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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236483 times)

ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1590 on: January 19, 2018, 04:08:36 pm »

Show us?
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1591 on: January 19, 2018, 04:18:49 pm »

Really? ok! I will post pics when I get home from work.

I'm building a big huge fancy ship and it's too heavy to reasonably go into atmosphere so I was exploring other space-to-ground options.
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FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1592 on: January 19, 2018, 05:13:19 pm »

How many blocks wide and tall is it?
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1593 on: January 19, 2018, 05:25:16 pm »

It's meant for in-atmosphere use. Small blocks, its a 5-wide (including some interspaced light armor on the side) and maybe...... 15-20 tall? I've built smaller ones like a 3x3, but the payload wasn't enough to justify the cost.

I added some bells and whistles. Since it kept getting shot down from the front by some gatling turrets, I added a welder behind the cone to make sure it survived. Makes it more expensive and heavier, but it has plenty of thrust. Also, a sensor detects the target 50m out and arms warheads, so a stray bullet cannot set the thing off early. Prob going to tune that to make it as short a distance as possible and still make it reliably arm. Also has a camera for manual control.

Battery life is 15m at full engine burn which means its range is effectively "long enough".

I don't really have a baseline for this sort of thing, so be gentle. My successful test was that it (Revision 1.5 of it at least) arrived properly/intact at the target and detonated. :P

EDIT/AFTERTHOUGHT: So wait you were probably asking about the ship. I was super excited about the missile, you see. I'll post that too, but it's under construction :3. The ship is mostly a personal proof-of-concept/prototype for self-repairing bulkheads covering key systems. Right now there are layers of 1x light armor that can withstand continual bombardment by large-size missile turrets, so I'm liking it.
« Last Edit: January 19, 2018, 05:30:40 pm by Dunamisdeos »
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FACT I: Post note art is best art.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1594 on: January 19, 2018, 05:59:08 pm »

Id put an auto-blowup timer on the misses if you could. If you miss a shot, you're leaving stray warheads around that arm whenever they detect nearby ships...

Basically, you'll be flying along and bump something and KABLOOIE
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Egan_BW

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1595 on: January 19, 2018, 06:42:45 pm »

They're orbit-to-ground weapons, and his ship is space only, so that's somewhere between a non-issue and not his problem. ;P
Also even in space that's not a huge problem, because Space, Space is Big.
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1596 on: January 19, 2018, 07:29:54 pm »

Well, I also want to be able to launch ground-to-ground, because why not? It's an atmospheric missile, and that's the best way to test viability in-atmo that i can think of. Anyway great minds think alike, because it also sets a 3s timer at the arming distance.

::EDIT::
Also, it only arms when it detects something immediately in front of it. Since it's generally moving at 100+, that kind of miss is.......... highly unlikely. It does not actually possess braking thrusters.
« Last Edit: January 20, 2018, 11:19:38 am by Dunamisdeos »
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FACT I: Post note art is best art.
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1597 on: January 20, 2018, 12:54:31 am »

I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who  has some insight on whether or not the game can be modded to be like SS13.

I was answering your question about the modding capabilities of the engine, by telling you to check out the mods that have already been made, which should give you an idea of what mods are possible.

I was answering your question about burgers being possible, by telling you that there are already food mods out there that add food items, therefore which shows that they are likely possible.

Yes I realized that, but existing mods don't tell me all the potential mods that could exist. In SS13 you could make a burger by growing wheat, grinding it into flower, grinding up meat, and putting the meat on the burger. Just knowing that food items and hunger can exist doesn't tell me if that is possible. Some mods just have more effort and creativity put into them.
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n9103

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1598 on: January 20, 2018, 10:39:07 am »

Don't feed the trolls.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1599 on: January 20, 2018, 01:23:51 pm »

Why would I want to care about burgers in a game about engineering?
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1600 on: January 20, 2018, 02:08:27 pm »

RP'ing can be fun! Also there are survival aspects so if you are going to add food why not burgers.

I'm more into it for the engineering stuff though.

:EDIT:
I keep forgetting pictures
« Last Edit: January 22, 2018, 01:43:58 pm by Dunamisdeos »
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FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Paul

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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1602 on: January 21, 2018, 12:31:47 am »

Why would I want to care about burgers in a game about engineering?

Because it wouldn't be SS13 without the ability to grind people into burgers.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1603 on: February 03, 2018, 08:22:32 pm »

Well, this happened.
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1604 on: February 05, 2018, 01:23:56 pm »

Gotta say the new bloom seems a bit much. Rest of it looks amazing to me.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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