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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236328 times)

LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1260 on: March 12, 2016, 06:09:09 pm »

Yeah, you guys will forget about it and in a few months it's going to return.

God, I hope not. Its got 3 stacks of power cells in it. How long will that last?
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1261 on: March 12, 2016, 07:48:53 pm »

Guys. Stop talking about it. I don't want to give RNGesus any ideas on how to spice up a boring day.

Edit: Crap forgot to say the prayer
Our father who art in random give us today our daily crits and let the dice rolls of my foes always be 1.
For thy is the random, the grind, and the rotations, forever.
Gaben
« Last Edit: March 12, 2016, 07:51:58 pm by LordPorkins »
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1262 on: March 14, 2016, 12:58:05 pm »

Designing a large ship, with torpedo ports along the sides and a couple in front. The ports are good, but there's two sections at the "corners" on the front that are just empty space. I don't know what to put in them. I don't want to leave them empty, I don't want to make them solid armor(too much weight), and they're too small for more torpedoes*. I don't want to put anything vital, since they're probably structurally vulnerable. It's a bit difficult to design since they're diagonal to the grid.

Do scaffolds(light armor ground down to minimal build level) apply as much weight as a fully built armor block?

*Maybe, if I changed the orientation a bit...
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1263 on: March 14, 2016, 01:59:21 pm »

Designing a large ship, with torpedo ports along the sides and a couple in front. The ports are good, but there's two sections at the "corners" on the front that are just empty space. I don't know what to put in them. I don't want to leave them empty, I don't want to make them solid armor(too much weight), and they're too small for more torpedoes*. I don't want to put anything vital, since they're probably structurally vulnerable. It's a bit difficult to design since they're diagonal to the grid.

Do scaffolds(light armor ground down to minimal build level) apply as much weight as a fully built armor block?

*Maybe, if I changed the orientation a bit...

Batteries, O2, and light cargo containers. If they get blown up, it's a small loss. Otherwise, they'll give you some more peak power and consumables reserve.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1264 on: March 14, 2016, 02:03:42 pm »

Turns out the guy who took the deathball didnt actually abandon it. Hes got it powered down and hidden in a meteor. Me and the group are heading to his base now. We are nuking that damn thing. This madness must stop.
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Wysthric

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1265 on: March 14, 2016, 02:46:32 pm »

Turns out the guy who took the deathball didnt actually abandon it. Hes got it powered down and hidden in a meteor. Me and the group are heading to his base now. We are nuking that damn thing. This madness must stop.

Can you link me to where I can find the specs for this thing? I'm enjoying your story of it!
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1266 on: March 14, 2016, 02:49:32 pm »

Its really quote simple. A 2x2 cube of reactors covered in pistons. I think we caused it to become a weapon because we had two of them next to each other, and their pistons kinda ended up occupying the same space. Honestly, we werent even finished building it when it went haywire, and it has lost a ton of its parts. I think this might be like Wraith launching in Halo. Everyone Knows it can happen, and everyone knows how to make it happen, but for some reason theres some variables that just dont line up.

Correction: Actually, its a buchnof these cubes all attached to each other. Theres about 8 of them interconnected with pistons, with other pistons that get in its way. The reason i didnt realize this was because when it started glitching everything compacted into one tiny ball.
« Last Edit: March 14, 2016, 02:52:50 pm by LordPorkins »
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1267 on: March 15, 2016, 05:31:22 pm »

Sounds like a pretty active server. How many people on at a given time?
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1268 on: March 15, 2016, 05:35:42 pm »

Not that many. We've got about 15 total, and only about 7 use it regularly. Occasionally the others will drop in from time to time. The Admin isn't allowing any more people due to overall lag. And this recent death ball fiasco certainly is not helping FPS, so i doubt we are going to have anyone new come on for a while.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1269 on: March 15, 2016, 08:28:34 pm »

Do scaffolds(light armor ground down to minimal build level) apply as much weight as a fully built armor block?

Block mass is independent of build state or components added. So a heavy armor block that's finished, and a heavy armor block with a single steel plate and nothing else in it have the same mass on your ship.

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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1270 on: March 31, 2016, 05:27:33 pm »

Just a heads up, today's update has done away with 32-bit and DirectX 9 support.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1271 on: April 01, 2016, 10:14:10 am »

One thing that bugs me is a bug that doesn't let you hover down when you're really close to the surface. Even disabling the inertial thingamajigs does nothing at that point, all you can do is either hover up then down (and crash with the added momentum) or turn the reactors off.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1272 on: April 08, 2016, 05:07:16 am »

Server is back up!

I forgot after I restarted my computer a day or two ago. >.>

Latest update includes server-side player movement in multiplayer. At (presumably) the cost of some rubber banding, this should mean you won't get stuck in walls, fall through the planet, be mysteriously unable to weld things, and so on. Hopefully.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1273 on: April 08, 2016, 03:37:09 pm »

Server is back up!

I forgot after I restarted my computer a day or two ago. >.>

Latest update includes server-side player movement in multiplayer. At (presumably) the cost of some rubber banding, this should mean you won't get stuck in walls, fall through the planet, be mysteriously unable to weld things, and so on. Hopefully.

Are you sure it's up? I don't see it on my favorites list or on the main server list. I also haven't noticed it up for the last week or so, I thought you just gave up on it

Also I haven't had a chance to check, but apparently the multiplayer changes have caused a TON of problems with rubberbanding and random movement, mostly on low simspeed servers but I hear a lot of people are having trouble.

Anyway, the game is also on sale for 70% off ($7.50 in freedom dollars) if anyone has been waiting to get it - that's the cheapest it's ever been (afaik). I honestly can't recommend it at this point though unless you're ok with buying a VERY buggy game that may or may not ever get fixed.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1274 on: April 08, 2016, 06:15:01 pm »

I may need to check my port settings or something. I noticed the server tracking website I used hasn't been able to see my server for ages, but people were still joining despite that. Maybe tonight I'll fiddle with it. I'm curious to see how well the server-side characters work, since my computer should do a good job of keeping full Sims peed (if it's not I'll clean some garbage).
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