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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236845 times)

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #765 on: August 25, 2015, 07:15:26 pm »

EMDrive has been proven to generate thrust. This leaves three options:

It has an exhaust that we haven't detected yet.

Its a photon drive - although experiments are giving it much too high an efficiency to be a photon drive, hence all the excitement.

Its a reactionless drive - in which case, physics is completely and utterly wrong.

I know which option I'd bet on.

Last I read they still had a few things to rule out before they said it was really, really, REALLY the thruster. Nothing's been officially published yet (so far as I know). I'm optimistic, but hey.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #766 on: August 25, 2015, 07:18:55 pm »

EM drives have been proven to be possible, insofar as you trust the leading authority on the matter.
"RF resonant cavity thruster" is what they're calling it, and it's been validated by NASA/JSC.

I really wish people would stop bringing this up, the EM drive has not been proven to work or validated. I'll just post there here because it explains it better than I could, but the TL;DR is NASA's official statement is
Quote from: NASA
“This is a small effort that has not yet shown any tangible results.”

Furthermore, if it did work it would violate both the second law of motion, as well as being capable of generating infinite amounts of energy from nothing (violating conservation of energy). That does not mean it's absolutely impossible of course, but it means it's significantly more likely there was a measurement error or some effect they forgot to take into account (for example I read one expert who suggested the microwaves might be knocking loose some atoms off the back which was causing the tiny amount of thrust).

In case anyone did not know, they have frozen features for a short time of bugfixing and polishing existing features.

I find it amusing that the bugfixing patch fixed a bunch of bugs most people have never heard of, and created a ton of new crash bugs (which have mostly been fixed by now, to be fair).
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #767 on: August 25, 2015, 10:47:01 pm »

There are those skeptical of the existence of life anywhere else in the Universe as well.
If believing that there's at least a two in 100 billion chance that they're wrong makes me a nut, then I'll take my tinfoil hat anytime.

Just because something appears to violate a previously valid law, does not mean that it actually is, that there are no exceptions to that law, or that the law itself is not flawed.
Skepticism is fine, but to dismiss it out of hand is certainly not a scientific mindset.
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #768 on: August 26, 2015, 04:20:57 am »

People used to think newton's laws were the be all and end all.

Until we started looking at planets outside of the earth and found their orbits didn't quite add up, and that's when Einstein came up with general relativity, which stated that gravity actually bends space time so something close to a high gravity object like the sun would travel at a slower time aspect.
Which mercury does
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #769 on: August 26, 2015, 05:47:24 am »

People used to think newton's laws were the be all and end all.

Until we started looking at planets outside of the earth and found their orbits didn't quite add up, and that's when Einstein came up with general relativity, which stated that gravity actually bends space time so something close to a high gravity object like the sun would travel at a slower time aspect.
Which mercury does

The difference is that newton's laws were mostly correct, just incomplete. We had to build on top of them, basically just extend them a bit. If the EM drive works like it's creator says it does, it means we've been completely wrong about our understanding of how the universe works and we'd almost literally have to start completely over.

I think most EM drive supporters don't really realize just how big of a deal that would be. If it actually worked, the fact that the EM drive might let us travel to the stars in a relatively reasonable period of time would probably be the least amazing thing about it.
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Morrigi

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #770 on: September 01, 2015, 09:49:15 pm »

Shameless plug for the ship I built today. Came out much better than the first prototype.

http://steamcommunity.com/sharedfiles/filedetails/?id=510647991
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #771 on: September 02, 2015, 06:49:30 am »

Has anyone played Empirion?

How does it compare to space engineers?
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #772 on: September 02, 2015, 09:51:28 am »

Has anyone played Empirion?

How does it compare to space engineers?

Kinda less polished.
Universe is a single, non-randomized solar system.
Ore deposits are limited and predetermined.
You can land on planets with gravity.
There are critters.
Apparently large ships are useless.
You craft the blocks in a machine but when breaking them down you get the materials, which have to be crafted again.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #773 on: September 02, 2015, 09:39:24 pm »

Has anyone played Empirion?

How does it compare to space engineers?

There's a thread about it here

I have not played, but it looks like the TL;DR is that it's a more survival focused game.... but that it's also a lot earlier access than SE is. In other words - there's not very much to do right now, but eventually it will probably end up being more "game" and less "sandbox" compared to SE.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #774 on: September 05, 2015, 05:23:13 am »

So from today's hotfix:

Quote
fixed collisions dealing almost no damage

Apparently what they mean by that is  our ships were just way too tough so they changed it and now all blocks are made of tinfoil and filled with old dynamite, and even the slightest bump or tap with an asteroid or other ship causes them to explode. Trying to weld with a welder ship is nerve-wracking because tap it slightly too hard and whatever you were welding explodes, mining is a bit of a gamble because bumping the asteroid can smash your ship up... and create big chunks of floating ore which can float into your ship and break it even more.

I was actually pretty happy when they said they were doing bugfixing, but at this point I think I want the old bugs back :(
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Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #775 on: September 25, 2015, 09:14:32 pm »

Couple of updates:

7 days ago: Things to shoot you (pirate bases and drones). Cargo ships apparently also call for help, but I haven't seen such help so far. Also, teasers on planets.

Yesterday: Travelling things that shoot you. Unfortunately, there's also a fix for jetpack energy usage... so your energy is going to drop like a brick if you fly around too much. You'll need to bring a support ship with you on your cargo ship hijacks.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #776 on: September 25, 2015, 09:22:08 pm »

Or use drones.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #777 on: September 26, 2015, 11:34:20 am »

Did they implement the new multiplayer engine yet? They've been working on it for six months... The originally said it would take eight weeks.

Perhaps they're rolling it into the planets update, which would presumably be a big structural change as well.

Still, the only reason I haven't played space engineers in half a year is because the multiplayer engine is so bad.

That said, at least they fixed clamps.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #778 on: September 26, 2015, 11:59:01 am »

The order of development they posted has the new netcode coming after planets were implemented. I'm sure its being worked on.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #779 on: September 26, 2015, 12:16:23 pm »

Where would that list be? i think i missed it.
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