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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236361 times)

BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1290 on: April 18, 2016, 11:20:00 pm »

Funny thing happened, I was playing on the server and an argentavis decided to raid me. I didn't want to deal with it (since I didn't have much ammo built and no combat ships) so I decided to lure it away from my base.

Spawned at the station in orbit to test if it would chase me there... and it did. So I flew away from the orbital platform into the gravity well..... it kept chasing me. So I just kept falling down to the planet and it kept chasing me. Eventually it's antenna went away, I figured keen programmed it to despawn if it got caught in a planet's gravity. I decided to land my spacesuit anyway and run around on the planet for a bit.

I'm running around on the planet and I notice a speck in the sky. It gets bigger and bigger.... and soon I can make it out - it's the argentavis! I guess it does not spawn with very much uranium and it burned it all up trying to chase me in the gravity well or something which is why the antenna went off. It fell into the distance but went behind a mountain so I didn't see exactly where it crashed

I couldn't find the wreck since I didn't have any hydrogen bottles or a ship, so if anyone wants to look for it there's a crashed argentavis somewhere relatively near new boatmurdered... I'd guess around 10km or so away, but it's really hard to say for sure. I'm also not sure what (if anything) survived the crash, so it might just be a crater with a few armor blocks or something.
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Rift

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1291 on: April 19, 2016, 02:54:15 am »

 :D Thats hilarious. yeah i noticed a Argentavis about when i was testing the new server-side movement (which seems to work pretty well actually since you can.. move... on a ship... while its moving... in a semi-reliable and actually useful fashion.. its not perfect but its progress). Anyway he launched some drones at my hammership,  which were easily shot down by my turrets, then i jumped away.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1292 on: April 19, 2016, 11:25:37 am »

I've started to notice some problems with server side movement.

First was a grid attached to a rotor that was horribly desynced when I logged in, it would shoot off into my base at max speed, then reset half a second later and do it again, over and over again. It was obviously a client side problem since it didn't actually do any damage, and while it was destroying my FPS/UPS the server's simspeed was still 1.0

Second, I was flying a miner (with dampeners on, thankfully) and the game locked up. When I rejoined, the ship was stopped but it kept warping around like crazy. Attempting to remote control it caused it to shoot forward at much greater than the max speed, slam into an asteroid and explode. I thought for sure it had actually been destroyed, but after perhaps 10 - 20 seconds it finally reset back to the original position, but it was still glitching out.

Logging out and back in did NOT fix it either time - they were both glitched the exact same way. However, both problems were fixed, strangely enough, by cargo ships spawning. That seemed to sync the whole world back up. So if you end up with a glitching ship, just wait a few minutes for a cargo ship I guess.

Less seriously, if you are sitting in a ship that's docked to a connector it seems to start glitching out really bad after a couple of seconds, even if connector force on both connectors is 0%. Getting out of the cockpit seems to instantly fix this so it's less annoying.

Finally, not really related to ship desync, the inventory still gets desynced sometimes - i.e. ending up with ~0.01 of something that does not actually exist, which screws up your inventory so if you move say, an iron ingot it might move a steel plate instead. Annoying because I'm pretty sure they've "fixed" this at least twice so far.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1293 on: April 21, 2016, 11:41:45 pm »

Update today! There's just some small stuff.

I found a huge abandoned mining ship in admin mode, with the back half destroyed and the reactors missing. I cut and pasted it outside the Space Bus Stop. Yours... if you can fix it.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1294 on: April 22, 2016, 03:14:17 pm »

Server is back up after a hotfix.
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Exerosp

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1295 on: April 22, 2016, 04:11:32 pm »

Update today! There's just some small stuff.

I found a huge abandoned mining ship in admin mode, with the back half destroyed and the reactors missing. I cut and pasted it outside the Space Bus Stop. Yours... if you can fix it.
Was it a lander?
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1296 on: April 22, 2016, 04:37:02 pm »

Nope, it was my mining ship that I lost due to a glitch about two months ago, I'm surprised trash cleanup didn't get it. It's kind of amusing to think of it just drifting around for that long.

I've grabbed it and am in the process of salvaging it - thanks for saving it, I thought it was gone for good!
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1297 on: April 22, 2016, 10:45:45 pm »

Nope, it was my mining ship that I lost due to a glitch about two months ago, I'm surprised trash cleanup didn't get it. It's kind of amusing to think of it just drifting around for that long.

I've grabbed it and am in the process of salvaging it - thanks for saving it, I thought it was gone for good!
Yup. It was moving at only a couple meters per second, something like 6500 kilometers from earth. I only found it because I was sorting through "most active production blocks" in Space Master mode, trying to find the Space Bus Stop so I could teleport back to it.
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Shooer

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1298 on: April 22, 2016, 11:24:56 pm »

Spent the past few days building my rocket to leave the planet.
Spoiler (click to show/hide)
Two hydrogen tanks per large engine.  Tons of materials.

