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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236624 times)

Matz05

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #210 on: August 25, 2014, 08:45:48 pm »

So... I saw that this game was awesome and eventually got it -- because it is awesome.
The main thing bugging me about it ls lack of a Linux port and poor Wine support (I eventually got the 32bit version working with no sound or file integrity checks, but some severe graphics issues (spotlights, turret lasers, placement interface, muzzle flashes, etc. render as black voids), intermittent (and probably easily solvable) control issues, and general sluggishness make it less than enjoyable), but as I have a (almost unused in the past months until I got Space Engineers) Windows partition on my gaming PC, that's fine. Pity I won't be able to play at University though.

Are all the aforementioned servers dead, or is there still somewhere I could play with Bay12 people? A Bay12 server or a Bay12 faction on another server? Creative or survival, vanilla or modded, I just think the game will be even more awesome played with awesome people.

On the subject of gravity cannons, after seeing a youtuber (I think it was LastStandGaming) showcasing a Workshop ship, I experimented with rock-throwing cannons in Creative mode. Turns out you can use the same gravity generators as a gravity cannon AND a hyperdrive. Therefore, I made a 'freighter' that had what was apparently some kind of crew compartment (place for your assemblers, refineries, medbay... maybe some more cargo...) behind the front cargo containers actually full of armoured gravity generators (and a tiny pilot station in the back). It generated a 20g field (some SCIENCE is needed to find the speed limit for ore boulders, and the most efficient way to reach it, as mine was using less than half of the length of each generator's field) for a fair distance in front of it, and could either drop cargo from front connectors (this breaks it up into smallish (336?) boulders that still went through at least one block of station heavy armour) or turn on artificial mass blocks for rapid escape acceleration or RAMMING SPEED!

I haven't tried firing it on targets with spherical gravity generator shields, which will probably take direct hits less intensely and scatter glancing blows away from them.. (You can do that now, there are spherical gravity generators that can push or pull in a radius around them!)
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zombat

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #211 on: August 26, 2014, 01:39:14 am »

Speed cap is ~144.4 for ore, I obtained that with a gravity cannon that produced a field of 360g

This didn't work too well though as I found the ore was actually passing through one layer of heavy armor and getting stuck INSIDE the second layer
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jocan2003

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #212 on: August 26, 2014, 02:46:44 am »

Speed cap is ~144.4 for ore, I obtained that with a gravity cannon that produced a field of 360g

This didn't work too well though as I found the ore was actually passing through one layer of heavy armor and getting stuck INSIDE the second layer
Even worse if you fire a missile while moving at max speed... it spawns *INSIDE* the launcher causing collision, explosion and general !!FUN!!.... Funny to see your adversary blowing himself up thinking he can straffe you haha.
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Mephisto

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #213 on: August 26, 2014, 07:48:59 am »

Speed cap is ~144.4 for ore, I obtained that with a gravity cannon that produced a field of 360g

This didn't work too well though as I found the ore was actually passing through one layer of heavy armor and getting stuck INSIDE the second layer

Not necessarily a bad thing if your goal is to cause lots of damage. You could see it as glitchy AP. Then as the ship moves, the stuck ore will cause more and more damage.

If there's only one layer of armor, you could wreak havoc on internals and the pilot might not notice until the power goes out or their guns stop refilling themselves.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #214 on: August 26, 2014, 08:43:44 am »

Yah, thats actually quite a good shotgun you got there.
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Supercharazad

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #215 on: August 26, 2014, 10:52:08 am »

Is there a Bay12 Space Engineers server? Because that'd be cool.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #216 on: August 26, 2014, 10:54:56 am »

There was at some point.

And patience is still a virtue in the mines. Mostly because of explosive gas and unstable rock formations.
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Mookzen

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #217 on: August 26, 2014, 12:46:24 pm »

The game is in many ways impressive to be sure, however I'm getting a strong 'waste of time' complex until meaningful pvp is implemented and shit is truly put to use.
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ollobrains

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #218 on: August 28, 2014, 05:25:44 pm »

Is there a Bay12 Space Engineers server? Because that'd be cool.
dont think so it hasnt achieved a critical mass yet
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #219 on: August 28, 2014, 05:38:17 pm »

By the way, today's update brought CCTV. The patch notes video says that total remote control is going in, eventually.
So piloting drones from the safety of your giant carrier thing will be a reality soontm.
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #220 on: August 28, 2014, 08:00:44 pm »

If we go and use those in a forum community PVP server we wold probably need to add rules for them.

Like only being able to use them from the big cockpits...
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Execute/Dumbo.exe

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #221 on: August 28, 2014, 08:04:21 pm »

I was thinking about those gravity cannons and I Was wondering about the circular gravity generator, would it be possible to use those circular ones for sharp turns using it? Probably not, at the speeds you would be going, but it would be interesting.
« Last Edit: August 29, 2014, 03:23:12 am by Execute/Dumbo.exe »
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Aseaheru

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #222 on: August 28, 2014, 09:32:11 pm »

I think you can, judging from what LSG managed to do with one.
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Mephisto

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #223 on: August 29, 2014, 09:31:02 am »

IIRC, things attached to rotors are supposed to be separate "ships." I wonder if you could increase your acceleration by having a gravity generator on a rotor in front of some mass blocks not on the rotor.
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kaian-a-coel

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #224 on: August 29, 2014, 09:50:51 am »

IIRC, things attached to rotors are supposed to be separate "ships." I wonder if you could increase your acceleration by having a gravity generator on a rotor in front of some mass blocks not on the rotor.
I think you don't even have to use a rotor trick.
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