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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236505 times)

Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1575 on: November 18, 2017, 02:07:24 pm »

that rotors and pistons are no longer chaos bombs.

Challenge Fucking Accepted.

Please do tell if this really was fixed
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Azated

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1576 on: November 18, 2017, 10:12:43 pm »

But... how do I crash my computer now?
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
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EvilTwin

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1577 on: November 23, 2017, 07:00:51 am »

Wait. Do rotors and pistons really work now? I might actually reinstall this after waiting for ~2 years for them to fix it.
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StagnantSoul

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1578 on: November 23, 2017, 04:22:49 pm »

Can comfirm, 30 rotors each with a piston flying around with speed cap off, nothing bad happened. Until I ran into my base, that is.
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1579 on: January 15, 2018, 04:27:03 pm »

Hey folks, did you know it is now possible to use welders to repair your own missile/gatling turrets while remaining completely behind armor?

With the new half-armor blocks, you can angle a welder close enough to the turret and the armor to hit both, and in a 3x3 grid too. Use one of the newly-stable rotors to do this. In my testing this meant that an enemy would have to blow the turret clean off to disable it. Anything else was repaired at a rate faster than it could be damaged at. Had no klang.

Also can confirm that rotor lock is still in place.

Spoiler: A VISUAL AID (click to show/hide)
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

ThtblovesDF

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1580 on: January 15, 2018, 05:11:56 pm »

Pistons are very dangerous in MP, rotors work ok. Everything perfect in SP
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1581 on: January 15, 2018, 11:27:24 pm »

Today while playing, I realized that sometimes you need a tiny amount of energy for stuff like powering a connector on a drilling platform, if you don't want to use a lot of silver, you can add a rotor, change the head to a small one and plug a small ship/small reactor on it.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1582 on: January 17, 2018, 04:12:23 pm »

So... I'm wondering about the potential modding capabilities for this game, in hopes of creating a 3D SS13. Anyone know enough about the game's code to explain whether or not cables and items like burgers would be possible?
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1583 on: January 18, 2018, 10:35:12 am »

So... I'm wondering about the potential modding capabilities for this game, in hopes of creating a 3D SS13. Anyone know enough about the game's code to explain whether or not cables and items like burgers would be possible?

=Mod"]Mods in Workshop

There are even food and hunting mods.

EDIT: Can't get the link straight, it has brackets in it. Just go check https://steamcommunity.com/workshop/browse/?appid=244850
« Last Edit: January 18, 2018, 10:37:21 am by Sergius »
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1584 on: January 18, 2018, 11:12:12 am »

So, now that they've updated and revamped pistons and the like so their less glitchy, me and my friends have, of course, dedicated ourselves to building the Chaos Engine again in an attempt to test whether or not we can recreate the server-killing orb of doom in this new system.

Unfortunately, we havent had any luck. Yet.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1585 on: January 18, 2018, 11:52:45 am »

I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who  has some insight on whether or not the game can be modded to be like SS13.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1586 on: January 18, 2018, 12:39:13 pm »

I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who  has some insight on whether or not the game can be modded to be like SS13.

Dude. THat is an extremely high-profile goal. Like, we're talking Skyrims Full Tamriel Map goal. SS13 is stupidly complex.

Though I get what your saying with having a captain, scientist, engineer etc. Id hope something like that would end up looking like Quintet or Pulsar: Lost Colony.

Man, now im sad. Those games were so cool, and now they're empty.
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1587 on: January 18, 2018, 07:20:59 pm »

I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who  has some insight on whether or not the game can be modded to be like SS13.
why not just play stationeers? It's basically that already.

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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1588 on: January 18, 2018, 10:46:08 pm »

I'm not asking where the code is (I can't code for shit), nor if there are food mods. I guess I'm asking if there is a modder on this forum who  has some insight on whether or not the game can be modded to be like SS13.

I was answering your question about the modding capabilities of the engine, by telling you to check out the mods that have already been made, which should give you an idea of what mods are possible.

I was answering your question about burgers being possible, by telling you that there are already food mods out there that add food items, therefore which shows that they are likely possible.
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Dunamisdeos

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1589 on: January 19, 2018, 03:37:47 pm »

I made my first truly successful ballistic guided missile today.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
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