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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236839 times)

zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #390 on: December 31, 2014, 12:16:11 pm »

Red ship is a piss poor target to test against weapons.
You can smash through to a sizable depth with just one of the small starter craft going at only 50m/s

If you want to test your weapons against a target pick one made of heavy armor.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #391 on: December 31, 2014, 12:55:42 pm »

Red ship is a piss poor target to test against weapons.
You can smash through to a sizable depth with just one of the small starter craft going at only 50m/s

If you want to test your weapons against a target pick one made of heavy armor.
Pretty much. Light armor is so weak, I don't know why they even called it armor at all.
It's basically enough to keep you from depressurizing the ship if you trip and fall onto it, but that's practically all it's good for.
Heavy armor though, can actually withstand damage, and in layers, can be quite difficult to pierce. (Extreme weapons notwithstanding)
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TheDarkStar

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #392 on: January 01, 2015, 02:53:34 pm »

The update is out and it added a programming block. It uses C#.  :D
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NullForceOmega

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #393 on: January 01, 2015, 03:07:16 pm »

If I were capable of programming, I would care about having a program block.  Since I am not, I do not.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #394 on: January 01, 2015, 03:13:19 pm »

If I were capable of programming, I would care about having a program block.  Since I am not, I do not.
Luckily there are plenty of dwarves who know how and love to program.  Expect an excessive amount of utility scripts to start appearing.  I was JUST talking last night about how I'd love to make a supersized ship with engines that pivot and lock but that it'd be a bitch to coordinate, and now I can just program it!  Shapeshifting ships are to become incredibly more streamlined in design.

flame99

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #395 on: January 01, 2015, 03:14:17 pm »

Well, I've been intending to learn C# anyways, so I suppose this just gives me another reason to do it.

Bought the game, by the way; it runs pretty well, save a decent bit of lag whenever I enter or exit a ship. I haven't done much yet, but it seems really interesting so far.
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #396 on: January 01, 2015, 03:20:03 pm »

C# is an awesome language. That is all.
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #397 on: January 01, 2015, 04:38:57 pm »

Willy nilly i came here looking at the last comment like always and then... *why the heck are they talking about C# out of nowhere*. Scroll back up and.... C# programing block!!!!! Now that REALLY came out of nowhere and i am quite happy to see it. It opens up a lot of possibility and flexibility too. I always end up wanting to automate X-Y-Z but now with the programing block i finaly can!
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #398 on: January 01, 2015, 08:20:07 pm »

Coding block you say?

Awesome, might be able to get the independent landing gears on my mining rig to work now.
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Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #399 on: January 01, 2015, 08:21:52 pm »

About how representative of the total game are the first ten minutes? I played it during its free weekend for about ten minutes and didn't really like it, even though it looks awesome now with the mod support and programming blocks and whatnot. I basically drifted over to an asteroid, got annoyed by the requirements for the solar panel, then quit. If I didn't like this, is there still a chance of liking the game itself at the current price?
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #400 on: January 01, 2015, 08:38:36 pm »

Solar panels are actually prohibitively expensive, honestly.  The game gets really 'good' when you can build a mining ship, or cheat one in to start with.  Ship drills are infinitely better than personal drills, and you'll start superstructures in no time.  Once you've got a big mining rig and can strip asteroids, you can start constructing large warships just for fun.

Or play in creative mode, which is also totally valid.

Tarran

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #401 on: January 01, 2015, 08:53:01 pm »

First ten minutes on Survival do not represent the game at all. You only get returns on when you have some serious time invested.

First ten minutes on Creative does kind of represent 1/2 of the game, but not by much. You'll only scratch the surface.

Really, unless you're playing a simple game, 10 minutes isn't often enough time to get a good image of a game.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #402 on: January 01, 2015, 11:25:50 pm »

Also, is there a way to easily build things without having to go back for more materials ALL THE TIME?

There ought to be a docking feature so you could simply transfer materials quickly between ships. Instead of the connector business.

This is totally the kind of game that is infinitely more fun with someone else, playing cooperatively. My experience with "creative" online games is that everyone is in their own corner doing their own things, which kinda bums me out. Especially in public servers.

Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #403 on: January 01, 2015, 11:34:33 pm »

There ought to be a docking feature so you could simply transfer materials quickly between ships. Instead of the connector business.
Are you ah... using connectors correctly?  Two connectors pushed together makes them share the same conveyor grid, so you can just move items super easy...

Chiefwaffles

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #404 on: January 01, 2015, 11:37:00 pm »

Is there any good way to start? The easy starts with the ships feel too easy for me, yet with the empty platform or rescue ship, I tire of mining each asteroid type pretty quickly.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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