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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236370 times)

Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1185 on: January 28, 2016, 07:53:48 pm »

I'm currently building a rather large ship containing eight drop pods. Is a capsule of one layer of heavy armour (with a wheel for shock absorption) likely to survive a terminal velocity grav impact? I doubt it, but that's what I've gone with.
The wise move would be to test in creative, if that's not what you're doing already.
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Skyrunner

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1186 on: January 28, 2016, 09:08:41 pm »

After I finish all my tutorials, I'm going to go ahead and jump into the server again :P (though one downside of the server is the 200ms ping)

edit: the oxygen tutorial is broken: for some reason oxygen escapes when the door to proceed starts opening, which makes it close again... repeat ad infinitum, plus limited oxygen.
« Last Edit: January 28, 2016, 09:22:45 pm by Skyrunner »
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1187 on: January 29, 2016, 08:06:13 am »

I'm currently building a rather large ship containing eight drop pods. Is a capsule of one layer of heavy armour (with a wheel for shock absorption) likely to survive a terminal velocity grav impact? I doubt it, but that's what I've gone with.

Based on some testing I've done, armor blocks are *terrible* for protecting from crashes. Almost all tests followed the same pattern - a long line of destroyed blocks surrounded by undamaged blocks. It's hard to be sure since you can't watch the collisions in slow motion, but my theory is that they deform, and the deformed part pushes into the block next to it, which deforms and pushes into the next block, which eventually hits a block that can't deform and destroys it, and it ends there.

The best I managed to do was a "spear" of blast doors on the bottom since they can't deform and are very cheap. A block would hit, be destroyed, and go on to the next one. If the spear was long enough, it actually worked quite well. I eventually gave up on the idea though because of a glitch - I'd guess something like 30% - 40% of the time the pod would hit the ground and instantly vanish, without leaving a crater or anything. My best guess is that it clipped into the planet and the game engine just said NOPE and deleted it, but I don't really know for sure.

After I finish all my tutorials, I'm going to go ahead and jump into the server again :P (though one downside of the server is the 200ms ping)

edit: the oxygen tutorial is broken: for some reason oxygen escapes when the door to proceed starts opening, which makes it close again... repeat ad infinitum, plus limited oxygen.

It's nothing new, the tutorials are constantly being broken. I don't know why they created them before the game was finished since they've probably confused more people than they have helped.
« Last Edit: January 29, 2016, 08:20:57 am by BurnedToast »
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forsaken1111

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1188 on: January 29, 2016, 06:44:01 pm »

Because people whined about the lack of tutorials. Same reason many things were done which make no sense
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1189 on: January 29, 2016, 07:14:12 pm »

Hotfix today, apparently did nothing. I can confirm that their "fix" for room oxygen being reset whenever something does anything didn't work.

And one more annoying progress update on the mining ship - construction is basically done. Just a few minor details like dozens of interior lights, furniture for the captain and senior staff quarters, set up the control consoles a bit better, and rename just about everything to hide the out of order numbering in accordance with its name and function. Refinery switches work well, and I set up an nice system for the shuttle bay which waits an arbitrary 10 seconds until the room depressurizes(which does take about 10 seconds I think) before opening the door. I tried to set it up to lock the access hallway(which runs through the middle of the shuttle bay) doors that lead into the shuttle bay when the bay's air pressure hits 0%, but with the oxygen bug, it's acting funny.

Cargo space is at 66 Large Containers, which is 28,687,500 liters(?) of space, or 225,885,826(plus a slight extra) iron ingots according to math on the numbers on the wiki. And that's not counting a couple of small crates in the shuttle bay, but that's intended mostly for service parts for shuttles or crew kits.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1190 on: January 31, 2016, 05:34:22 pm »

So this just happened.....

I decided to slap some guns on my mining/mothership and go check the pirates out. It's not a combat ship (at all) I was not going to fight the base, just check out how strong the drones were - I have jumpdrives, worst case they are really tough and I just jump away. First drone cruises up, no problem, turrets absolutely wreck it. I fly off to grind on it a bit and steal some thruster components. While I'm grinding I notice a second drone, ok, no problem.... turrets open up, absolutely shred it. I start flying back to my ship to drop off my loot.... and realize in horror what's about to happen - the drone wreck is on a collision course with my ship and there's *nothing* I can do about it.

I watch as the drone wreck slams into my ship and rips a hole in the light armor hull, then bounces away.... ok, no problem not too much da......oh crap. It smashed one of my cargo containers and there's a huge ball of ore floating around inside my ship, smashing the crap out of everything. I'm finally at the ship, and in a rare moment of quick thinking I trigger the jumpdrive and warp away - I lose all the spilled cargo, but it's better than trying to salvage it while it bounces around smashing everything else apart (I've had that happen before).

