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Author Topic: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!  (Read 236425 times)

PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1155 on: January 21, 2016, 11:51:17 pm »

Do you mean the small grid mining ship?

If so, I must say no, no it is not my ship. Although I may just borrow it and go ship hunting. Once I've found my ship I'll build a medbay and return the small miner before continuing on to THE MOON.

My ship is a large grid hydrogen-fueled cargo ship. It was definitely designed to be one-use.
« Last Edit: January 22, 2016, 12:08:50 am by PTTG?? »
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1156 on: January 22, 2016, 12:28:57 am »

Ok I give up. Apparently "space" is a concept beyond the capacities of Space Engineers.

After I got in the rough area of my lost ship, which took 20 minutes, the server (or the connection) died, kicking me and leaving the miner plunging towards the moon.

I'm not touching Space Engineers for a while.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1157 on: January 22, 2016, 01:53:37 am »

Ok I give up. Apparently "space" is a concept beyond the capacities of Space Engineers.

After I got in the rough area of my lost ship, which took 20 minutes, the server (or the connection) died, kicking me and leaving the miner plunging towards the moon.

I'm not touching Space Engineers for a while.
Server log says you timed out. For once, it's not my fault!

That said, yes, MP is very much wanting for stability.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1158 on: January 24, 2016, 05:29:37 am »

I've started a small outpost on europa (mars moon). I stocked it with some ingots and it's got the very basics (medbay, refinery, assembler, antenna, reactor). If anyone wants to build there, feel free to use anything in storage to build whatever you want, also go ahead and modify the base if you'd like (it's...awful basic right now).

The FPS is a LOT better on moons than on planets so if you had performance trouble on earth, give it a try. Lower gravity + less jetpack fuel use + lower "orbit" distance means it's a lot less annoying to build stuff too. Europa even has a thin atmosphere so atmos engines will work.

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Rift

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1159 on: January 24, 2016, 09:38:36 am »

the server is apparently undead again. (pretending to be up, but not)
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1160 on: January 24, 2016, 01:52:17 pm »

Server is up again!

Any recommendations for a server restarting program that's better at spotting when the server is just frozen, rather than closed? Alternatively, can someone point me to a tutorial on reading from the command console in Java/C#/Python/whatever? I could make my own script if necessary, that closes the server if there have been no new messages on the server console window for several minutes and the last message is not about someone leaving.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1161 on: January 25, 2016, 05:55:38 am »

Server is up again!

Any recommendations for a server restarting program that's better at spotting when the server is just frozen, rather than closed? Alternatively, can someone point me to a tutorial on reading from the command console in Java/C#/Python/whatever? I could make my own script if necessary, that closes the server if there have been no new messages on the server console window for several minutes and the last message is not about someone leaving.


assuming windows

https://social.technet.microsoft.com/Forums/en-US/1b847682-576a-429d-980b-bbc153ca5d24/tcp-ports-monitor-and-service-restart?forum=operationsmanagerauthoring

assuming linux

https://scottlinux.com/2014/10/19/use-monit-to-monitor-and-restart-unhealthy-services-in-linux/
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1162 on: January 25, 2016, 03:20:41 pm »

Giant image (Flying a Large ship in 1/4 earths gravity on the moon)
Spoiler (click to show/hide)

2 large thrusters was basically perfectly balanced with 1/4 earth gravity.. (i had 4 on the back, but was testing it out, and thus only using the 2 on the bottom). So perfectly that even though it was stable with me in the flight seat, the second i got out, it unbalanced and started to fall, i got back in, and managed a 'gentle' landing denting my back of my ship but causing no real damage before taking back off with my back 4 large thrusters.
..it was done for science.
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PTTG??

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1163 on: January 25, 2016, 03:23:13 pm »

Ok, I might join the moonbase project so long as I'm not flying long distance.
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Akura

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1164 on: January 25, 2016, 08:31:48 pm »

I'm designing a large mining ship, something meant to take off a big chunk of an asteroid or so, and I'm in the middle of figuring out the crew quarters. I've got a few modpacks of interior decorating so that the crew bay is a bit more than a few rows of cryotubes. How much crew would such a ship need given the following specifications?

Things already designed:
Engine cluster, consisting of 5 Large Hydrogen thrusters, and about 10 Large (Ion) Thrusters. Plus some small thrusters for dealing with the other axes of motion.
Fuel room, has about 8 Hydrogen Tanks that feed right into the thrusters.
Reactor/Oxygen deck, with 6 Large Reactors, 8 Oxygen Generators, and 6 Oxygen Farms receiving sunlight from a window on top.
Cargo bay, with 64 Large Cargo Containers and a docking port beneath the ship. I did some math and that should be able to hold somewhere around 11 million iron ingots.
Airlocks in between bulkheads.
Two crew quarters for junior officers, consisting of a single bed, table, ceiling lamp, and an adjoining(and poorly lit but airtight and vented) bathroom with a personal shower and toilet.
^-This was a bit too large for every crewmember.
Two crew quarters accommodating two crew, with a bunk bed, lockers, and countertop. Haven't constructed the ceiling/vents yet.

Things to do:
Finish crew deck, including communal bathrooms and galley.
Refinery deck, with systems to sort different materials into different refineries and arc furnaces, as well as sort out waste rock for later ejection via connectors.
Mining rig, with multiple drills to tear through asteroids, plus a localized gravity well to suck in loose ore into collectors.
Shuttle bay, for the launching and recovery of auxiliary craft such as mining shuttles.
Command deck, containing bridge and posh accommodations for senior officers.

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1165 on: January 25, 2016, 09:07:32 pm »

 I finally get back on the server, spend round about two and a half hours design a beautiful smallship, promptly crash its heavy ass into the moon, help get it back into orbit, only to have my game crash in an interesting way.

 Namely, it stopped displaying any changes to anything. It also refused to let go of that screen.
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BurnedToast

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1166 on: January 25, 2016, 09:21:56 pm »

I finally get back on the server, spend round about two and a half hours design a beautiful smallship, promptly crash its heavy ass into the moon, help get it back into orbit, only to have my game crash in an interesting way.

 Namely, it stopped displaying any changes to anything. It also refused to let go of that screen.

If it is what it sounds like, it happens to me a lot - I'd say it's the most common crash I get. I'm not sure exactly what causes it, unfortunately, it seems to be more or less random. Sometimes I can play for hours and it's fine, sometimes it locks up 5 minutes after joining.

Anyway, I made it to the alien planet/moon and didn't find any spiders, did they get disabled when dogs were disabled? On the plus side I found some pirates and marked the locations so I have someone to play with if I ever get around to building a warship.
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Sensei

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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1167 on: January 25, 2016, 10:26:57 pm »

I'm reasonably sure spiders are enabled. I've not actually tested, though.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1168 on: January 26, 2016, 12:35:52 am »

are pirates actually on? or is it just the remnants of when it was on? if they arent on, i'm definitely in favor of them being on as long as it isnt insanely problematic.
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Re: Spacegineers... Spengineers... Space-Genners... SPACE ENGINEERS!
« Reply #1169 on: January 26, 2016, 05:37:02 am »

are pirates actually on? or is it just the remnants of when it was on? if they arent on, i'm definitely in favor of them being on as long as it isnt insanely problematic.
I disabled cargo ships, there should still be pirate bases and drones.

The reason cargo ships are disabled is because they were crashing on earth by the dozen, and were doubtless going to bog the server down if left unchecked.
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