I was trying my first single-pick challenge on a terrifying glacier (OK, my second--the first ended far too quickly to count). I was doing pretty well, too--I had an airlock that got 85% of most migration waves underground safely (if covered with pungent mucus and blisters), I had completely walled off a chunk of the third cavern, the trade depot was just about as secure as it gets, and I was just getting magma forges up and going, with a population of about 45. The surface was starting to get pretty hairy, especially after the first kobold ambush, and I hadn't gotten armed yet, but they were up there and we were down here, so what did it matter?
That's when I learned that kobold zombies can pick locks.
The zombie apocalypse didn't take long. Wrestlers are not much of a match for ice wolf corpses, and while I had a few marksdwarves, they weren't much use in the vertical tunnels. Soon I found myself checking the list of citizens to find two dwarves left. One was the mayor, resting in bed. A quick check confirmed that the zombies were slowly but surely converging on his room. So much for him.
The other was Tholtig Noramurist, who was blithely constructing a rock throne as if nothing had happened.
I have a vampire!
All kinds of plans started forming in my brain. I would make a suit of armor and a hammer, then kill every zombie one at a time and drag them to the atom smasher. No, I would make cage traps and reduce their numbers until a new wave could survive. Wait, first I need to take care of all these ghosts--even a vampire can get an arm ripped off, right?
Soon, however, I realized that there was a problem. Tholtig had never attacked a dwarf in Mirroreddawns. And she was suffering from booze withdrawal. Also, one of the ghosts (of an unslabbable caravan guard) had been haunting her, and the miasma wasn't making her particularly happy either, so some work may need to be done to keep her sane.
Maybe, I thought, I could dig a second shelter from the surface. Zombies won't follow her, so it would be a safe bolt-hole for migrants. But migrants would starve quickly there unless I got them to a cavern--and the one exposed cavern is now home to a rather grumpy forgotten beast.
So here I sit, staring at my one, painfully slow, not-very-secretly undead dwarf. And I wonder: can this situation be saved? If anything were left alive, there might be a chance to draw the zombies into some kind of trap, but there's nothing. I'm stumped. It's your turn, guys. With the tools available, can you save Mirroreddawns?