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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236764 times)

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #315 on: December 17, 2014, 03:27:31 am »

Yeah, I originally had a design based on that, where the ship to be built it attached by a sprue, which is then ground off. However, I've found it pretty much impossible to get a design that doesn't leave behind a little bit of sprue (or worse, accidentally grind the ship a little). Since I want the process to be completely automated and not involve manually removing sprue, I've been trying to use the merge block method. It's great, when it works.
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #316 on: December 17, 2014, 07:06:37 am »

I bought this on sale but I can't build anything because the landing gears don't seem to attach properly and whatever im building just topples over. Any help?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Neyvn

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #317 on: December 17, 2014, 07:33:11 am »

So, I'm wondering if a few of you engineers can help with a problem. I've been trying to build a factory which can repeatedly build complex small ships with the press of a button. I dealt with most of the issues, but one remains I can't seem to solve: In order to repeatedly make ships, I've been using a merge block: both ends of the merge block are part of the blueprint, and when the ship is done, I deactivate one merge block and fly away. Then, for the second, third and so on builds, I have the bottom merge block, and the welders build the ship from the top merge block upwards. However, SOMETIMES (almost always if I've built the entire projection, less often if I only build part of it before flying away), when the welders get to the top merge block, they will "weld" it, but it will just disappear and thus the rest of the ship won't be built. Hand welder does the same thing.

Now, I can fix it by re-selecting the blueprint on the projector, but not just by turning the projector on and off. Thus, I can't automate my process- I need to keep going into the projector settings to reset it. Does anyone know why this is happening, or a workaround?
https://www.youtube.com/watch?v=5t0H4D_GLhU
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #318 on: December 17, 2014, 11:10:49 am »

So, I'm wondering if a few of you engineers can help with a problem. I've been trying to build a factory which can repeatedly build complex small ships with the press of a button. I dealt with most of the issues, but one remains I can't seem to solve: In order to repeatedly make ships, I've been using a merge block: both ends of the merge block are part of the blueprint, and when the ship is done, I deactivate one merge block and fly away. Then, for the second, third and so on builds, I have the bottom merge block, and the welders build the ship from the top merge block upwards. However, SOMETIMES (almost always if I've built the entire projection, less often if I only build part of it before flying away), when the welders get to the top merge block, they will "weld" it, but it will just disappear and thus the rest of the ship won't be built. Hand welder does the same thing.

Now, I can fix it by re-selecting the blueprint on the projector, but not just by turning the projector on and off. Thus, I can't automate my process- I need to keep going into the projector settings to reset it. Does anyone know why this is happening, or a workaround?
https://www.youtube.com/watch?v=5t0H4D_GLhU
That's exactly what I'm talking about that bothers me, actually: He just leaves two pieces of sprue on. I've been trying to make a better solution but the merge block bug is bothering me.
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miauw62

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #319 on: December 17, 2014, 12:25:45 pm »

I tried playing survival mode but literally couldn't find silicon! ANYWHERE!
I guess I'll just go do something else.

E:
Well, I just cheated in 1k silicon wafers.
:V

E2:
On the topic of projections, is there any way to make projected bombs fly away without having to put their buttons on the toolbar every time?
« Last Edit: December 17, 2014, 02:49:57 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #320 on: December 18, 2014, 01:04:31 pm »

ON SALE for like a week, currently 50% off, from $20 to $10 (USD).

You can use timers to trigger action groups that don't exist, but will exist.  They seem to work off name more than anything, I believe, so if you build a bomb/torpedo, set up the action groups, then launch it and use projectors to build the same ship with the same names and stuff, then it should remain in the action groups.  I've seen several auto-launchers using merge blocks.

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #321 on: December 18, 2014, 03:23:28 pm »

ON SALE for like a week, currently 50% off, from $20 to $10 (USD).

You can use timers to trigger action groups that don't exist, but will exist.  They seem to work off name more than anything, I believe, so if you build a bomb/torpedo, set up the action groups, then launch it and use projectors to build the same ship with the same names and stuff, then it should remain in the action groups.  I've seen several auto-launchers using merge blocks.
Hey, can you show me one of these? It sounds like they worked around the bug I was having.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #322 on: December 18, 2014, 04:19:13 pm »

Youtube around for things like 'torpedo launcher' or 'automatic projector' or such.  Basically run the projector, build whatever you're building, then set up the action groups.  Then when you manage to launch the item and use the projector to build a new one, the action groups should still be in place.  At least from what I've seen, as I haven't done any of these myself.

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #323 on: December 18, 2014, 04:28:01 pm »

I suggest also checking the channel of "Last Stand Gamers" and possibly "Video Sage". Both do tutorials for space engineers, and also just show off interesting things.
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #324 on: December 18, 2014, 05:10:02 pm »

I suggest also checking the channel of "Last Stand Gamers" and possibly "Video Sage". Both do tutorials for space engineers, and also just show off interesting things.
w4stedspace is also pretty good.

Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #325 on: December 18, 2014, 05:12:42 pm »

Im gonna have to look that up, thanks for recommending a new channel for me to checkout Girlinhat.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #326 on: December 18, 2014, 05:51:07 pm »

Youtube around for things like 'torpedo launcher' or 'automatic projector' or such.  Basically run the projector, build whatever you're building, then set up the action groups.  Then when you manage to launch the item and use the projector to build a new one, the action groups should still be in place.  At least from what I've seen, as I haven't done any of these myself.
Yeah, action groups are saved with blueprints now. That means you can save the blueprints with the thrusters on, for example, and your missile will skeedaddle as soon as it's detached. I've had issues trying to use merge blocks in projections though, so I'll look and see if anybody else has them working without bugging out.
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Flying Dice

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #327 on: December 18, 2014, 11:32:54 pm »

I finally picked this up and am utterly stunned. It feels to me like the sort of engrossing experience that people always claimed Minecraft was, even though I never felt it. Got to say that I'm glad I watched a few videos first, though, both the tip about turning off the grav generator initially to save fuel and about the sheer grindiness of playing on realistic loads were incredibly helpful.
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Karlito

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #328 on: December 19, 2014, 12:03:05 am »

Alright, I also picked this up today. As far as I have been able to detect, there is no nickel or cobalt in any of the asteroids around me. I've managed to construct a small mining ship by salvaging pieces of the platform I started on, but I'm not really sure where I can take it from here. What's the best course of action from this point?
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Girlinhat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #329 on: December 19, 2014, 12:06:04 am »

The ore may be further inside asteroids, might have to go a-drillin'.  Failing that, you can also turn on merchant/NPC ships and go tackle them, they can provide a wealth of resources.
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