Someone still needs to strip mine a planet totally, even if it doesn't work.
After you go 7 kilometers below the surface, it automatically culls all blocks as if they were garbage. Here is a video.
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