Then, to make it even more insulting, the game locks up soon after I warp away and I lose my elite tools (again).... and all the thruster components I salvaged :( I didn't get a chance to completely survey the damage before I crashed, but between smashed blocks and lost cargo my ship lost ~40% of it's mass. Considering how much of the mass of my ship is the large drills, that means I probably lost something like 50% - 70% of my cargo :(

Thank goodness I had the gravity off or the spilled cargo almost certainly would have completely ripped the whole ship apart and it would have been a total loss.

So anyway.. learn from my failure! If you go to fight the pirates, leave everything important somewhere safe. (also the pirate drones are pretty weak unless they crash into you)
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1191 on: February 01, 2016, 01:49:50 pm »

Oh wow... trying to play single-player without planets like I used to.

Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.

If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.

Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1192 on: February 01, 2016, 02:23:54 pm »

Oh wow... trying to play single-player without planets like I used to.

Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.

If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.

Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...

Hasn't happened to me yet, but I've seen other people who have this problem. Weird, since auto-removal is supposed to only work on objects outside view range.


I'm having problems with ion thrusters not working when there are wheels attached to the ship. I got them working for a second when I toggled the control wheels option from the flight seat off an on a bit, but that eventually stopped. Hydrogen and Atmospheric thrusters work fine - I have all three on the ship along with wheels. The ion thrusters started back up when I got out(during planetfall no less) and deleted the suspensions.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1193 on: February 01, 2016, 02:58:16 pm »

Oh wow... trying to play single-player without planets like I used to.

Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.

If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.

Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...

It's not supposed to be like that, a couple of patches ago they introduced a bug that made trash cleanup too aggressive.

Just turn it off for now, and if the game starts to slow down use space master mode to manually clean the garbage up.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS
« Reply #1194 on: February 01, 2016, 03:19:11 pm »

I currently have played a single runthrough about 3 hours. I have decided i will challenge myself and ONLY take over enemy ships. No mining, no customization. I can install and moveessential components and weapons, and fuse ships together, but i cant build new blocks. My current ship is a frankenstein monstrosity of about 5 different ships, with all of their turrets moved to the top. I also have a base on an asteroid which is really just a big ship stuck in a hole. Its gonna wedge its way out eventually, but then ill just add it to my frankenship. Yay Science!
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1195 on: February 03, 2016, 06:53:24 pm »

I just discovered that if you have two hydrogen fuel tanks, one filled and the other empty, you can set the empty one to Stockpile and it'll transfer fuel from the filled one to the empty. After testing it, this actually creates a small amount of fuel when you go back and forth; transferring 100% tank to a 0% empty tank will leave a little less than 1% left in the original tank with 100% in the other. Enjoy the exploit!
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1196 on: February 05, 2016, 07:48:51 pm »

I'm sitting there mining some ore when all the sudden my ship completely loses power. I get out of the seat to check it out and like, the back 25% of my ship is completely destroyed including my reactor, and most of my cargo is spilled out including more giant ore balls smashing everything apart.

Apparently there's also a new bug where you can't pick up part of a stack if it won't all fit in your inventory, or something like that, since it wouldn't let me grab anything to try and stuff it back into a cargo container.  So I can't try and salvage my cargo to build a new reactor, I have zero power, ore balls are smashing everything apart and probably 90% of my cargo is floating in space. Eventually while trying to pick up an ore ball it shifts and crushes me into a wall and since the medbay is inactive, it's a 100% loss of virtually everything I've built so far.

The worst part is, it's not even anything I did, I'm not even sure WTF happened. My best guess is the stone I was ejecting somehow clipped inside a block and made it explode which started a chain reaction with ore balls and just destroyed everything. There's zero chance I bumped the asteroid, virtually zero chance I rammed one of those microscopic stray voxels (I was moving forward, the rear of the ship exploded), I just don't know what else it could have been.

I think... that's probably enough to finally convince me to stop playing. It's just too broken, too many catastrophic bugs, too many crashes, too many problems with everything.

Thanks for running the server though, it worked really well, constantly excellent performance.
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Sergius

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1197 on: February 06, 2016, 12:04:51 am »

That happens all the time. Sometimes I'm not sure if this is a survival simulation or if we're playing Breakout...
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Exerosp

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1198 on: February 06, 2016, 02:47:41 am »

Oh you can't eject ore while moving. Sadly.
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LordPorkins

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1199 on: February 06, 2016, 08:08:20 am »

Actually, that sort of thing is why i like the game. Half your ship explodes for some reason or another, and your stuck in SPAAAAAAAAACCEEEE like Sandra Bollock with limited resources even less oxygen.
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