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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236479 times)

Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1380 on: September 14, 2016, 02:50:53 am »

Are ore detectors broken on planets? Because I'm not seeing any ore signatures, even with my drill right next to some ice. I've tried a powered large ore detector too. Nothing.


Also, wtf is with the dogs? I leave the base and come back, and there are 12 dogs gnawing on my base leg, so I shoot their very odd hitboxes with a gun that vibrates like mad and generates so much smoke that it's pointless to aim with it, and then they drop caches of parts.... Who thought that was a good idea?


EDIT: Nevermind, it seems that I needed an antenna to see what the ore detector pings.
« Last Edit: September 14, 2016, 06:12:33 am by Micro102 »
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1381 on: September 14, 2016, 09:55:50 am »

You need the antenna if you're not inside the vehicle with the detector, I guess. Normally you can only see it when boarded.

Also for mental sanity, consider disabling the damn dogs...
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1382 on: September 14, 2016, 10:51:17 am »

I have not posted here and I probably should.

The tutorials did fine until 144 came out. Then everything changed.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1383 on: September 14, 2016, 11:54:09 am »

Ok so I tried to build a small ship with atmospheric thrusters and it basically just fell on it's side and wouldn't move. I think it was a combination of only having one small reactor and landing gear. Got an overload message. But it got me thinking. One reactor wasn't strong enough to power just 2 small thrusters or 2 thrusters aren't strong enough to lift a bare necessities ship, so how many reactors and thrusters do I need? Also, trying out the prebuilt ships on earth start turned out horribly. How are you suppose to mine down into the planet without the ship falling apart?
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Android

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1384 on: September 14, 2016, 12:07:21 pm »

How are you suppose to mine down into the planet without the ship falling apart?

You engineer a better design than the workshop garbage.

My go-to atmos miner uses a small block large reactor for power. That gives more than enough juice to fly. Before I tried several small reactions, and as you found they proved inadequate.
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1385 on: September 14, 2016, 12:08:57 pm »

As you mine your miner gets heavier and you'll find its controls completely change. It may become immobile. A lot of designs have a weight cap much lower than max storage provides.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1386 on: September 14, 2016, 12:57:29 pm »

Seems I need to clarify. I had trouble building a non-mining, just moving around ship. My worries with the mining ship is that brushing up against rock rips the ship apart.
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NullForceOmega

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1387 on: September 14, 2016, 01:02:16 pm »

Small reactors are pretty terrible generally, I tend to build my small ships around a large reactor instead.  As for a mining vessel, the drills themselves don't take damage when active (at least from contact) and they clear a decent sized space around themselves, as long as your mining vessel has a profile that isn't larger than that envelope you will usually be fine.  That said some incidental damage (from flying debris, etc.) is pretty much unavoidable.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1388 on: September 14, 2016, 01:38:58 pm »

Also, wtf is with the dogs? I leave the base and come back, and there are 12 dogs gnawing on my base leg, so I shoot their very odd hitboxes with a gun that vibrates like mad and generates so much smoke that it's pointless to aim with it, and then they drop caches of parts.... Who thought that was a good idea?

It used to be worse. They'd explode like creepers. We thought it was an april fools joke, but it was permanent....
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1389 on: September 14, 2016, 11:08:10 pm »

Yup. They updated and overnight, dedicated server owners were finding everything destroyed while they were away. Actually it's news to me that they disabled the explosions, but I still think it's awful that they go after structures instead of the player directly, meaning you have to babysit your stuff. I consider disabling them to be the default option, in fact they are disabled by default in the dedicated server config.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1390 on: September 14, 2016, 11:33:17 pm »

Well they do go after you, but doing anything other than staying away from them will quickly get you killed.

And I would disable them, if I didn't get gobs of parts from them :D

Let them gnaw at one of my many base feet, I get hundreds of parts in return.
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1391 on: September 14, 2016, 11:42:23 pm »

They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1392 on: September 14, 2016, 11:44:08 pm »

They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.

Don't forget about being an endless waste of ammo!
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BigD145

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1393 on: September 14, 2016, 11:51:04 pm »

They do not make it easy to mine, which just makes them frustrating because mining early on is slow enough. They are merely there to grief you early game.

Don't forget about being an endless waste of ammo!

The Notch school of software design. Grief players in a construction game for no reason. As if players themselves wouldn't do it to each other enough.
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Micro102

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1394 on: September 15, 2016, 01:28:20 am »

O my god, I am imagining collecting hundreds of dogs and then leading them all to someone's base.
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