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Author Topic: Hauling Skill Thread  (Read 2748 times)

Detoxicated

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Hauling Skill Thread
« on: September 09, 2013, 04:57:00 am »

As I have noticed, dwarves are very slow at times when hauling heavy items. While this is realistic to an extent, I feel that the hauling system in itself could need a skill as well as some tools to add.
If one were to implement a skill for hauling it could serve to speed up hauling by itself, as well as granting some agility and strength. This would serve as logical consequence to hauling heavy items all day. Could add some realism.
Furthermore, it would be neat to have personal tools for haulers. While we have the wheelbarrow, maybe the dwarves should use their skateboards to haul heavy statues, or other furniture.
The skateboard on itself should be of moderate difficulty to assemble (requiring wood and metal) but as soon as a hauler would be equipped with one of these, it would increase his speed incredibly. Advanterous Dwarves could sometimes be seen skating across the fortress. A security rope could be used to haul a little quicker as well, as well as securing the hauler from injury.

At last I'd suggest to add a strained muscle system.
Urist McHauler has a backpain.
This would temporarily slow down the hauler, with a quick regeneration rate, but could be countered by using the above mentioned tools.

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Sutremaine

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Re: Hauling Skill Thread
« Reply #1 on: September 09, 2013, 08:52:23 pm »

I like this. It's always struck me as odd that a dwarf who spends years lugging rock around will gain nothing from it. Hauling isn't glamourous, but imagine how much longer it would take your artisans to do their thing if they had to get their own supplies as well.

I think Hauling XP should be given out according to the weight of the hauled item, optionally with only items heavy enough for slowdown contributing towards XP gain.
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weenog

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Re: Hauling Skill Thread
« Reply #2 on: September 10, 2013, 01:15:41 am »

You lost me at "skateboard."   The rest of the suggestion is relatively good, but that's terrible.
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Re: Hauling Skill Thread
« Reply #3 on: September 10, 2013, 06:12:15 am »

I don't know, I find the picture of dwarves, skating about their fortress pretty amusing, especially if they have armour and such...
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Boea

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Re: Hauling Skill Thread
« Reply #4 on: September 10, 2013, 07:52:45 am »

Yes, we will make it 2d, and call it King Arthur's Gold.

I think hauling should add a bit to character stat, more than an actual skill.
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Nyan Thousand

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Re: Hauling Skill Thread
« Reply #5 on: September 10, 2013, 11:46:07 am »

The thought of Legendary Haulers milling about is ridiculous.

On the other hand, making hauling dole out stat bonuses could lend itself to some abuse (kind of like how Pump Operators are right now). Hauling stat bonuses have to be minimal/cap at some point.

Lastly
>skateboards
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10ebbor10

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Re: Hauling Skill Thread
« Reply #6 on: September 10, 2013, 01:00:31 pm »

You lost me at "skateboard."   The rest of the suggestion is relatively good, but that's terrible.
Don't think skateboard. Think wheel board. Same thing,  but slightly different.
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weenog

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Re: Hauling Skill Thread
« Reply #7 on: September 10, 2013, 01:54:57 pm »

I'm thinking "exercise boulder" in NetHack.  Push heavy shit around for a while, get stronger, increase ability to move heavy shit around quickly.
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Sutremaine

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Re: Hauling Skill Thread
« Reply #8 on: September 10, 2013, 10:13:58 pm »

Pump operating really isn't that good for building stats. You get some Endurance, but insignificant or no gains in anything else. You're better off giving your would-be pump operators a pair of shields, some spine protection, and a Train order.

The thought of Legendary Haulers milling about is ridiculous.
No more ridiculous than legendary social skills, or legendary lye-makers.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

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Re: Hauling Skill Thread
« Reply #9 on: September 11, 2013, 04:19:11 am »

You lost me at "skateboard."   The rest of the suggestion is relatively good, but that's terrible.
Don't think skateboard. Think wheel board. Same thing,  but slightly different.
Thanks this is what I originally meant, but I couldn't find a translation that seemed fitting. I don't think attributes should be improved too much by this skill, only slightly, but instead hauling becomes quicker...
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Duck Slayer

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Re: Hauling Skill Thread
« Reply #10 on: September 11, 2013, 10:21:23 am »

It would make more since to have hauling directly influenced by a dwarf's strength and endurance...and increase such slightly the more they perform it and the rate would increase when hauling heavier things.

What skill is there in hauling something? If Dwarf A is a ripped mass of muscle and Dwarf B is a useless weakling, however Dwarf B is a legendary hauler...it makes no sense why dwarf B should move faster.

Granted they may have better tools for hauling, but that increase in moving ability is accredited to the manufacturer of said tool...not the lowly hauler.
« Last Edit: September 11, 2013, 10:34:38 am by Duck Slayer »
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zubb2

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Re: Hauling Skill Thread
« Reply #11 on: September 11, 2013, 10:43:12 am »

It would make more since to have hauling directly influenced by a dwarf's strength and endurance...and increase such slightly the more they perform it and the rate would increase when hauling heavier things.

What skill is there in hauling something? If Dwarf A is a ripped mass of muscle and Dwarf B is a useless weakling, however Dwarf B is a legendary hauler...it makes no sense why dwarf B should move faster.

Granted they may have better tools for hauling, but that increase in moving ability is accredited to the manufacturer of said tool...not the lowly hauler.

+1
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Azerty

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Re: Hauling Skill Thread
« Reply #12 on: September 11, 2013, 12:33:22 pm »

Why not pack animals (donkeys, yaks, horses, mule and so on)?
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Re: Hauling Skill Thread
« Reply #13 on: September 11, 2013, 08:21:58 pm »

The things you say are true, dear duck slayer. Attributes like strength do matter more than knowledge on hauling things, but still a small increase in speed, as the hauling skill increases is justified. See, there is a thousand ways to carry a statue, some more and some less effective in terms of speed. If you were to carry a statue of bigger size for the first time you would be rather slow, due to the inability to grasp the thing on the correct spots, as well as your fear to break it. As you grow more experienced in the moving business you develop more confidence and also you get to learn the tricks and trades of hauling which can increase your speed immensely, not on terms of strength though, but on terms of your mind.
I agree the hauling skill should NOT increase speed exponantially, but rather it should aid the strength skill maybe by a fraction of the strength.
To clarify what i mean i shall show you Urist McHauleyhaul. A rather strong fella, he is ready for action. He has no hauling skill though :/. So the speed of hauling is defined by the weight of the item against the strength of Urist McHauleyhaul. As he increases his skill he gets speed bonuses in matter like this (for example, the numbers should probably be tweaked): Str * 1,(SKILLLEVEL*0,0625)
This would be a slight boost at most, but once legendary it would double the movement speed as 0,0625 is 1 divided by 16, and there is 16 skill levels.

So its Weight/Strength*1,(SL*0,625)

Hmm, I hope it is understandable...
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callisto8413

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Re: Hauling Skill Thread
« Reply #14 on: September 11, 2013, 09:19:07 pm »

that would be great!  What we really need is a class of Dwarfs who do nothing but Haul!  Never enough Haulers!
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