Finally took off today. 
Spoiler (click to show/hide)
Found some asteroids and decided to stop and see if I could find any plat.  Pirates decided to show up and harass me.  Took out two but the final one suicide rammed.  I was partially at fault... well mostly.
Spoiler (click to show/hide)

I was able to reconnect one large engine to the two remaining tanks, both gyroscopes survived but had to be reattached.  One oxygen gen survived so not totaly screwed.
Worst part is I lost all 4 large cargo containers.  1Mkg of materials.  Gone.

THE MISSION CONTINUES.  Instead of building a rover base, I'm going to turn the remains of the rocket into a mobile rover base.
« Last Edit: April 22, 2016, 11:31:35 pm by Shooer »
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coleslaw35

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1299 on: April 24, 2016, 03:02:40 pm »

Wow okay. I just joined the Boatmurdered server to play around and oh my god I couldn't do anything because of lag (Not sure if it's just my internet, the server, or the server-side movement update). As my shuttle was descending onto the planet, the shuttle kept rubber banding. After a while, I finally got the shuttle onto the ground, but when I got out of the chair, my character walked extremely slowly and was being tossed around the shuttle, despite it being immobile and docked to the ground. I died twice just trying to get out of it. Eventually, I was able to get out of my shuttle, but again my character walked and even ran extremely slowly and was constantly rubber banding. Strangely enough, my screen would sometimes shake side to side as though I was moving my mouse, even though I was not.
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Antioch

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1300 on: April 24, 2016, 03:10:50 pm »

How are planets now on multiplayer?

Last time I tried those they were basically unplayable even on LAN, just too many rubber banding and shit glitches in every possible way.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1301 on: April 24, 2016, 05:10:29 pm »

Iffy. The extreme issues with falling through the floor, dying at random, and landing gear causing physics misbehavior are gone. Rubber banding can still be frustrating if server simspeed drops (mine does occasionally, even on an i7) or you have high latency/packet loss.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1302 on: April 24, 2016, 10:43:51 pm »

Wow okay. I just joined the Boatmurdered server to play around and oh my god I couldn't do anything because of lag (Not sure if it's just my internet, the server, or the server-side movement update). As my shuttle was descending onto the planet, the shuttle kept rubber banding. After a while, I finally got the shuttle onto the ground, but when I got out of the chair, my character walked extremely slowly and was being tossed around the shuttle, despite it being immobile and docked to the ground. I died twice just trying to get out of it. Eventually, I was able to get out of my shuttle, but again my character walked and even ran extremely slowly and was constantly rubber banding. Strangely enough, my screen would sometimes shake side to side as though I was moving my mouse, even though I was not.

That's not normal. Multiplayer is still kind of broken, but not that broken.

I just logged in to check it and the server's simspeed is really bad, 0.2 which means the server is basically running at 20% speed (1.0 is normal). That's probably what caused all your problems, if the server's simspeed gets back up to 1.0 it should be much better.

Not really sure what's causing the simspeed drop, maybe someone left 5000 welders on, or some ship glitched into an asteroid, or maybe it's just another random bug.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1303 on: April 25, 2016, 03:34:20 am »

Heh, you were on earlier and, well, I was wondering about your simspeed...

...I was trying to play Kerbal multiplayer with mods. I also had Black Desert running in the tray, plus the usual slew of Firefox tabs and such. I got into Kerbal and got 15 FPS. Checked performance monitor and GPUZ, my graphics card was running full tilt (wat) and I was using all of my 16GB of RAM. So I closed Black Desert and some other stuff, restarted Kerbal because it was still running slow, and that fixed it. I think I had a whole bunch of stuff trying to run off the page file.

Anyway, I can't actually see simspeed from the server console, only by connecting with the actual client. I've seen bad sim speed a couple times, I think it's more to do with some specific problems that shouldn't be happening than Space Engineers actually maxxing out my CPU, because starts and stops very suddenly and doesn't seem to coincide with big collisions or physics events in-game. So, please do report in this thread when you encounter bad sim speed, and when it was/what was going on.

In the mean time I've restarted the server for good measure, since it leaks something fierce. Just freed up 2GB of memory from that. Not as bad as Black Desert, which I habitually leave running for days on end, and will balloon from a starting memory allocation of 1-2 GB to, the highest I've seen it, 6.5GB if not restarted periodically.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1304 on: April 27, 2016, 11:49:18 pm »

Server froze yesterday, it's back up now.

If you're playing and the server stops, consider PMing me or messaging me on Steam. It's not obvious from the console when it crashes and my restart-on-crash program only triggers if the server application closes itself, which it usually doesn't.
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