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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236918 times)

forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #465 on: February 08, 2015, 12:22:27 am »

You said you have either a 256 or 512 card. Did you figure out which?
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #466 on: February 08, 2015, 01:19:43 am »

You said you have either a 256 or 512 card. Did you figure out which?

512 dedicated, but there's apparently 1520 MB shared system memory that is added into that for a total graphics memory of 2032 MB.  Not entirely sure what the shared system memory is.  I don't think its RAM, as I have 4 (3.47 'useable') GB of that.
« Last Edit: February 08, 2015, 01:24:12 am by Zanzetkuken The Great »
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HissinhWalnuts

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #467 on: February 08, 2015, 02:12:08 am »

I've been messing around with both walkers, and the new sensor weapon activation, and this is a view I got when putting them against a few turrets.
Spoiler (click to show/hide)
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #468 on: February 08, 2015, 02:22:26 am »

Shared system memory only comes with integrated graphics cards, not dedicated ones.
For the record, Intel GPU = non-dedicated graphics.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #469 on: February 08, 2015, 02:46:45 am »

Shared system memory only comes with integrated graphics cards, not dedicated ones.
For the record, Intel GPU = non-dedicated graphics.

I have an integrated AMD.

Edit: And saying 'only comes with integrated' doesn't really explain what it is.

I've been messing around with both walkers, and the new sensor weapon activation, and this is a view I got when putting them against a few turrets.
Spoiler (click to show/hide)

Have a video or .gif of it being used?
« Last Edit: February 08, 2015, 02:49:28 am by Zanzetkuken The Great »
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HissinhWalnuts

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #470 on: February 08, 2015, 12:27:46 pm »

Unfortunately no, as I lack both recording software, and knowledge to use it, nor do I have the knowledge to make gifs as well.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #471 on: February 08, 2015, 06:48:34 pm »

I have an integrated AMD.

Edit: And saying 'only comes with integrated' doesn't really explain what it is.
http://lmgtfy.com/?q=Shared+system+memory&l=1
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #472 on: February 08, 2015, 10:06:35 pm »

So i watched a video on medieval engineer about placing block *inside block*, we all know if you place a button on wall you cannot place a light on ceiling... But in medieval you can override that and place it anyway, i cannot wait to see that implemented in space engineer. I mean it BETTER get in in... as they are using the same engine they might be testing it in medieval to port it over space engineer later on?
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #473 on: February 08, 2015, 10:22:28 pm »

If they do that than we need interior walls too.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #474 on: February 09, 2015, 02:16:07 am »

Could be your graphics card settings. Check if it is actually using it or not.

Mine's only a 256 or 512 mb card.

I did have 2 thoughts of what might help.  First is unlikely, but does anyone know of any mods to increase performance?  Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?

If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.

If you define 'terribly' as less than 60, I will be completely fine with that.  If you define it as less than 30, I'm fine with that as well.


I define terribly at less than 5, in this case.

I can run Space Engineers better than terribly in that case. I mostly stay around 12 FPS when not doing excessive amounts of building or destroying. I got an Intel HD4000 on this tabet. But I avoid playing Space Engineers on it regardless, I think it overstresses the processor. Or at least the cooling system. That poor fan sounds like it applying for a job in a turbojet when I'm playing it.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #475 on: February 09, 2015, 02:26:01 am »

If they do that than we need interior walls too.
There is a few mod with station walls and stuff, but not many ppl use them as it occupy a block... But with their new system we could have armor/wall/button-stuff all in the same block.
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Urist McScoopbeard

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #476 on: February 09, 2015, 08:40:50 am »

Could be your graphics card settings. Check if it is actually using it or not.

Mine's only a 256 or 512 mb card.

I did have 2 thoughts of what might help.  First is unlikely, but does anyone know of any mods to increase performance?  Second is, would going on a server help, as that would take up a fair amount of the workload, freeing up some of my computer?

If you're using internal graphics (which I suspect you are) then it will mostly just run terribly regardless.

If you define 'terribly' as less than 60, I will be completely fine with that.  If you define it as less than 30, I'm fine with that as well.


I define terribly at less than 5, in this case.

I can run Space Engineers better than terribly in that case. I mostly stay around 12 FPS when not doing excessive amounts of building or destroying. I got an Intel HD4000 on this tabet. But I avoid playing Space Engineers on it regardless, I think it overstresses the processor. Or at least the cooling system. That poor fan sounds like it applying for a job in a turbojet when I'm playing it.

ya that's uh... that's still not great friend. I mean what do you define as excessive? Also be wary of wearing out your fan. It's happened to me before.
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Sean Mirrsen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #477 on: February 09, 2015, 09:04:52 am »

ya that's uh... that's still not great friend. I mean what do you define as excessive? Also be wary of wearing out your fan. It's happened to me before.
Yeah, I know it's not great. I'm playing on a tablet, I don't exactly expect stellar performance! :P
Still, 12FPS is not entirely unplayable if you want to just build around for a bit. But it's probably less performance than I'd expect out of something like this, true. I play KSP at much better framerates, even with relatively big craft on screen.
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #478 on: February 09, 2015, 11:25:33 am »

"Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)"

Can't wait to fight the battle of Bosworth Donut   ;D
Yeah it seem 3 asteroid on 4 is a frigging donut...... and most of the other asteroid has a big ass hole in the middle and they ALWAYS have the same vector...... no matter the asteroid, the hole in relation to the sun on my map always goes in the same direction, like copy ppasting the same asteroid with a new noise filter to deform the terrain.....
I found one asteroid which looked like a thumb would look if the fingerprint ran all over and had no nail. There was one hole in it which led into a massive and confusing cave system.
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Zanzetkuken The Great

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #479 on: February 16, 2015, 05:13:42 pm »

Is there a bay 12 server set up?  I managed to finagle something to get it working and I would like to see if it would survive on a server.
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